
Join an amazing conflict by discovering the Truth Sword! RogueStone is a fantasy role-playing game where you grind for loot. Consume Chaos before beginning your never-ending search for powerful artifacts. Bring out your inner champion and take on the uncharted!
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Languages: English**languages with full audio support
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If you're in the desert and dying of thirst and this game was the only thing that could hydrate you, I suggest you seriously consider the dying option. The game is an absolute mess and mish mash of features and assets that don't make sense together. It's like a unity game made from 12 differently themed asset packs and the devs couldn't decide on what they wanted to do with the game. It has no consistent theme or direction. The reason jrpgs do so well is the story they tell and this has none, and the gameplay isn't good enough to warrant that.
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] RogueStone is billed as a hard-core RPG, and graphics have the look of a pixel art game. In fact, the graphics look like they are straight out of 1982, and RogueStone goes so far as to limit the color palette to something akin to four color CGA graphics, circa 1982. Back to the bit where RogueStone calls itself a hard-core RPG, RogueStone could be considered hard core in the sense that the player's party starts out with almost nothing, and with no instructions. The group begins at a brick building that contains several dancing vendors. Old school players may get a sense of Ultima II or III based on the look. There are several vendors inside the building, where all sort of adventuring materials can be bought and sold. A starting player has no money (called GP) and no experience (called XP) to buy or claim rewards with. To begin getting money and experience, all the player has to do is wander a few tiles in any direction and they will immediately be in a very strange 'zone' that looks like a sort of checkerboard pattern. Things get really strange here. A menu appears and the player can select from: C1-0, B1-0, A1-0, S1-0, Explore, Camp, Portal, or Town. Most of these selections don't work or do anything useful. Some refer to some code that must be completed first, for example selecting S1-0, then S1-1 results in a message "Clear (A7-0) to unlock". Eventually the selecting to top option, C1-0, then C1-1, starts a fight between the party and two giant pixelated scorpions. RogueStone has several options that are unlike options found in most games and a few may actually be totally unique. Aside from sound and music options, of which there appear to be several, RogueStone includes options for selecting the precise shading of the color palette that will be used. In addition, something called the "ColorLog" can be changed at the main menu, which even further changes the palette shades/colors. This is four color graphics on steroids! There is also a character set option, meaning the text characters displayed on the screen. The keyboard configuration can be completely customized and a nice screen was designed to set the controls, one of the better made by anyone for any game. There are several options that don't seem to do anything when toggled, in fact, with some of the options it is impossible to discern what exactly the setting is set to. There is a save and load game function, which appears work as expected. RogueStone is played with the keyboard, but the mouse can be used for many of the functions, like point and click movement and menu selections. Fighting an encounter in Roguestone is a visual mess. The party stats are listed at the top, but the meaning of the numbers and letters isn't at all clear. It's obvious what the health is when is goes down. The player can select from: Fight, Cast, and Bag. Fight rolls the dice and one of the scorpions takes damage, after several selections are made. Cast may or may not be an option depending on whether the player has equipped the character in the party, apparently what they start with is not automatically equipped. Bag allows use of consumable items like health and mana flasks; the party will start with a few of each. After fumbling through a fight and winning, the rewards are things like 8XP and 5GP, each member of the party will also receive something called "Fel". What Fel means is a mystery, but might be some form of experience that isn't explained or obvious. Camping after a battle heals the entire party. The rewards for victory are so low that it would take ages to buy useful items. The cheapest items in the store are buff potions for 40GP that last 40 uses and give +1 to some associated stat. Mystery boxes filled with some random item go for 100-3000GP. There are some other items, possibly stones that go for 1000-10000GP each. RogueStone doesn't feel like an RPG so much as an unengaging strange grind in a strange world. It is a mixed bag of interesting retro graphics design and totally opaque game play. It's hard to understand what the goals are, or where any thinking/planning/strategy is necessary. The fights are mindless, literally just hammering the Return/Enter key over and over until the enemies are dead and gaining a small amount of GP, XP, and Fel. There isn't a sense of danger or strategy. After a battle, one member of the party showed as dead, but camping restored him to full health. While there is a tiny bit of dialog with the few NPCs, it's not enough to give any sense of what the player should be doing, where the characters are, what the world they are in is. The whole idea of roll play is lost in this world; the player doesn't have any sense of a world to roll play in. It's unimaginable that menu items like C1-0 could be explained by any dialog, these feel like place holders. Although RogueStone may look a bit like an old school RPG from the 1980s, it doesn’t feel like an RPG at all. [b]The developer obviously has technical ability, however RogueStone is incoherent and not recommended in its current state.[/b]
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Game is Really Fun! put a couple Hours in had that Nostalgia feeling that Final Fantasy Legends series has for me and has a Pretty Good Soundtrack.
☀️
Pixel art More like pixel shart
Gerçek Kılıcını keşfederek muhteşem bir çatışmaya katılın! RogueStone, ganimet için eziyet ettiğiniz fantastik bir rol yapma oyunudur. Güçlü eserler için hiç bitmeyen arayışınıza başlamadan önce Kaos'u tüketin. İçinizdeki şampiyonu ortaya çıkarın ve bilinmeyenlerle mücadele edin!
Bad UI, bad writing, bad pacing, worst tutorial I ever read and very bad game design overall. Dev should stop acting like YandereDev and accept that this game have big flaws.
免费 有成就 没中文 《 rogue stone(盗贼之石)》 嘿,朋友,听好了!《盗贼之石》乍一看对新手挺友好,但可别被表象骗了。它可是头 “猛兽”,连硬核 RPG 玩家都会为之着迷。这是一款融合了 RPG 元素的战斗模拟器,随着你不断深入,地牢会变得越来越疯狂。《盗贼之石》丰富的玩法会让你沉迷许久。即便你是 RPG 新手,也能享受其中的动作快感,同时被推向自己的极限。流畅的玩法和超赞的 soundtrack(原声音轨),会让你嗨到不行。 《盗贼之石》会考验你的技能,所以在令人望而生畏的地牢里,每一步都要制定策略、做好规划。但胜利带来的肾上腺素飙升,一切都值了。无论你的水平如何,它都能让你时刻保持警惕。《盗贼之石》可不是轻松的漫步,但绝对值得一玩。RPG 元素带来了全新的转折,而战斗模拟则需要战术考量。地牢越难,通关的满足感就越强。操作简单, soundtrack catchy(朗朗上口),难度也很平衡。 《盗贼之石》就是你一直在等的那款游戏。它独特、有趣又充满挑战。赶紧投身其中,展现你的实力吧! 核心特色 准备好进入一个迷人的世界吧,在这里你可以虚拟训练,变得更强。 在游戏中收集并使用数千种酷炫物品,每一种都为你的冒险增添新的刺激和策略维度! 在无尽的探索中追寻力量与神器,以终局游戏为核心目标。 体验 20 小时的战役内容,收集宝藏,努力解锁全部 14 项 Steam 成就,其中包括 3 项终局成就。 从六种角色类型中选择,每种都有独特的技能和连招。将它们组合起来,让你的角色更强大! 平衡你的 GP 值,以获得最大的属性加成。摧毁箱子获取 GP,从城镇商人处购买物品。 随着探索深入,怪物会越来越难对付,所以要保持实力在线。通过 “获取更好装备” 或 “提升属性” 的循环体验刺激感。 Grindcore*(碾核风)动作玩法,刷取经验值(XP)、GP 和 Pt。从怪物宝箱中获取魔法装备,通过 “盗贼之石系统” 自定义装备。 借助 Steam 客户端的存档功能提升体验。快来投身这场激动人心的模拟冒险吧! 今天就来挑战你的技能,创造属于自己的独特旅程。 * 点击 “查看快速参考”,获取 110 页的补充设定集。 **“设定守护者” 是对这个世界最了解、最值得信赖的信息来源。他们知晓关于远古宝藏、怪物等一切事情。 附言:别给一款停运的游戏写评论。我知道你们玩这款游戏时会情绪激动,因为它确实很难,而且你们也不欣赏它的优点。这款游戏被误解了,因为它吸引来的受众不对。现在它是免费的,既然游戏都停运了,你们为什么还要写差评呢?你们根本没花钱买过!走开!对我这个开发者来说,这款游戏棒极了!我给它打很高的分,而且我了解所有现存的游戏。如果有更多像它这样的游戏,它会更容易被接受。这款游戏是用极少的预算制作的,还是在人工智能(AI)普及之前。如果它有自定义素材,肯定会不一样,但作为开发者,这对我来说不重要 —— 它的优势在于尝试创造了一种全新的 RPG 类型。但它吸引来的受众毁了它。
RPG Maker strikes again! "RogueStone" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This painfully generic RPG Maker asset flip did a couple of things slightly differently (but not in interesting ways). First, the developer didn't make the game all about his imaginary girlfriend (but still retains the absolutely shoddy high school anime club dropout fan-fiction writing). Secondly, some manipulation of the flipped assets took place to limit it to a 4 colour palette. The problem with this is twofold. First, RPG Maker assets all look like utter crap. Making an asset flip with them but manipulating the assets to make them worse is just adding insult to injury. Second, the developer got it wrong; none of the colours match the legacy CGA graphics palette options, so this doesn't even look authentic, it just looks crap. More crap, rather, RPG Maker asset flips all look like crap to begin with. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $10 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. There's no up front cost here, but I still feel like I got ripped off, and I didn't even spend any money. That's how bad this is.
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