
Modular robotics & a Central Command was suppose to usher in prosperity, yet something went terribly wrong... ROMBIEs now scour the artificial wasteland for credits, modules & purpose. You, the Elite Recovery, spawned after a routine check on society started to fail...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
That's an odd one. Like all of Phr00t's games ("5089" for example) the world and quests are procedural, the visuals are just plainly weird with a low poly count and low res textures, and the atmosphere is oppressive and the whole game shouts "indy one person team". It also shouts of dedication to content. If you're in the "meh .. I want flashy graphics" crowd then avoid at all costs. If you like immersive "otherwordly" (for lack of a better word) open worlds with procedural quests (and NPCs) and an interesting overarching story then it's definitely worth checking out. The VR implementation is very good by the way. Not CroTeam-level of superb, but enough to make the experience pleasurable :)
Its a good well made game. Another cool game to play by phr00t. I've still to get out of the first areas and survive, but so far it feels like a well worth the money game to buy, mostly for its replayability and challenges. The modular robot design is a fresh idea, and works well with the environment. All in all I recommend it to anyone that likes action fps games with a sci-fi theme.
definitely need an update to make it run faster, i can run 5089 effortlessly but this game is lagging on potato graphics i'll keep the review positive since my criticism isn't about the gameplay itself edit: the developer wasted no time to fix the issues i had with the game, after playing through 5089 i definitely have to complete this one as well
Just to note, I'm not too far in so my review could be subject to change, but I wanted to throw one in at least as a placeholder. So, ignoring the game completely, Phr00t, as a dev, is such a breath of fresh air in the current gaming environment of today, with large games often being released and abandoned shortly thereafter with empy promises from the devs or community managers. Just checking the steam forums for his games you can see how actively he listens and talks with the players. Compare this with Nier:Automata's customer interactions "We received your reports, thank you for your feedback, we will be investigating the issues that have been brought up" (One year later, not a single word said) Onto the game.. I would not recommend this game to anyone who wants a real good hand holding. I wouldn't recommend it to anyone who expects not to die in a game. I also wouldn't recommend it to anyone overly obsessed with graphics. However there's a group of people who read the last three things I said and their eyes lit up progressively more with each sentence, I do recommend it to them. There's only one thing that I'm far enough in to say that this game definitively has, and that's raw gameplay. I mean that in the best way possible, of course. I'd also recommend it to anyone who has a vive and is looking for something a little bit grindy to burn some hours. Somehow grinding in VR just isn't as painful as doing it on a flat screen, don't ask me why, I'm not the scientist here. TL;DR : Recommended to anyone capable of knowing what they're getting into prior to playing. Not recommended for sissy babies and people who get frustrated when games don't coddle you for making bad decisions.
Scary Vr Game where the robots are zombies made out of a bunch of robot parts.
This is very different from Phroots last game, 5089. i Dont know, its very different. there is no actual world, just a acid flat planet with huge constructs over them. very focused on using jetpacks for movement. robots look all similar to each other, and stations look really bad, even worse then previous games. also the guns arent shown, i dont know about this one, so far thsi is not recommended. the aesthetics this time are worse than previous despite using unity which is good for shaders and graphical stuff Apparently this game was made using unity, which is a horrible engine for collisions but much better for coders than unreal. Unreal is horrible to learn but apparently it has way better physics. so far, it feels like a work in progress/early access game that has very few features compared to his previous games. I recommend either waiting for it to be finished or just play his previous games, they are VERY GOOD.
Robot mugging simulator. Roam around a grim gloomy robot hive world, murder robots, steal their modules, work your way towards a far off objective. Lots of vertical action. Fun for me because I like robots and procedurally generated open world games.
I will admit it took me a couple of sessions to click on how to play properly, but once I figured out what I was doing I was hooked! A solid and really unique FPS that I appreciate the heart that has gone into it. Some hints and tips below (though you may prefer to figure these out on your own...) - Movement speed is tied to how many modules you have equipped - Unequipping some extra equipment before flying to the next area can be helpful - Shields are a thing! I came across them in a level 2 area - You can equip 2x shields, and 2x generators for a tankier build - The dash module is amazing for getting out of sticky situations, and for getting headshots lined up a bit easier - The dark warriors drop +1 level items over the current area level, so can be good for farming - Finding the repair station when you come into a lockdown area can be useful as a place to retreat while you pick off enemies - If your shots fire funny, check your weapons stats for wiggle or homing, these can be useful but personally I like the basic guns for accuracy and high single shot damage - I found farming an area to get level appropriate high % gear, then moving on 2-3 areas at a time (or until you get a lockdown area) to be a fairly speedy strategy Thanks Phr00t for a cool wee romp through dystopian roboland!
It's not what I thought I would get. I've loved every game befor so I applaud the effort put into this one but it is NOT like 5098 or prior. The previous entries had a very jump in and play. This one feels stiff off the start, everything felt like a chore the first few minutes for me. Gotta float around not go to where the first quest takes you because it's a strong area, so grind somehow and then go to that area. It was just sluggy. Anyway for 10$ if I'm wrong call me out on it by buying the game and enjoying it. Many reviewers have, but this is not what I expected in bad light.
Played in vr. (Don't forget you can change your controller bindings from the settings. I moved the jetpack from left trackpad press to right trackpad touch. Made a world of difference.) Finished in 18hrs. Good stuff. One of the things I really enjoyed about ROMBIE is one of the first things I didn't like about it. The fact that you can't just run and gun and murder everything. Don't get me wrong you do have those moments in this game, but they are fleeting. For the most part you are running, hiding and engaging in robot guerrilla warfare. Another enjoyable aspect was the jetpack. I really never played a vr game where this is basically the primary mode of travel. I got the ocasional twinge of vertigo going up the really tall structures. It was neat. There are comfort options. The world itself was great. All the different islands made for some memorable moments. Having half the map after you and just jumping off the edge and flying underneath like you're stuck under the ice desperately trying to find that one opening. Easy thumbs up.
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