
Merge, build, and defend in a brutal roguelike tower defense. Survive endless waves of monsters, evolve unique towers, outsmart epic bosses, and craft unstoppable builds in every run.
Modeled estimate, not a reported figure. How we estimate →
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About
RogueCraft blends roguelike chaos with tower defense strategy. Merge towers, evolve them into devastating forms, collect powerful items, and unlock new characters. Every run is different — and survival is never guaranteed.
After completing the main challenge, dive into Endless Mode to test wild strategies against exponentially scaling enemies. Pause, save, and return anytime — your run is always ready when you are.
41 unique towers – specializing in damage, control, economy, and support.
17 playable characters – each with unique stats and special abilities.
16 enemy types and 12 bosses – with unique mechanics and challenges.
80+ powerful items – to boost your build and shape your tactics.
6 handcrafted maps – with unique layouts and strategic twists.
7 in-game mini-games – offering bonus rewards and added variety.
Endless Mode – push beyond wave 30 into an infinite challenge.
Save & resume anytime – continue your run whenever you want.
Meta-progression – unlock towers, characters, and upgrades between runs.
52 achievements – to test your creativity and mastery.
Merge. Evolve. Adapt. Survive.
How long can you last against the horde?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese +1 more
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Buy this game on sale and if you have an itch for a Rogue-like tower defense game. TL;DR Its an okay game. but not for $10. The game is bland. The game can be completed quickly. The passive tree is lackluster, one could get all the nodes after 8 hours of playing. 12 runs x 3.2k (on casual) = half the tree (not including the currency bonuses in any fashion) It has lots of colors. sound effects are a bit weird. The "skill" tree is bland. you get in-game upgrades to towers that do more than the tree. The towers ARE different, but they dont feel different that impactful. Pretty sure Lightning tower and archer tower are the same thing. Its very random in-game tower buffs. no crit chance? doesnt show any even though there are lots of crit damage everywhere. Cold towers DO NOT WORK. i swear they enemy just blowed straight through my blizzard towers with 100%+ deceleration enhancement. portals maybe OP. Maybe in future updates, itll be worth $10, but not right now.
Добротный тавер дифенс с забавными мини-играми (депнул хату в курицах и ни о чём не жалею) Играть интересно, помогает расслабиться, посмотрим чем ещё разрабы удивят в некст патчах :))
After the demo, it was immediately clear — this game is fire!! It grabbed me right away, and after that I kept thinking, “When is it coming out already?” Now that it’s finally released, I seriously can’t stop playing. I love everything — the gameplay, the atmosphere, and how well everything is thought out. Thank you for such a cool game, I’m absolutely thrilled! 💜
I wasn’t planning to play all night… but here we are. Tried RogueCraft after seeing it just dropped - and wow, I got completely hooked. It’s the perfect mix of roguelike and tower defense, with surprisingly deep strategy. You’re constantly thinking, adapting, planning - it really pulls you in. The pixel art is clean and super pleasant, and the whole experience just feels polished. Also, huge props for supporting so many languages - it’s great to see that kind of accessibility from day one. If you like smart games that challenge your brain and keep you saying “just one more run” this one’s for you.
If you click before the box opens, the button won't click so I had no choice but to restart the game. Game is simple and good.
Positive review because the games fine it just wasn't for me. Reminder to myself of why I refunded: 1. Once you have 12+ towers it is a massive chore to try to recognize what tower is what and combine like towers. 2. Hated the UI
Too many visual chaos, imposible to place some "towers" in certain spots due to ur ugly visual way to show ur perks... U reach a point where some mobs are INMORTAL, but u cant die because u heal like 50 per turn but the dmg u recibe is like 30. The progression feels so slow and when u reach 100 wave its so sloooooooow...(in a single round with the slows and inmortal enemies u spend 5 mins where u CANT DO ANYTHING) For a game u need like 5 hours. At the start was much more fun that when I bought some permanent perks.
Great replay value, perfect animation, funny gameplay, pretty designed! highly recommended
[h1][b]《RogueCraft》——塔防+肉鸽?合成最强防御塔,让怪物尸横遍野![/b][/h1] [h3]【游戏介绍】[/h3] [list] [*][b]角色:[/b]共有17位角色可供选择,骑士、法师、精灵、商人……每位角色可以给对局带来不一样的属性增益,有的还会附带特殊防御塔供局内购买建造;战斗中的角色可以按方向键控制移动,会自动发射射弹攻击范围内的敌人(可以边移动边攻击,追着怪物打,在前期塔不够时相当有用);按Q键释放角色专属技能,加强或协助防御塔补充伤害。 [*][b]地图:[/b]一共是6个地图,地图难度依次递增,只有通过前一地图才能解锁下一个。每个地图不仅路线和刷怪点个数不同,还有独特的地形机制,比如第二个霜封村在每波敌人进攻前会刮一场风暴,随机在空地上刷出障碍物冰块,只有花费150金币清除后才能放置防御塔。 [*][b]难度:[/b]有四个等级,加上地图难度后其实难度偏高,第一关还比较容易,到了第二关有两个出怪的传送门,即使玩难度二,在前几波都很容易吃到大量伤害。可以先打简单的,把角色等级提升上来,获得一些加成后相对会容易一点。 [/list] [h3]【打法攻略】[/h3] [list] [*]有岔路的地图,优先把防御塔建在岔路汇集后的主路上以集中兵力,等主路差不多了再往岔路上建。 [*]把范围群攻的防御塔建在道路的拐角内侧可增加输出能力。 [*]由于只有地刺是放置在道路上的,不会与其他防御塔位置冲突,有闲钱可大量建造补充伤害。 [*]防御塔的5个等级从白、绿、蓝、紫、橙依次递增,虽然高一级的塔是由2个低一级的塔合成的,但价格却远高于2个塔的价格之和。在经济不好的情况下可以多买低等级塔来合成。 [*]防御塔在建造后就无法移动了,但两个同等级的同种防御塔合并时可以选择把哪个塔合并到哪个塔上,借此也能起到改变位置的作用。 [*]选择奖励时注意配合防御塔的效果,有些效果搭不上且有减益效果的就需要酌情考虑了。 [*]一旦前30波挺过,就代表大致成型了,接着往后打无尽一般没什么问题,可以用扣血加属性流控血以获得巨量属性加成,注意血量别过低就行。 [*]从第115波开始,每隔5波会出现一个Boss,似乎受到某种类型的伤害会回血,好在扣血不多,就给它扣血也没啥问题。 [*]战斗结束后会给一些紫色石头,在主菜单的远古遗迹里可以用以升级天赋属性,对于中前期还是非常有用的。 [/list] [h3]【随机事件】[/h3] 小鸡比赛、神秘商店、篝火村民、幸运轮盘、三消宝箱等活动在中场休息中轮流出现。 [list] [*][b]小鸡比赛:[/b]比较坑,需要下注猜5只小鸡哪个快,赌赢的概率很小。 [*][b]神秘商店:[/b]值得一看,会刷出很多不错的道具,金币不够也可耗费血量购买。 [*][b]篝火村民:[/b]在前期相当于送人头,守护的村庄里会跑出来5个村民到怪物的必经之路上,一旦被怪物碰到就会扣一滴血,位置靠后还好说,靠前的话相当于直接交5血,前期的血量还是非常宝贵的。 [*][b]幸运轮盘:[/b]只用花300金币就可得到防御塔、属性加成等,非常赚。 [*][b]三消宝箱:[/b]全凭运气,能开出各种道具,反正0投入,看见就点就行。 [/list] [h3]【不足之处】[/h3] [olist] [*]简体中文语言中还有较多的繁体字,且字体看起来很怪,画面也变得不够清晰,尤其是数字和文字,看起来非常模糊。目前只能设置为繁体中文阅读起来才没那么费劲。 [*]部分英文未汉化。 [*]对于名词缺少解释。比如“幸运”的作用是什么,“全局伤害”是什么意思等等。 [*]部分道具遗物效果不明。比如“拉之愤怒”只写了减少霜冻效果,但给予什么效果并未写出,同样的还有“邪恶三面体”等。 [*]光标太小,非常不醒目,尤其后期特效多了之后很难找到光标在哪。 [*]界面上部的Buff多了之后,会遮挡上排的放置位,建议折叠起来,查看时再展开。 [*]打完怪物的奖励取舍操作有点繁琐了,打无尽时奖励非常多,选奖励都要点半天。可以搞个像物品栏一样的仓库,把所有奖励罗列在此,点击需要的一键拾取或点击不需要的一键丢弃,这样要方便很多。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
I'll play your game you rogue
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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