
A grapple-physics 3D platformer. You're a hamster tired of the wheel—so you flee upward, from cage to an antenna that leads to the moon. Swing, accelerate, nail your landings; when you fall, start over. The higher you climb, the heavier it gets. A narrator whispers: giving up is fine, too.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $477 | 6 | 50% | $4.99 | |
| approximately $42.1K | 463 | 59% | $3.99 | |
| approximately $11K | 44 | 91% | $9.99 | |
| approximately $6.3K | 11 | 64% | $14.99 | |
| approximately $3.1K | 35 | 69% | $3.99 | |
| approximately $2.9K | 45 | 89% | $2.99 |