
Roguemance is a roguelite with romance. Each battle is a date! Meet love interests, fight relationship problems and make heart-breaking decisions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
나름 독특한 라이트 RPG 입니다. 근데 업적 하나도 없는건 너무했다야
It's the same gameplay over and over. While that itself is fun for a small bit, after two to three hours it gets too dull.
Neat idea, anoying mechanics and repetetive. It has potential but it is not for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bem divertido, ótimo para jogar naquelas tardes preguiçosas, quem sabe um dia eu consiga jogar o modo cooperativo.
A ton of fun in short bursts. Fairly priced and I definitely got my money's worth for it.
the principle of the game is good but the music will haunt my night for the rest of my life please please change the music
É complicado descrever Roguemance, os gráficos são bonitinhos, mas o loop simplesmente não engaja o jogador, atendendo minimamente os requisitos de um roguelike. Não me arrependo de ter pego numa promoção, mas para um roguelike o jogo não oferece nada que faça o jogador querer voltar. Depois de uma campanha o jogo já ofereceu tudo que tinha mostrar, desde a variedade de inimigos até as skills que o jogador pode obter, em suma não tem nenhum propósito voltar a jogar dada a natureza simplória do jogo. Apesar das críticas aguardo ansiosamente os próximos trabalhos do desenvolvedor, visto que roguemance é bem executado, embora sendo simples!
Roguemance is presented in a pixel art style, reminiscent of Molina’s previous game The Painter’s Guild. It’s simplistic and 2D, small enough to be charming and large enough for detail. The sprites stand out and honestly it’s surprisingly emotive when you have a character just bounce up and down and let out a small laugh. Roguemance is a turn based Roguelike where everything is procedurally generated. Maps are of a branching nature, also procedurally generated. Sometimes you can see what you’re getting into, other times it’s a cloud that obscures the path. Whether or not you chose to take a risk or fight what you know is up to you. The battle system is very simple, yet it can easily become a train wreck if you aren’t careful with your moves. Everyone moves at the same time during fights. You chose what you want to do, the way you want to face, and then you engage. You can see the opponent’s upcoming move as well, so if you have the proper defenses you can avoid damage altogether, or maybe get them to attack each other. When you have a partner, that’s when things get tricky. You don’t get to choose WHAT ability they use, however you can choose which way they are facing. And this is surprisingly tricky to pull off, to keep you, and your partner alive on your ‘date’, while killing monsters. At the end of the fight you have the option to show mercy or kill the monsters. Showing mercy increases your Heart Gauge, and when it’s full you gain an additional Hit Point. Killing the monsters gives you money, which you can spend on abilities, health and so on. However, your date will have a choice in this as well. Siding with them causes THEIR heart gauge to fill, and ignoring it will make it remain the same. So it can be a balance or a juggling act depending on how well you play, and how broke you are.
This is a good valentine's day game. It's not easy, and if you don't think of absolutely every move, you will get completely ♥♥♥♥♥♥ Combat is interesting, thoughtful and strategic. It has co-op I haven't played yet, I played through this game once solo and want to do co-op with my girlfriend. The partner system is pretty cool, I enjoyed seeing my avatar get together with some rando chick he met at a pub and go kick some ass and fall in love. Partner combat though, is terrifyingly difficult. Recommeneded.
The game is too raw, it does have a cool concept, but it seems so repetitive and made to look like time consuming with a lot, and I mean a lot, of the same enemies to defeat that you get the feeling of boredom pretty quickly
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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