
This hilarious party brawler features iconic characters, stages, and music reimagined for a modern generation—and simplifies combat, including an all new PARTY MODE, perfect for friends new to the genre
Modeled estimate, not a reported figure. How we estimate →
About

Play as modern cartoon renditions of classic characters Lancelot, Mother Goose, even the Piglet TOY that inspired Winnie-The-Pooh!
Gorgeous hand-drawn artwork brings every stage, every character, every moment of battle to life!
Even the music is remixed from the ground-up from the public domain! Like our "Punk-Rockabye Baby"
Gorgeous optional visual effects like FILM GRAIN and CEL SHADOW provide a fuzzy nostalgic feeling!

LIGHT, STRONG, and SPECIAL attacks make the zany flow of combat feel straightforward without directional input, so first-time players can join the party!
Genre veterans will find depth and complexity preserved in familiar mechanics like moonwalking, foxtrotting, and more: even WAVEDASHING has an easy introduction for new players with an optional single-button command!
CUSTOMIZABLE CONTROLS let anyone play with exactly the button layout you're looking for! Genre veterans can even choose from our pre-set profiles inspired by the layouts of other platform fighting greats, in order to feel right at home.
PARTY MODE warps out-of-bounds players across the screen instead of eliminations—no more disheartening SDs!
The LEGAL rules run tournament-legal settings and bans casual stages from random selection
STOCK, TIME, STAMINA, TEAMS, even ITEM and RANDOM STAGE toggles are here!

Hone your skills and take them online with our rollback netcode, or stay home and have a party fit for Gatsby!
ONLINE QUICKPLAY for fast 1v1 matches
PRIVATE LOBBIES to group with up to four friends plus spectators!
ROLLBACK NETCODE makes for a smooth online experience! (Ethernet is always recommended)
Enjoy their exciting combos and hilarious interactions together in local multiplayer—or online with rollback netcode


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A breath of fresh air in the genre. A lot of love has been poured into this, from the art design to the controls to the UI. The movesets are deliberately simple with some clever nuances, like changing properties with repeated uses, interacting with other moves or changing properties with a full charge. What's here is already very well polished, and I hope they get to expand on it more.
I think it's acceptable to recommend a game while also wishing it could have been so much more than what it released with. Although it's technically feature complete, I feel like what I was looking for from the game wasn't fully realized, though I played just enough to bring me past the fated 2-hour mark. Like so many others, I checked out the game when it was at PAX and I really dig how much respect AAAA Games has given specific thanks to the specific [i]people[/i] that gave platform fighters its own genre such as Dan Fornace and Ramsey Kaid. The game uses the Platform Fighter Engine (middleware for GameMaker), something that's fairly new to my ears but has been long in development with awesome amounts of documentation and use cases in and of itself. In addition to that, Royalty Free For All were able to overdeliver on their stretch goals and get both David Wise and Grant Kirkhope to do the soundtrack. I like the art style, which stays "Saturday Morning Cartoon" consistent all the way to the DOS-computer like settings menu (although it still functions 100% the same, the style clashes with the rest of the game). I also like the particle effects and explosions that aesthetically resemble Smash Bros. Ultimate, though functionally everything else is different. I also like how they implemented Screen Wrap, a feature that replaces an out-of-bounds ring-out with one determined by damage points. In particular, this means you will only get knocked out if your damage reaches 200 or greater. Going out of bounds will inflict some damage (15), but you'll return to the antipodal side of the screen from where you departed. With all the glad-handing out of the way, I think my biggest complaint is that Royalty Free-For-All feels like it betrays its own intentions. It markets itself to new players who haven't played a Smash game or a platform fighter, and its deliberate simplification of the controls would make you [i]think[/i] you're not going to go toe-to-toe with the sweats. However, the remaining mechanics of Smash and platform fighters, such as stage hazards and items that damage you or others, are still there. Removing directionals doesn't do many favors beyond laying bare the suspicion that they were cut for convenience rather than a desire for greater accessibility. Note, I didn't play online/LAN multiplayer with my purchased copy. I just played against CPUs and through Arcade Mode, similar to Smash 64's 1P Game. When it comes to fighting, many of the CPUs are incredibly competent, but they will struggle with pathing if they find themselves on an unexpected part of the stage. Here are some additional things that iffed me: 1) No announcer for any of the matches/characters 2) Spritework lacks sufficient frames for several characters' moves. Some things look animated on threes versus ones, which is a stark difference. 3) The Target Test stage has a different layout for each character. However, Platform Run has the same stage for every character, leading to some interesting situations, such as the fact Lilith's hair move can't catch any ledge here, so you have to be extra precise with your movement. 4) The "It's cool! Rights are cool!" in the credits is ironic when licensing restrictions are what prevent the international non-US audience from experiencing the full content of the game. [url=https://youtu.be/_P97TBeVn14?t=318]There's a significant amount of content affected.[/url] This game is a lot more like Smash than anyone, creators included, want to admit. While the game and overall stage layout are similar to Smash 64, some characters from Smash Melee had their movesets cloned and reincorporated for the characters here, such as Lancelot for DK, Col. Bleep for Mr. Game and Watch, Quick Brown Fox for Fox, and Big Bad Wolf for Ganondorf. All the same, I appreciate the experimentation with unconventional movesets like Nessie, Lilith, and Oliver Twist. I hope they continue to flesh this title out, but this will only happen if enough people purchase and support the game. Give solo players like me more things to spend time on.
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Languages: English**languages with full audio support
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely fun game! 100% recommend
A fun little blast with just an absolutely perfect artstyle. Has been a fun pickup with friends and I would say the single player is pretty decently fleshed out for a little guy too. I can't wait to see what more is to come from this team.
Big fan, loved playing at PAX! Oliver Twist is my guy!!!
Excellent game and mechanics. Anyone who likes Smash Bros will enjoy this.
The Arcade Mode boss could use a health bar, but overall it's a very fun experience!
The art style is wonderful; it is great to see that, in an era where artificial intelligence seeks to dominate everything, one can still find true gems crafted by people with great passion. Furthermore, its simple gameplay is perfect for those looking to get into the genre or who prefer to play without a focus on competition. Highly recommended!
I LOVE BIGFOOT!
lancelot, sakura and big bad wolf are chad
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