
It is a love oriented short visual novel, which contains a wealth of interesting games and a large number of exquisite CG pictures. The man lives in the same apartment with his friends, works in the same company, and leads a monotonous life. The appearance of interns has changed the repetitive life.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]原来不止本人把一个乙游当成黄油而下单呀[/h1]制作非常得狗屎,大概说一说吧:剧情是一会讲这个场景这个人物故事,一会又是那个场景那个人物故事,玩得时候会以为每一章是连贯的,结果一看上一章跟下一章没关联。画面和音乐一坨,没有配音。其他地方更是狗屎。[h2]无需多言,该作让本人忍不住开骂[/h2]
无法最大化
想了想还是给这个游戏打差评。 虽然一开始买的时候就是因为评论区说乙游画风然后甜品级清淡纯爱然后有点逆反心态,想着买了尝尝咸淡。 其实从画风和人设上我甚至还是有点吃的(白毛眼镜妹萌鼠~),然后[spoiler]莫名其妙的绝症和煽情也有点让我动容[/spoiler],而且从性价比来说,史低的时候其实很划算,加上DLC才14r。 [H3]但是我打下这个差评主要是为了提醒女孩子们注意是否踩雷。[/H3] 因为如果说这个游戏有点想面向女性们的话,有几个点还是有点让人不适的,如果抱着和我一样心态买下来的话不知道会不会被创。 我个人感觉到有点雷的部分是: [spoiler]1、男主在地铁救助女三,帮她赶走电车痴汉的时候,感觉使用的是骚扰男的视角。首先女三一动不动就让人摸,然后CG画得也是一副痴汉男凝视角,拍走咸猪手的时候有一种我也是痴汉的感觉x,何况后续还有一个女三楚楚可怜的Q版。 2、男主家里的那场第三者视角的h,即男二和女二的那场,其实感觉上不是很卫生,我都不敢细想那个脚气,感觉下一秒俩人都要真菌感染了。 3、女铜那对的T,为了测试男主是否是正经人选择的办法居然是帮男主手,有种不洁的感觉,我真服了……感觉是为了满足男主做的H……后续还能相安无事做朋友我觉得蛮诡异的。 4、女铜那对的T,被推倒的时候那张CG也蛮神奇的,不像正常人被推倒的样子。[/spoiler]
只能差评,因为好评和你的妈需要额外购买DLC
纯爱!!好看!!
我勒个清新神作,还有拉拉线,另外BGM还挺好听的,故事线饱满,结局给到夯
纯爱正经的不正经游戏
За свою цену в 100 рублей очень даже неплохая хентай новелла, в меру длительная, рисовка приятная, анимации на уровне. За столь невысокую цену буквально не за что ругать игру. Я купил игру сразу со всеми длс и даже так цена вышла весьма смешной (особенно по скидке) и за это я получил весьма длительную новеллу, с хорошей рисовкой, качественными хентай сценами и в целом качественную игру. Со всеми длс в игре около 12 хентай сцен (в одной сцене могут быть по 2-3 разных ракурса и постановки, так что это число можно умножить на 2-3), но вот без длс сама игра сразу намного короче, да и сцен в игре будет в 2-3 раза меньше, так что если покупаете, покупайте сразу со всем DLC Игру я однозначно рекомендую, если вам нравятся хентай новеллы, то игра очень хороша
恋爱关系 / Romance, developed and published by AFOG, is a compact visual novel that centers on everyday relationships, romantic tension, and the subtle ways routine lives can shift when new people enter the picture. It doesn’t attempt to build an elaborate world or a complex branching narrative; instead, it presents a contained story about ordinary individuals navigating work, friendship, and emotional attachment. The premise is grounded and familiar—a protagonist stuck in a repetitive lifestyle finds that monotony disrupted by the arrival of a new colleague, setting off changes that ripple through both his personal and professional life. The storytelling approach is direct and relatively linear, favoring a guided narrative over player-driven divergence. While there are moments of interaction, the overall structure feels more like following a predetermined storyline than actively shaping it. This has the advantage of keeping the pacing tight and focused, allowing the game to move quickly from one scenario to the next without unnecessary detours. At the same time, it limits the sense of agency, as choices rarely lead to significantly different outcomes. The experience becomes less about exploring multiple possibilities and more about observing how the story unfolds. Where the game finds its footing is in its tone. The narrative leans into a mix of light drama and romantic development, grounded in situations that feel relatable rather than exaggerated. Workplace dynamics, shared living spaces, and evolving friendships form the backbone of the story, giving it a sense of familiarity that makes it easy to follow. It doesn’t aim for heavy emotional complexity, but it does maintain a steady sense of engagement by focusing on interpersonal moments and gradual character interaction. The result is a story that feels approachable, even if it doesn’t leave a particularly strong emotional impact. Visually, the game places a strong emphasis on presentation, and this is where it consistently delivers. The character artwork is polished and expressive, with a clear focus on making each character visually appealing. The inclusion of numerous CG scenes helps highlight key moments and adds variety to the experience, ensuring that the visual side of the game remains engaging throughout. The art style plays a central role in maintaining interest, especially given the relatively simple gameplay structure, and it’s clear that a significant portion of the game’s appeal is tied to how it looks. The overall design is clearly tailored toward a specific audience, particularly those interested in romance-driven narratives with mature elements. The game doesn’t shy away from this focus, and much of its identity is built around delivering that type of content in a straightforward and accessible way. For players who are looking for a short, visually driven experience that emphasizes character interactions and intimacy, it fulfills that role effectively. However, this narrow focus also means that it may not resonate as strongly with players who prefer deeper storytelling or more interactive systems. In terms of gameplay, the experience remains minimal. Progression is largely limited to advancing dialogue and observing scenes, with only occasional input required from the player. This makes the game easy to engage with and suitable for short play sessions, but it also limits replayability. Once the story has been completed, there is little incentive to revisit it unless you are specifically interested in revisiting certain scenes or collecting remaining content. The lack of meaningful branching paths further reinforces this, making the experience feel more like a one-time narrative journey. Despite its limitations, 恋爱关系 / Romance succeeds in delivering a cohesive and focused experience within its scope. It doesn’t aim to innovate or expand the boundaries of the genre, but it does provide a consistent and visually appealing story that can be enjoyed without a significant time investment. Its strength lies in its clarity of purpose—everything it does is aligned with its goal of presenting a simple, accessible romance. In the end, the game stands as a modest but polished entry in the visual novel space. It offers a straightforward narrative, strong visual presentation, and a clear sense of identity, even if it lacks depth and long-term engagement. For the right audience, it provides a satisfying and easy-to-digest experience that delivers exactly what it promises. Rating: 8/10
2026.0118 人甚至无法同情当初的自己 以前退款的小黄釉现在又喜欢上了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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