
Merge, build, and defend in a brutal roguelike tower defense. Survive endless waves of monsters, evolve unique towers, outsmart epic bosses, and craft unstoppable builds in every run.
Modeled estimate, not a reported figure. How we estimate →
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About
RogueCraft blends roguelike chaos with tower defense strategy. Merge towers, evolve them into devastating forms, collect powerful items, and unlock new characters. Every run is different — and survival is never guaranteed.
After completing the main challenge, dive into Endless Mode to test wild strategies against exponentially scaling enemies. Pause, save, and return anytime — your run is always ready when you are.
41 unique towers – specializing in damage, control, economy, and support.
17 playable characters – each with unique stats and special abilities.
16 enemy types and 12 bosses – with unique mechanics and challenges.
80+ powerful items – to boost your build and shape your tactics.
6 handcrafted maps – with unique layouts and strategic twists.
7 in-game mini-games – offering bonus rewards and added variety.
Endless Mode – push beyond wave 30 into an infinite challenge.
Save & resume anytime – continue your run whenever you want.
Meta-progression – unlock towers, characters, and upgrades between runs.
52 achievements – to test your creativity and mastery.
Merge. Evolve. Adapt. Survive.
How long can you last against the horde?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese +1 more
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[h1][b]像素风肉鸽塔防[/b][/h1] 《RogueCraft》是一款小体量Rogue塔防游戏,本作中玩家需要精心布置防守军团,配合构筑元素和法术系统抵挡一波又一波来袭的怪物。 本作以像素风画面展开,不过整体精细度不高,加上粗细不一、缺字、阅读性差的简中字体,给人的第一感觉很粗糙。 游戏打造了多个角色和地图,玩家需要防守住30波越来越强的攻击,游戏前可以选择难度,一共四个难度,算上角色和地图,选择还算挺丰富的。 关卡以方块地形组成,敌人的进攻路线一目了然,玩家要做的就是在道路两旁放置守军,有趣的是虽然看着是人形单位,系统依然将其描述为了各种塔。 这些防守单位输出各有不同,诸如放毒、放火、射箭等,根据类型又可分为远程、近战、法术等。 防守单位可被升级,操作方式是将同样的单位放置在原有基础上,防守一定的波次后还可迎来进化阶段,可选定一种单位使其获得强力的特质。 还有一部分陷阱单位可直接放到道路上,比如尖刺陷阱,这类内容同样可被升级。 玩家操控的英雄可以自由移动,也可以攻击敌人,并且还可以释放英雄法术,比如增加附近单位的攻击力。 波次过后会迎来构筑阶段,可从5个候选项中选择提升伤害、幸运、减速效果、暴击等属性,此外还可获得各种物品,其类似于同类游戏中的遗物,可从各个角度提升整体实力。 整体比较小巧的一款游戏,防守单位和构筑元素的结合挺有意思,还有几个小游戏和局外成长系统,喜欢的话建议打折入手。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
Can we please stop adding real-time elements to tower defense games? I've made this a positive review just because of the devs reply, hope they have good luck with this game, just not gonna be my kinda thing.
The game seems fun but it crashes so much its unplayable.
Picked this up thinking it’s just another tower defense, ended up playing way longer than I planned. The merge mechanic actually makes the game pretty interesting. Sometimes you get a crazy build that destroys everything, sometimes RNG trolls you and you have to somehow survive with whatever towers you got. Runs feel different enough to keep trying “one more time”. Endless mode is also fun if you like pushing your build until it completely falls apart. Simple idea but surprisingly addictive. Recommended if you like TD and roguelikes.
内容太少了 10块钱可以买
Really enjoying the game! Super fun and addictive - definitely recommend!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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