
Merge, build, and defend in a brutal roguelike tower defense. Survive endless waves of monsters, evolve unique towers, outsmart epic bosses, and craft unstoppable builds in every run.
Modeled estimate, not a reported figure. How we estimate →
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About
RogueCraft blends roguelike chaos with tower defense strategy. Merge towers, evolve them into devastating forms, collect powerful items, and unlock new characters. Every run is different — and survival is never guaranteed.
After completing the main challenge, dive into Endless Mode to test wild strategies against exponentially scaling enemies. Pause, save, and return anytime — your run is always ready when you are.
41 unique towers – specializing in damage, control, economy, and support.
17 playable characters – each with unique stats and special abilities.
16 enemy types and 12 bosses – with unique mechanics and challenges.
80+ powerful items – to boost your build and shape your tactics.
6 handcrafted maps – with unique layouts and strategic twists.
7 in-game mini-games – offering bonus rewards and added variety.
Endless Mode – push beyond wave 30 into an infinite challenge.
Save & resume anytime – continue your run whenever you want.
Meta-progression – unlock towers, characters, and upgrades between runs.
52 achievements – to test your creativity and mastery.
Merge. Evolve. Adapt. Survive.
How long can you last against the horde?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese +1 more
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
.
Great game. Responsive devs.
[h2]保卫萝卜+金铲铲?[/h2] 塔防类游戏,我印象最深的应该就是保卫萝卜了,毕竟它几乎陪伴了我的整个童年,几乎梅每天放学之后我都会偷摸拿老妈的手机玩,甚至还充了不少钱,也挨了顿打。《RogueCraft》是一款肉鸽塔游戏,这款游戏玩下来,给我的感觉就是保卫萝卜+金铲铲,玩起来倒是挺爽的。 [h2]游戏玩法[/h2] 游戏的主要玩法就是塔防策略,不过融合了一些肉鸽元素。游戏里面有17位角色可以选择,每个角色都有着自己独特的属性以及技能,比如短时间内增加友军的伤害或者召唤出来物品对敌人造成伤害等等。地图的话只有六个,每张地图都是30波次,扛过去之后就算成功,成功之后可以选择无尽模式。游戏有四个难度可以选择,自己可以选择简单休闲纯粹享受、也可以选择不可能挑战自己。在游戏过程中,玩家可以利用金币购买防御塔,相同等级的防御塔可以进行合成升级,防御塔在游戏过程中还能够进行进化变得更加强大。每波结束之后,玩家可以从五种buff中选择一种,游戏过程中还会有各种商店以及随机事件,甚至还有着小游戏能够用金币下注看谁的小鸡跑的快。游戏结束之后角色会获得经验,升级之后会获得奖励,除此之外,还会获得点数,进行加点,主要就是围绕各种元素、属性进行增益。 [h2]总结[/h2] 游戏整体玩下来是非常爽的,我选择的是最简单的难度,只需要合合合就行了。游戏的画风采用的像素画风,看起来非常的精致,唯一的缺点应该是游戏中用来解说道具的字体有些抽象,不好分辨。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
I don’t usually play this genre, but I decided to give it a try — and ended up really enjoying it. You try different towers, heroes, and tactics, and each time feels like a new experience. It’s rare for a game to be this engaging, but I honestly had a great time. Fun and interesting to play — really well done.
if this interests you, it slaps. Very niche but it has lots of yummy numbers,
这字体我要瞎了
Saw the trailer, looked kinda cool. Tried the demo, loved it. Full game drops? Instabuy. I rarely leave reviews but this one deserves it. Small team, big fun.
Calling a game Roguelike or Roguelite shouldn't be an excuse to not balance it.
its a very good game and the only bad thing i have to say is the poor English and the lack of non endless mode challenge
banger
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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