
Merge, build, and defend in a brutal roguelike tower defense. Survive endless waves of monsters, evolve unique towers, outsmart epic bosses, and craft unstoppable builds in every run.
Modeled estimate, not a reported figure. How we estimate →
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About
RogueCraft blends roguelike chaos with tower defense strategy. Merge towers, evolve them into devastating forms, collect powerful items, and unlock new characters. Every run is different — and survival is never guaranteed.
After completing the main challenge, dive into Endless Mode to test wild strategies against exponentially scaling enemies. Pause, save, and return anytime — your run is always ready when you are.
41 unique towers – specializing in damage, control, economy, and support.
17 playable characters – each with unique stats and special abilities.
16 enemy types and 12 bosses – with unique mechanics and challenges.
80+ powerful items – to boost your build and shape your tactics.
6 handcrafted maps – with unique layouts and strategic twists.
7 in-game mini-games – offering bonus rewards and added variety.
Endless Mode – push beyond wave 30 into an infinite challenge.
Save & resume anytime – continue your run whenever you want.
Meta-progression – unlock towers, characters, and upgrades between runs.
52 achievements – to test your creativity and mastery.
Merge. Evolve. Adapt. Survive.
How long can you last against the horde?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese +1 more
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Just finished my first run - and HOLY HELL, this game slaps. I played the demo months ago and thought I had a pretty good idea... but nope, the full release blew me away. The chaos, the combos, the endless mode - it's everything I wanted and then some. Easily worth every cent. I’m locking myself in my room for the week. Achievements? I’m coming for all of them. Let’s goooo RogueCraft 🔥
Really solid game! The core tower defense gameplay feels tight and satisfying, but what really makes it stand out is how well the rogue-like elements are integrated. You never get the same run twice, and that unpredictability keeps things fresh and engaging. The progression is super fun — unlocking new upgrades, trying out different builds, and adapting on the fly makes every run feel unique. There's a good balance between strategy and chaos, which keeps you on your toes without feeling unfair. Overall, it’s a great mix of genres that brings something new to the table. If you're into tower defense or rogue-likes — or better yet, both — this one's definitely worth your time. Highly recommended for fans of indie games. There's a lot of creativity and love put into this, and it really shows
Probably not a bad price for the game, but you have to really be into it. A lot went into the game, but also, not much at all. The upgrades and items you get seem more arbitrary than anything. 2x speeding through because the game interrupts you by having to reroll towers and merge towers and choose your items and choose your evolutions and upgrades---it's more annoying than anything. +5% poison damage. Whoopie...it's hardly noticeable and a waste of time to do all this. Good idea but eh. Make the items and rewards more interesting, make rerolling or choosing towers less obnoxious, and maybe there's a solid game here for a higher price.
- The Game is OK. - The Game is not great. 1. Messy uncohesive and incoherant visuals. (mixing many many different scales of pixel art) 2. Rather boring incremental gameplay, but not in the good way. 3. Cool ideas executed poorly. 4. Little to no real strategy. 5. Weird gameplay decisions (why is there a day night cycle?) 6. Poorly explained/tutorial'd. 7. Metaprogression isn't interesting. 8. Runs take WAY too long (too many waves and waves are long) I could go on but its got problems. Its fine, but not great.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑️ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☑️ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑️ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑️ All ---{PC Requirements}--- ☑️ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☐ Easy ☐ Significant brain usage ☑️ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑️ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☑️ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑️ To infinity and beyond ---{Price}--- ☐ It’s free! ☑️ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑️ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
RogueCraft mixes tower defense with roguelike in a really smart way. Every run feels different, the builds are wild, and the challenge ramps up perfectly. Highly recommended if you're into strategy + chaos.
2 AM. I have work in 6 hours. I don’t care. Play RogueCraft and chill.
本作是一款巧妙融合了Roguelike元素与传统塔防玩法的策略游戏。游戏独特的地方在于将塔防的阵地构筑与肉鸽的随机性和成长性深度结合。在游戏中玩家需要凭借着41种专精于输出、控制、经济或支援的独特塔楼阻挡一波又一波从传送门中涌出的敌人。 游戏内提供了丰富的游戏可玩性,41种功能各异的塔楼、17位技能独特的可玩角色以及80多种能显著改变战局的强力道具相互搭配,衍生出了多种多样的游戏体验。再加上游戏中六张精心设计的地图各自都带有独特的地形和机制,可以说每一局,每一个地图带给玩家的游戏体验都是不一样的。而且在游戏中每波防守战斗后都会开启战斗过程中掉落的宝箱,从中获得增益,玩家可以获取其中的属性加成,或是拒绝转而获得金币。 在游戏体验上,本作拥有者营造了不错的爽感和策略性。防御塔的不同种类和升级体系提供了即时的正反馈循环:用打怪爆出的金币将一开始白色品质的塔楼一步步升级为绿色,蓝色品质从而获取更强大的攻击力和攻速,再用更强大的塔楼打更多怪,获取更多金币。 总的来说本作凭借不错的肉鸽加塔防创意,丰富的游戏内容和爽快的战斗体验给我带来了很长一段时间的快乐,推荐喜欢肉鸽塔防的玩家游玩本作。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Finally, a tower defense where I’m not just a spectator! You build towers and cast spells and control a hero. It's like Dungeon Defenders meets Vampire Survivors and I’m here for it.
Buy this game on sale and if you have an itch for a Rogue-like tower defense game. TL;DR Its an okay game. but not for $10. The game is bland. The game can be completed quickly. The passive tree is lackluster, one could get all the nodes after 8 hours of playing. 12 runs x 3.2k (on casual) = half the tree (not including the currency bonuses in any fashion) It has lots of colors. sound effects are a bit weird. The "skill" tree is bland. you get in-game upgrades to towers that do more than the tree. The towers ARE different, but they dont feel different that impactful. Pretty sure Lightning tower and archer tower are the same thing. Its very random in-game tower buffs. no crit chance? doesnt show any even though there are lots of crit damage everywhere. Cold towers DO NOT WORK. i swear they enemy just blowed straight through my blizzard towers with 100%+ deceleration enhancement. portals maybe OP. Maybe in future updates, itll be worth $10, but not right now.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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