
The visual novel / sport management mashup game of your (anxiety-ridden?) DREAMS! Lead a team of Roller Derby athletes using strategy and real-time controls. Outside the ring you’ll have to manage five big personalities as they grapple with friendship, heartbreak, and late capitalist society…
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I love this art style and I wish you would sell some sort of art book PDF DLC. But problems keep popping up. 1, Can't skip dialogue straight to a choice, this makes the game feel like a drag when you mess up. 2, played two practice matches and set the difficulty to easy and still get my arse kicked Will review again If I beat the game
[h1]TL;DR[/h1] 8/10: I'll let the screenshot do the talking. https://steamcommunity.com/sharedfiles/filedetails/?id=2994405866 [h1]Overview[/h1] Has there ever been a game featuring roller derby in any form since the show [i]Rollergames[/i] was on TV circa 1990? Ol' Il Pallino certainly doesn't recall seeing any such games. Want action? Want light adventure? Want great dialogue? [i]Roller Drama[/i] has all of that, so good on the developers making a game who's title is a giveaway. (That normally only happens with simulation games.) The player assumes the role of the coach of a roller derby team consisting of five women with all sorts of interesting personality quirks, and has all sorts of between match drama to attend to. The drama often involves having to go places in the apartment building to find items, and sometimes avoid people along the way. Then there's the matches, which are an action element combined with some light strategy. The player takes control of the jammer (the person who scores points in roller derby matches) and for maximum results, the player should order the wedge and blockers what sort of strategy to employ so that the player can hopefully outscore the opposition. Various cards can be unlocked throughout the game that aid the player in new abilities to help influence the outcome of matches. If that's not enough, it's also possible to give a speech to the players during one of the two intermission periods. Hopefully the player will have selected the correct choice of words, which will provide benefit to the team. [h1]Graphics and sound[/h1] The graphics are of a whimsical nature. Not the most aesthetically pleasing, but one friend of ol' Il Pallino was impressed, and the graphics do fit the mood of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2994405845 The sounds all do their job. Nothing that stands out, but nothing game-breaking about the audio. The music could have been better, but ol' Il Pallino advises muting the music and instead playing the song [url=https://www.youtube.com/watch?v=eBEy28HoUgQ]Roller Girls[/url] by [i]The Soviettes[/i] instead. [h1]Positives and Negatives[/h1] Unique games are always good, and there's bound to be something for everyone given the stories, the characters, and the action sequence in the roller derby matches. In case the player is some sort of n00b who cannot handle action, it's possible to auto-resolve each round in a match. (The result will most likely yield a positive outcome from the player who doesn't deserve to win.) The idea of allowing for a pep talk during one of the two intermission periods is nice, only the player can forget about trying to accomplish multiple goals via a speech, because ol' Il Pallino failed. (Fortunately in the last game, ol' Il Pallino made the correct choices, and it raised the stamina levels of the players, and the other team had no chance in the final round.) https://steamcommunity.com/sharedfiles/filedetails/?id=2994370522 The adventure scenes could have featured a lot more than just "find the object(s) and avoid the person" objectives, but it's still variety to a game to keep the ideas fresh. [h1]Conclusion[/h1] Like the song said: Watch out for the roller girls! [h1]The honest word of Il Pallino... OR ELSE![/h1] [quote]Follow our curator page, [url=https://store.steampowered.com/curator/7871885/]OCG-Curations[/url], if you like and want to see more reviews like this one.[/quote]
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 游戏故事讲述了“我”作为一队轮滑赛运动员的教练,为了磨合队友之间的关系与加深队友情谊,同住一栋楼期间发生的各种奇异的故事。 我与她们之间的关系时而疏远时而亲热,而这一切取决于故事中做出的选择。游戏中除了讲述日常故事,还加入了轮滑比赛作为另一种玩法。虽然我对这个玩法保持质疑的态度(因为没做好),但确实是视觉小说中玩法贫乏的一种调节手段。 美漫风格的视觉小说部分非常讨喜,日常故事虽然离奇槽点满满,却不失为有趣(恶搞),期间还加入了互动解谜元素,体验感不错。 比如开局猫猫因为自己玩跑酷把自己给吊死了,队长因为太喜欢猫猫居然把它做成了标本,后期还有队员尝试巫师与科技手段想要复活猫猫,法老猫。 又比如一队员恋爱脑居然愿意为了刚结识的男友劫狱,身为教练的我居然还劝说其它队员共同参与,美名其曰加深队员间的羁绊。 轮滑比赛部分的玩法问题不大,但是手感与操作问题问题很大,所以这样体验感瞬间下降。 比赛中一局强制跑满3分钟,一局3轮,跑一场比赛10分钟没了,而且还是一直重复同样的事情。碍于这个操作体验,多一圈我都不想跑。 轮滑赛中,玩家担任是的主攻手的角色,就是跑圈的那位,另外四名队员负责拦截竞争对手的滑手,比赛中可以操作我方防守人员变换阵型。而后续经过剧情解锁,还会获得更多的策略技能卡,帮助我队赢的比赛。 如果游戏只有视觉小说的部分我可能会通关,但是轮滑赛的玩法后扯了后腿,如果能设置一个跳过轮滑赛就好了,或者弄一个自动比赛,我只负责变换阵型。整体质量放在视觉小说里还不错,放在体育竞技里偏弱,购买建议是进包或打折。
Totally random savepoints. I'm tired to loose half of progress every time i quit the game.
We have a quality game here, folks. Don't pass it up. Mingle with your sports crew, then use their excitement to bust up the opposing team in roller derby, a sport I have watched once and yes, is real. Don't let them tell you otherwise. People do this at each other. Skates and all. And this group of fictional gals is, to my surprise, 1-to-1 exactly like every group of roller derby-ers I've ever met. How can this be? Isn't this game a game, and not reality? Well, I assume that people who play roller derby are, in fact, characters from fiction. That must be it. It's the only explanation for it. I don't know what else to tell you. Play this game and find out for yourself.
Probabilmente, il complimento migliore è che Roller Drama ha convinto un'antisportiva come me a giocarlo, e con piacere. Il merito principale va alle personagge adorabili e alla meccanica che permette di creare un'identità per la squadra, lavorando sull'autostima e sul rapporto che abbiamo con le compagne. Rispetto alla narrazione di molti altri sport, dove abbiamo la star vs le comparse, qui tutto gira attorno alla comprensione, alla collaborazione, alla sinergia. E' un modo di vedere lo sport e il mondo empatico, accogliente, meno facile per certi versi ma più rassicurante: siamo forti assieme. Anche la gestione dell'energia durante la partita, per esempio, fa sì che le difficoltà di una giocatrice possano essere compensate dalla performance di un'altra, in una rete di umanità lontana dalle rappresentazioni dominanti. La parte di gameplay legata al Roller Derby vero e proprio è molto più intuitiva e snella rispetto al precedente Football Drama (ma rimango una schiappa, e questo non è colpa del gioco). Gioco consigliato <3
Highly recommended game: the story is very entertaining and the graphics are stunning. Once you understand the core mechanics, the gameplay during matches is thrilling. I recommend playing with the joypad and not the keyboard. As soon as I finished it I immediately replayed it again. Well done!
Verily, dear friends (and foes), now lend thine ears to my voice, For Roller Drama doth reveal a tale that makes the hearth rejoice. Of qualities it boasts in spades, like stars that grace yon midnight sky, With few mere trifling shades, too dim to catch a critic's eye. In Joan Galliano's hand, akin to Arc of yore so grand, Five skating sirens, wheels ablaze, are sparked by her command. Each lass beset with trials dire, and tempers like a summer storm, The Coach their spirits doth inspire, to grow and take a fuller form. In realms where wheel meets written word, their artful dance unfolds, As jammers, fierce, like falcons dive, and blockers lion-bold, Their clash as if a vivid play, its stage the track, its script the score, And art and sound, a melody, that leaves thee craving evermore. But Joan herself seeks counsel from a head, both wise and dead, A lad nam'd Will, who once wrote plays, now plays the shrink instead. “Quick, think!”, he quips in iambic verse, sways Joan to reassess, What ♥♥♥♥ Dabrowski Dealer’s Go as gospel doth profess'd. Ah, ponder well the Twins, those puppeteers far conceal'd, Whose secret lies not in th' machine, but human sweat reveal'd. And pretty boys and Chomsky's dames—each character a gem, Inside this virtual expanse, they each deserve acclaim. Bastet, the cat of mystic charm, can die and yet return anew, A cycle mimicking the team, whose ups and downs are never few. So in this wondrous house of dreams, where sport and drama coalesce, They navigate life's tangled streams, in rollerblades and Derby dress. Thus, Roller Drama dost command a rapturous applause, A feat of indie alchemy, that gives my heart a pause.
Um esporte diferente mas maneiro ,historia maneira considero um game casual
not off to a great start. the chat bubbles move too fast for me so i had to watch the intro three times just to read what each character said. personally i find the very first things a character says to be very important and dismissing the player's ability to be introduced to the character properly is a pretty important design consideration. less important, swapping between controller and mouse a little more fluidly would be nice. i prefer controller for this game and one time i was unable to use my controller and had to restart the game to try and figure out why. not sure but it seemed to lock whatever control method you use first. referring to the women on this roller derby team as "maidens" is an *interesting* choice. but *girls?!* in the house the quests are unintuitive and uninteresting object placement quests. the dialogue choices aren't meaningful, they're either correct, occasionally hurt your stats, but most often it's either the "right" choice which has little to no character rhyme or reason, mostly seems arbitrary, or they make you restart the quest calling the events you chose "a dream". so you end up just trying a bunch of different combinations of picking up items, saying certain things, putting the items down, and none of it seems to have *reason* it's all just random. they use a "magic" world to justify some of the elements, but that just ends up feeling like an excuse for the lack of reasoning in this part of the game. on the derby track, it feels like they had a decent game concept going, but instead of fleshing it out they wanted it to be simple so they could focus on the visual novel elements more. they didn't seem to flesh out the visual novel to compensate though, so it just ends up playing as a game that tries to fit two genres and fails to even be a game in either. the energy level selection again, seems arbitrary. trying to balance increased energy use to improve your team's advantage, doesn't clearly work, but does clearly result in automatic loss - which you aren't warned about ahead of time. but if you reach zero energy, you lose all your points and the bout ends immediately. if the bout was otherwise a functional roller derby game, this mechanic would be fine. but since there is no clear benefit to increasing your player's "energy" usage, and you can *lose* for increasing it, that mechanic is functionally excluded from play so why is it even there. further, you don't really control anyone on the track, and what you *can* control has coin-flip levels of effectiveness. pressing "guard" will sometimes bolt you through the whole pack. sometimes it will just steer you into your own teammates, who don't get out of your way and there are no options for telling them to move. often my own teammates are the most effective blockers against me. jumping is, again, arbitrary in it's effectiveness. sometimes you gain no-clip and jump all the way through every player in the pack, other times you just get hit out instead of even going aerial. hitting, as the jammer, shouldn't even be a button, because no matter how it's timed, it has no effect. calling off the jam, is restricted to only the first two of three jams, and only in the last 30s of the jam. each match effectively feels like a coin flip, except that if you play enough, you can auto-lose. part of me wants to see the sports-game aspect fleshed out more than the visual novel. but i honestly came here with high hopes for the visual novel. but the ghost "psychiatrist"[sic] and the zombie cat, and the unclear interpretation of contract law, which may just be poor translation (as is scattered throughout the game), together all kind of kill any immersion that may have been possible in this story. none of the characters seem to have any character. they're all dry, uninteresting, and hardly even one-dimensional. the animations are kind of awesome. i love the art style. and they basically got roller derby right, if it were 5v5. this game and each of its elements carries strong potential, unfortunately unrealized in their amalgamation. (i am still part way through this game, i intend to complete it, and will update this review accordingly if necessary)
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