
Roguemance is a roguelite with romance. Each battle is a date! Meet love interests, fight relationship problems and make heart-breaking decisions.
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Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unbeliveably cute game to play with a loved one. Wife and I are having a great time. Only bad thing I can say is that the game has been very easy so far. We're blasting through it with little difficulty. Maybe it'll get hard near the end, or there's a hard mode unlocked or something. Even if it doesn't well worth the money.
I recevied this game for free, and was involved in alpha testing before it released. This game is a very cute roguelike with some unique mechanics. Join up with new lovers to battle enemies! Combat is mostly turnbased, with the strategy element of coordinating your attacks with your partner's attacks and to defend against enemies. Pros: + Very cute art + High replayability + Fun combat mechanic + Dedicated developer who is actively working to add to/improve the game Cons: - Very short. The game can be beaten in under 2 hours. - Combat can get repetitive towards the end once you have a solid set of abilities and know how to use them.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found the game by accident, someone linked to me in the roguelike/lite discord, i liked the concept and bought it. But why should you buy this game? You like roguelites, like playing in co-op The concept is the most original concept i've ever seen. Always the same crawler rpg, puah! This is something very fresh! Love! Kiss, hug, marry and make a baby, make presents to your lover, this game is so funny to explore and play, you will say "aaw" every 2 minutes.
While Roguemance does have some shortcomings, I’m certain about one thing: the entire adventure was hilarious, entertaining, and had a pinch of feels in it. I was laughing the whole time, whether it was the enemy team killing each other or me accidentally throwing a dagger at my partner’s face. It’s great to know that updates are already being released despite the game being only a few days old. I wish Lucas all the best in making this “love game” of his a great success! Story: 6.5/10 Graphics: 7.0/10 Soundtrack: 7.5/10 Gameplay: 7.75/10 Full review here: https://sivsarcast.wordpress.com/2018/02/17/video-game-review-spoiler-free-roguemance/
So, I have a lot to say about Roguemance. A roguelike strategy game that has players going on ‘dates’ as a form of combat. You are the island’s only hope of restoring the balance of love and all that mushy stuff. Battle your way through room after room, sparing or killing monsters as you make your way towards the end. Procedurally generated and simple, this game is certainly a unique experiment in mechanics. Calling this game a procedurally generated dungeon crawler is a bit of a tough sell. I mean, on the one hand, that literally is what it is, but that’s about it. Each ‘floor’ is a choice between 2 to 3 paths with a choice of either fighting, shopping or dating. Seeing as you’ll pass hundreds of these floors before finishing your journey it might get a little boring as the variety of choice isn’t all that expansive. Thankfully, where this game sort of redeems itself is in its gameplay. The combat mechanics of Roguemance were a complete mystery to me starting out. Each character has 4 moves to choose from in a turn-based context with each character’s moves playing out in unison. To this game’s credit, I haven’t played anything in recent memory with similar mechanics. Although, I think somewhere along the line of me playing for this review I became a veritable god of this game's mechanics. Somewhere soon after the first couple of worlds, I had a set of moves that made me nearly invincible. Playing with partners only slowed me down, seeing as I was a malevolent force of nature all on my own. Whether or not this is a commentary on the nature of relationships is beyond me but what I do know is that it’s questionable game design. Seeing as you don’t have the added difficulties of having to manage your partners, you can easily focus on making yourself the most powerful being on the island. To add insult to injury, the final boss healed me more than it hurt me while running solo. I think this game could be salvaged in its multiplayer. Social strategy could play a huge role in the replayability of this game. As it stands for me the game is an ok experience on its own and a potentially rewarding one when done with other people. Maybe this game is trying to communicate something? While I would advise you to wait for a price drop of some kind I do recommend it if you’re a fan of roguelikes that are incredibly simple and easy. [h1]6/10[/h1] If you want to support what I do and follow my content check out my review on [url=https://www.pikarno.com/reviews-1/small-game-sunday-rougemance]Pikarno Plays[/url]
https://youtu.be/DvCy694ckEM Unclear goals for the major loops with frequent degenerative loops in combat create an confusing overall experience. The core concept and theme is a plus, but not fully delivered.
I bought this for about 2$ and thats about what the game is worth. Positives + cute art + pretty okay music + neat unique battle mechanics/system Negatives - relationship system is really shallow. It's cute and well done on the surface, but has no real depth aesthetically or mechanically. - Some battles take a long LONG time for no reason, just because of your partners queued up moves - no controls (that i saw). In most games this wouldn't be an issue for me, but since the game has unique mechanics it's a bit frustrating. The game isn't bad by any means... it's just *okay*, which really sucks because it has a lot going for it on the surface. I do still think it's worth a purchase on sale to enjoy some time with. I will say the game is likely a heap better played with someone else in co-op (though i don't think that it would fix most of the issues i have with it), and will give that a shot sometime, but as is this is where i'll leave the review.
If it comes up cheap and you want a simple puzzle game where you are your own worst enemy, this is for you. It's cute concept carries most of the weight, with the endlessness coming from your end couple. Good for a few hours to kill or to play while waiting for another game to load.
스트리밍이 힘듭니다.. 호환 문제인지 뭔진 잘 모르겠는데 컴퓨터 두 대로 다 실행해봐도 OBS에서는 잘 잡히지 않더라구요,,, 게임은 재밌어보여서 찜박고 기다렸는뎅,,
Even though i have only played this game for around 10 minutes,i have only been able to pass one fight,the fighting abilities in the game are boring,unfun and grating,i personally would not recommend this game however i suppose other people enjoy this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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