
Manage your own sushi restaurant! Collect and upgrade dishes, personalize your dining room, and use special abilities to serve customers in a dash.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a heartwarming adventure with Sushi Bot! Decorate your restaurant with game-changing furniture, serve customers quickly to earn a top rating, and complete quests to learn more about your neighbors and discover the mysterious spirits that watch over Rolling Hills.
Customize your restaurant with furniture that grant practical bonuses and express your style, then serve customers quickly to earn coins and complete quests.
Build relationships and complete quests to gain new upgrades and abilities, like a helpful mini-robot or the power to stop time.
As you meet the spirits that guard Rolling Hills, you'll lift the town out of obscurity and gain access to otherworldly challenges with unique rewards, like an underwater restaurant!
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Haven't beaten it yet but very fun! Interesting and weird characters, the cafe makes me learn to love them by learning new/deep things about them. I really like how this game makes you use all parts of it. For example, to progress a character's story, she requires you to buy hates from a different shop that gets introduced later on. Very nice integration and very enjoyable experience
不好玩,重复的内容很枯燥无味
Really cute game! Controls are buttery smooth, and was very cute to learn sushi recipes as a little robot. Appreciated the different outfits and beeps to customize!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely love this game!
A very sweet little game!!
Rolling Hills: Make Sushi, Make Friends is a gentle and uplifting life-simulation experience that focuses less on efficiency and pressure and more on kindness, routine, and community connection. Developed by Catch & Release, LLC and published by Humble Games, the game invites players into a colorful countryside town where running a small sushi restaurant becomes the foundation for rebuilding relationships and revitalizing a sleepy village. From the outset, the game makes it clear that its priorities lie in warmth and approachability, offering a calm alternative to more demanding management sims. You play as Sushi Bot, an endearing robot chef created to bring joy through food, who arrives in the town of Rolling Hills with the simple goal of serving delicious sushi. Restaurant gameplay forms the backbone of the experience, but it is designed to be welcoming rather than stressful. Orders appear on a conveyor belt, and players select the correct dishes to satisfy customers based on their preferences. The mechanics are easy to grasp and forgiving, allowing players to settle into a pleasant rhythm rather than juggle complex multitasking. As new recipes and ingredients unlock, the process gains light strategic depth without ever becoming overwhelming. What gives the game its heart, however, is how tightly the restaurant is woven into the surrounding town and its residents. Outside of work hours, players are encouraged to explore Rolling Hills, talk with locals, and take on small quests that range from simple favors to more meaningful personal requests. These interactions gradually deepen friendships and often reward players with practical benefits such as new recipes, helpful items, or permanent bonuses. Progress is not measured purely in profits or upgrades, but in how much trust and goodwill Sushi Bot earns from the community. The town itself feels compact but thoughtfully designed, with each character possessing a distinct personality and routine. Conversations are lighthearted and optimistic, reinforcing the game’s theme of everyday kindness and mutual support. There is no looming catastrophe or dramatic conflict driving the story forward; instead, the narrative unfolds quietly as the town slowly becomes more lively and hopeful through your actions. This low-stakes storytelling gives the game a comforting tone that encourages players to play at their own pace. Visually, Rolling Hills embraces a bright, cheerful aesthetic that complements its cozy gameplay. The art style is colorful and clean, with expressive character designs and environments that feel inviting without excessive detail. Animations are simple but charming, and the overall presentation reinforces the sense that this is a place meant to be enjoyed rather than rushed through. The soundtrack supports this atmosphere with soft, upbeat music that fades naturally into the background, helping maintain a relaxed mood throughout long play sessions. In terms of progression, the game favors steady, incremental growth over dramatic spikes in complexity. Restaurant upgrades, town improvements, and relationship milestones are spaced out in a way that feels rewarding without demanding constant optimization. This design choice makes the game especially well-suited for short, relaxing sessions, though it also means that long-term variety can feel limited once most systems are fully unlocked. Players looking for deep customization or intricate economic challenges may find the mechanics too straightforward after extended play. That simplicity, however, is very much part of Rolling Hills’ identity. The game is not trying to challenge players’ reflexes or strategic planning skills; instead, it aims to create a comforting routine centered around creativity, service, and friendship. Its strength lies in how consistently it delivers on that promise, offering a space where progress feels personal rather than competitive. Ultimately, Rolling Hills: Make Sushi, Make Friends succeeds as a cozy life-sim that values emotional satisfaction over mechanical complexity. By blending light restaurant management with character-driven exploration, it creates an experience that feels wholesome, approachable, and genuinely pleasant to return to. For players seeking a relaxing game about food, community, and small acts of kindness, it offers a warm and memorable stay in a town that grows brighter with every roll of sushi served. Rating: 8/10
adorei!! muito dinâmico e fofo
Jeu agréable, assez rapide à terminer, histoire originale.
This game is a cute & chill quest / restaurant mix. It took me around 16h to complete but I can't help but rush myself through games. I was sad to finish it that early tbh, but this game is totaly worth its 15€. Roll for it!
this game has no business being so cute and addictive a;isjdfosij i was locked into this for *hours* after installing. my eyes burn but it was worth it lmao
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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