
Roll for Initiative is a virtual translation of modern tabletop gaming, intended to be an introduction to the system for new players and a chance for experienced players to play tabletop games on their own.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Got in to the game, but after starting either of the two levels unlocked, I couldn't do anything after doing my turn. I couldn't end my turn so that the enemies could do their turn and the npc on my team.
So, I'm writing this while it's in an Alpha stage, I think? Pre-Alpha might be more accurate. In case it changes in the future, I got this game free because it is currently free. Also, It only says 5 minutes played because I was playing offline. Now, with all that said... This game has potential. I like the concept, and even the story is sort of nice, though it's only told through implication. You start in 'Town,' and it's inhabited by Scottish guards who greet you with 'ho's there?' and 'Let's get 'em!' and proceed to try and slash the protagonists, BowGuy and NotKnifeGuy (you throw it, and BowGuy kept getting it, I think because he'd kill whoever the knife got thrown at?). Fortunately, if you get lucky and don't roll 1.0 damage a bunch, they go down pretty quick. After getting through them, you enter a chapel, where a Scottish vaguely-green skeleton warrior greets you by slashing at you. And you lose, because he's got a lot of health. After that, you get put into the 'Dungeon.' Fortunately, they forgot to lock your cell, or even put a door on it, or even put you in a cell. You leave the NotCell and are accosted by Scottish werewolf guards who slash you. After beating them, you could go right or left, but going right is completely pointless, so I don't recommend it (I did and it didn't help). As our heroes fight through the Dungeon, I feel obligated to mention a few problems I noticed. First, the End Turn button is a little tricky, you have to click below the text for it to work; or press T, which worked more reliably. Another being, the Dungeon is very laggy. Very. Maybe it's just me, but my computer (which is admittedly not made for gaming) could handle the other one/two (I'll get there) levels fine. Furthermore, two of the guards didn't despawn, fall over, or even lose their healthbar when killed, which was very confusing at first. But worst of all, a lot of times, after clicking the square where you want to go, though your character does move there, the graphic doesn't more. That's bearable (if confusing at first) but it's worse: the game is half-oblivious to it, rolling the dice on the misplaced graphic and MOVING THE CAMERA TO IT, NO MATTER HOW FAR AWAY THE ACTION ACTUALLY IS, which can be a little inconvenient when FOLIAGE AND WALLS STOP YOU MOVING AND ATTACKING ON SQUARES YOU CAN'T SEE, WHICH MEANS YOU HAVE TO DRAG THE CAMERA BACK EVERY FIVE SECONDS. Included in all of this was this situation: I came up on an enemy from behind a wall, so it couldn't see us. I left the pretty hurt BowGuy behind so he wouldn't lose health on this random werewolf. I walk out from behind the wall, he sees me. I attack him. BowGuy stays behind the wall that was JUST HIDING US. And the werewolf WALKS PAST ME, BEHIND THE WALL, AND ATTACKS MY COMPANION, HURTING HIM EVEN MORE. *Calming breaths.* Anyhow, after getting through the dungeon, there's another Scottish green skeleton guy, but he's much easier to beat up, though the character/camera broke again and... well, you get the point. After beating him and getting the 'PLAYER FACTION WON' message, you go to the next, third, unlisted level. You spawn in and it's icy, and less laggy, and you know immediately that this level is going to be special. Why? Because in the chat box that error messages and Player_Movement4 type messages were popping up in, was the messages 'LIGHTING HAS BEEN CHANGED (909 objects)' and 'LIGHTING HAS BEEN CHANGED (2 objects)' were there in red and white, and below them in faded text read something like 'disable text to disable.' Forward slash didn't open the chatbox, by the way. There's only one enemy on this map, another skeleton guy (he turns out to be Scottish when you get close enough). You move close, and let loose a shot with the longbow that he doesn't react to. Move a little closer, and he reveals his heritage and moves forward to attack. Then, you discover that BowGuy has a Spear now. How useful! So here you stand, ready to fight. Skeleton Man comes in to attack, and you know 'cause you shot him that he's got a lot of health, so this will be a tough fight. But you can feel in your hearts that this fight will end a reign of terror, free the Town and Dungeon from his evil grasp, and even though one of you may die, you will live on a legends, true heroes, who ended the reign of the evil Green Skeleton. He walks in range, and then does nothing. This enemy, presumably, isn't programmed with attacking yet. Not just that, him not attacking freezes the turn. He literally pulls a Sans on you, never ending his turn so you can't attack. This is your cue to press Escape on the game and go back to the Main Menu. If you've gotten though all this, you can probably tell I didn't have a super great time with my hour in this game. So why am I recommending it? Because I believe that the game will get better. Maybe that's a vague hope, a foolish hope, and old man's dream of a good D&D style game. But it is my hope and dream none-the-less, so I cast this stone in favor of a chance, that one day, perhaps, this game will reach greater heights.
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It's free to play and very early access so I'm not giving it a thumbs down, but it is not super tolerable to play yet. PROS - It's D&D with the To Hit and Damage Rolls - It doesn't look half bad - Good visual cues on how far you can move CONS - Still buggy... hitting End Turn doesn't work very often and ultimately I had to exit the game because I couldn't end my turn - Moves VERY SLOWLY; e.g., the dice rolling needs to be about 2x its current speed. As is, requires a lot of patience just to move two guys around and attack. - The music, even if it's a placeholder, is intolerable - The bit I played doesn't seem to have any narrative or dialogue, so not very Table Top IMO
"Roll For Initiative" was a noble intention but at the same time it didn't quite work out... it feels from this that the developers weren't sure if they wanted to make a ripoff of Roll 20, or a really dry, boring version of Baldur's Gate 2. There's some content for players but it's only an hour long, and while CRPGs are welcome and sorely underrepresented on Steam, the way they went around this one isn't right. See, the idea with making a good CRPG, a conversion of a pen + paper game is to keep the exciting aspects of combat, puzzle solving, narrative and all that and abstract or streamline the RPG system itself... after all, the computer can handle that. In this "I can't believe it's not an alpha" RPG, the developers went the other way and put all the fun parts of tabletop RPGs on the back burner so they could focus on the boring bits like dice rolling and mucking around with miniatures to make sure the DM isn't being a jerk. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
This looks like it has a TON of potential. That being said, here is the TL;DR: This is a REALLY early access game. There is a lot that appears to be missing. * The graphics need a lot of refining. * 3 graphics resolutions options and they don't appear to work properly. - No other graphics options at all. * couldn't find a map or inventory * the dice rolling looks good, but the number display for your rolls is badly placed and out of the way. You have to look fast, it only displays the rolled number for about 1 second. * Mouse doesn't click all of the buttons, you need to know keyboard shortcuts to end your turn - The attack, walk, and interact work fine with the mouse * no customizations yet I only played for about 30 minutes so far, so I'm not any kind of expert and I've probably missed something. But, I'll keep an eye on this and see how it develops.
Roll for Initiative, yeni oyuncular için sisteme giriş ve deneyimli oyunculara masaüstü oyunları kendi başlarına oynama şansı sunmayı amaçlayan modern masaüstü oyunlarının sanal bir çevirisidir.
Actually trash. Visuals like a game from 2004, controls barely work, you can't shoot across gaps, you can't partial move, action, then move again, basic actions like Dodge or Dash are nonexistent, enemies have no AI and don't move until you're within attack range, the End Turn button is buggy, picking up items is buggy, you can try to move and use up all your movespeed without actually moving. Oh, and the menu looks crap and the only graphics options are 480p and 720p. The 1080p button changes it back to 480p again.
Some design choices have been made that should not have been. Some things that I have to assume were not intentional also enter into the mix. Over all, free or not I can't recommend this. It's a bunch of little annoying things that all add up. But... It just seems poorly done. I'd avoid it.
Downloaded this game out of curiosity as it has been awhile since I checked on a free indie game. Supposed to be some kind of turn based dungeons and dragons sim where dice drop from the ceiling and the whole thing is meant to be a table top brought to life. Well that last bit certainly is true, as the game is as stilted and wooden as they come. Not gonna be too mean to the boys at Nerdzgarage as this is the first game I've seen by them, it was free, and it took me less than an hour to complete, but I can't really recommend this to anyone when it barely even works. By all means, please keep making games though - it will be nice to watch a developer grow as time goes on The glitches are probably the worst part of this game as they make this already mediocre game frustrating to play. The ranger's health looked depleted from the start of the first map until she was hit once - then it was like she remembered her health bar was a thing. Characters sometimes move and attack but don't show they have - resulting in scenarios where empty air is menacing the monster of the hour or where a monster is technically dead but doesn't realize it until they get one last hit in. Or the character eventually catches up to the spot they are suppose to be at by phasing through solid matter. The resolution is kind of messed up, trying to move out of the window causes my desktop to resize for some reason. Characters sometimes have red numbers floating over them as though the universe is ranking their performance and is very unimpressed with their sword technique. Then there are the bugs that… I'm not sure are bugs or if I messed something up. Like when I found a barrel full of potions and gold in the first map, but the potions didn't heal my character at all even though the text said otherwise. Or when I tried to disengage from a hammer wielding wraith, only for the wraith to decide that the hammer is a ranged weapon and attack my fighter from a distance where previously he had to close the gap. Not that he had any trouble doing the latter though as he just phased through my ranger to get at my fighter while my ranger was too stunned to do anything, locked in place without recourse or the means to resist. Weirdest part is that after beating both the town and dungeon maps the game sent me to a 3rd unlisted map against a single wraith - had a kind of desert temple theme going on. The only difference being that now the ranger had a spear. I wasn't sure where the game was going with all this but I played along, and bore down on my foe. With both characters at full health and a new weapon to play with it was going to be a quick fight, and I wasn't wrong. As soon as I set my fighter at front with the ranger using the reach of the spear to thrust at the wraith, the game crashed and I had to forcibly restart it. That's not to say the game was entirely bad, there was a little potential here, like when my fighter missed 5 attacks in a row and just kept getting beat up by cockney bandits as my ranger cleaned house. Or when I formed a choke point to force cockney ghouls to line up so I could fight them one at a time so I could make my way to their cockney wraith lord. All the characters have the same alert voice, by the way. The game is short, shallow, has no original ideas, and the few things that made the game interesting were either negatives or unintentionally funny to me. But this is to be expected of a fledgling dev team. Keep at it boys, while smothered by the kind of problems that require a team of workmen and industrial equipment to remove I could see a bit of character under it all, thrashing around in a fit to be free of this mortal coil. This case is terminal, but maybe the next can live a full and long life?
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