
RPG meets Golf! Battle your way through the kingdom to restore golf to the land!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「マ○オゴルフGB/GBAツアーライクなゲームなんだろうな!懐かしい…」と思ってプレイしたところ、ゴルフクラブでチャージ攻撃すれば大体なんとかなる退屈なアクションRPGに、パワーだけ決めればブレずに飛んでいきグリーンにも一切の起伏がないあまりにヌルすぎるゴルフゲームが付属しているゲームであった。 ワンコイン未満かつ元々スマホゲームということでPCゲーマーがするようなものではなく、暇つぶしにしようにもファストトラベルが整備されておらずだだっ広いフィールドの移動が面倒。 [h1]簡易的攻略[/h1] [list] [*]パワーアップは[spoiler]RPG/ゴルフ問わず有用なSTR一択、「ネバーアップネバーイン」[/spoiler] [*]カニ七兄弟は[spoiler]スタート地点南の海岸に長男がおり、そこから島の外周を時計回りにしらみ潰しに調べていけば順番に話しかけられる[/spoiler] [*]スコアアタックをしたい場合は[spoiler]クリア後にボールの場所へワープできるアイテムを使って無風になるまでリロードすることで[/spoiler]ホールインワンやアルバトロスを量産できる(ただし敵も再配置されるため目標地点に敵がいる場合はリロード後に倒す必要あり) [/list]
The game is best described as "not bad though not good either." If you look for something specific such as a second-tier Zelda-like, you might like it. If you expect a general quality experience, look elsewhere. The asset level is minimal. Because of the repetitive, minimal quality of the game, the replay value is zero. It is wildly repetitive clubbing of enemies with somewhat inconsistent hitboxes and randomly-working hit detection. The 'golf' part is highly secondary and mostly used to unlock progression. The golf flight trajectories do not account the stat bonuses, meaning you never know how far the ball is going to fly. The RPG elements are nominal stat increases and the choice factor disappears once you realize that everything else besides Strength - that drastically increases clubbing damage - do almost nothing and waste points. The plot is not there. The ending is pretty much the monster leader assuring that he will pull out his guys from then on. Every single boss fight is like this: wait for the boss to do its invulnerable pattern until it stops and becomes hittable for a moment and repeat. There is no pausing in the game. Poisoning damage progresses no matter what. Enemies can hit you while you navigate the clunky menus for potions. This game commits a lot of game design sins. Most of the content is laid out as if it was filler. You need to maintain low expectations with this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ganz lustiges kleines Game , im Sale geschenkt. Gefällt mir , ist erst mal kein Schmarrn ,wie viele andere Billig-Games ! nice little game, like a present. I´ll gift it to friends, so they love me for that !
Its fine. Its a simple hack and slash with very simple golf elements. It doesn't really do much exciting outside of combing 2 things that are typically not combined. While I really enjoy both of those game types, I have a hard time recommending it because of the frequent bugs I've encountered using controller (PS5 plugged in via USB port). Often aiming a shot is very difficult and sometimes on a game over the game will not let me select an option even if I switch back to keyboard forcing me to close the application to fix it.
Never finished Golf Story on Switch - got bored a little ways into it and while this game is definitely jankier, somehow I liked it much more and finished everything. The golf is standard for golf games, but the cool part is you have to run to your ball and kill enemies along the way. There's dungeons too with a mix of combat and golf challenges. Could do with a much smaller map but the zoom feature lets you see the entire screen and scroll around which helps.
It feels like a bad port. Not for me.
surprisingly fun. remember to save.
Not bad. Got my fill. Not going to bother playing the sequel.
cool idea, but not well executed. hopefully, someone expands on the concept someday.
RPGolf is a sub-par experience that is too simplistic to be a convincing RPG and too inept to be a passable golf game. It seemed like the perfect melding of a dungeon crawler and the Gentleman’s Game, a mix that I hoped would scratch an odd itch to play golf and roll stats at the same time. However, after breezing through multiple rounds on the main course, completing the main quest and most of the side quests, it’s clear that RPGolf does not deliver on it’s namesake, as the RPG elements are very simplistic and repetitive, while the golf mechanics are genuinely disappointing. You play as Leiah, who is ostensibly the bravest golfer in the world and is tasked by her sensei to clear the monsters plaguing the local golf course. There is some silly narrative that is briefly touched on in a few lines of poorly translated dialogue, but the setting, characters, style, and overall concepts are borrowed from standard gaming conventions, so there’s really no new ground to tread, there’s nothing clever or particularly golf-themed about the RPG elements. You have stats like strength, which determines your attacks in combat and your distance when golfing; and perception, which allows you to dodge attacks and to ignore wind penalties when playing the fairway. Your main weapon is a golf club, and other clubs can be picked up or purchased from various merchants throughout the land. Magic comes in the form of special golf gloves you don, which grant things like fire balls, ice balls, wind balls, or thunder balls… very ball themed gloves, in fact. There are also potions for health, and elixirs for magic, as well as a few other odds and ends, but your general inventory will never exceed more than a screen’s worth of items, as there just isn’t much in the way of items or equipment to be found. The overall gameplay consists of wandering through screen after screen of baddies until you find the tee, hit the ball, clear the fairway of baddies, then clear the green of baddies, and finally putt your way to victory. Then it’s off into the wilderness for screen after screen until you find the next tee, with nothing but a very vague and rather unhelpful map to guide you. Along the way there are bosses to fights, treasure chests to find, secret caves to explore, and villages to stumble upon. Unfortunately, there’s just so little content, and what is there feels awkwardly balanced, like it’s 90% hack’n’slash and 10% golf. You spend most of your time fighting through screens of repetitive enemies, either to clear the course so you can play, or just to grind because you need to level up. And when you are golfing, the mechanics and physics are bad, very bad… pinball machines do a better job of simulating golfing than this game does. There is a full set of clubs at your disposal, but aside from distance, there are no benefits to switching; they don’t handle differently nor do they offer any advantages based on terrain. The actual ball dynamics, however, are atrocious, as collisions, physics, and accuracy are dumbed down to the most basic level. The holes are poorly designed as well, and look more like Zelda map rejects. Combat is repetitive and limited. Even though there are several types of enemies (skeleton things, demon things, things with masks, etc), the attack pattern is identical among them all; they all move, attack and react the exact same way, the only thing that differs is how much damage they do, and whether or not they’ll poison you. The game itself is quite short. It’s only the front nine, and if you follow the quest you will be done with the game after the ninth hole. The idea, though, is that there are other bosses to find across the poorly designed landscape, and if you play the same course again and again and manage to do better by lowering your handicap, you’ll unlock more goodies. And after you’ve done that, you can play through it again and lower your handicap further still and unlock things like access to the second floor of the clubhouse. How tantalizingly exotic! The thing is, though, it won’t take very long to do all of this and reach a point where there’s nothing left to keep you playing. Since you’re staring at the same graphics over and over, you’d think they would offer some form of comfort at least. And although they’re not expressly incompetent, there’s nothing unique or special about the sprites and backgrounds that make-up the graphics of this world. Visually the game is a poorly done clone of every 8-bit RPG you’ve ever seen. There’s no particular style that sets it apart, and it offers no charm that you can connect with. The creative palette is just too small to showcase anything other than what’s absolutely required. There are just enough pixels to make a tree look like a tree, a clump of grass looks like a clump of grass, and a frog riding a bicycle looks like a frog riding a bicycle; nothing more, nothing less. This style wouldn’t necessarily be so bad, except for the full-screen limitation. For whatever odd reason the game is locked to fullscreen, and if you happen to have a large monitor, suddenly those 8-bit pixels become living-room-sized. If ever there was a game that demanded a windowed mode, this is it. The music, on the other hand, is a different story. There is, for the most part, only one song; repeated; endlessly. Oh sure, when you enter a cave you briefly get a different tune, or when you’re driving the golf cart the soundtrack changes (maybe it has a built in 8-track player?), but during the rest of the time, whether you’re fighting enemies, on the fairway, or putting around the green, the same cursed song is playing. I’ve come to believe that this song is cursed, for it’s so very catchy, and so very cute. Long after you’ve turned off the game, that one cyclical song will be embedded in your mind like a sand-wedge to the skull. However, of the few brief respites from the main tune, one of my favorites is probably the one from the bar, and this isn’t the first game I’ve noticed this in. Why is it that bars, taverns, and pubs always have the best in-game music? And yet, despite all my grumblings, I have to admit, it wasn’t un-fun; I didn’t not enjoy my experience. It’s easy to play, gentle and mild-mannered, and somehow not frustrating at all; it’s light and fluffy enough that even when you get killed by a boss, or succumb to another bout of disease, it never feels irritating, or unfair, or angering. It’s almost impossible to be mad at RPGolf. It gets boring very quickly, true, but there’s something comforting about the repetitiveness of it all that it’s easy to zone out and play for a lot longer than you realized. So, although I have a hard time recommending this game to a broad audience (or even to a narrow one), it might still be a pleasant and undemanding way to pass the time, as long as you’re fully aware of the limitations of the game: it has a narrow scope, limited content, terrible golfing, and awkward controls. But if those things don’t deter you, then it might make for a nice casual game if you’ve exhausted all other options; it also helps to have a burning passion to beat demonic cherubs with a nine-iron. For everyone else, RPGolf is a whiff. [i]Full review [url= https://saveorquit.com/2018/07/26/review-rpgolf/] here [/url].[/i]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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