
The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions. Discover devastating synergies and create overpowered builds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Craft your own skills by wiring up modules. Some generate energy, others amplify or store it, and others convert it into effects. Pick from over 150 unique modules to construct crazy machines, discover devastating synergies, and create overpowered builds.
Connect the right modules and watch chaos unfold: Energy cascades through your circuits, triggering satisfying chain reactions. Feel like a mad scientist as you tinker, experiment, and discover new ways to amplify your power.

Every turn you have to decide where you want to put your energy: Into your blaster module? Do you have to crack a healing potion? Or do you store energy in a battery to prepare an even bigger move next turn?

Turns can be tactically pushed and pulled forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies on the timeline or throw them into a devastating Grav-Spike.

Your adventure leads you through strange biomes where tricky enemies try to ruin your day. Compose your racks wisely to deal with the procedurally generated and progressively dangerous threats.
Between runs, return to your camp to upgrade buildings and unlock permanent progression. Store your favorite modules, expand your collection, and even build your own custom character.

Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Caveat: I have only played the beginning of the game, but I'm not done yet. I may have more details to add later.) That really isn't how physics works. Really. Out there a quantum physicist is crying many many tears. But I don't really care, this is a fun roguelike that uses different colours of electricity and a lot of gravity stuff to make its postapocalyptic scenario work. Energy management is the key. You have it when you have it, not before and not after (there are some ways to store it but most energy dissipates if not used). So you may need to plan the current turn AND the next one in order to know what you can make use of. Character health is incredibly low, but there's a good selection of healing options. Meta-progression is done by upgrading your camp, and the mechanics around that strongly encourage you to do a little bit at a time, giving a truly progressive feeling to the game. There are a few things that aren't clearly enunciated (for example, when does your "one free reroll" become available again? Is it one per run, one per section of a run?), but for the most part, the game makes clear what you need to do.
请告诉我你的游戏内存都用来干什么了,刚打开游戏在开始界面就已经占用了1.1G内存,打一会就会卡顿,一看内存占用已经达到20G了,合着一点垃圾回收没做?但是玩法是好玩法,玩起来很爽很上头
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, French, Russian, Portuguese - Brazil, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Spanish - Spain
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy entretenido. Al principio parece muy simple y que no te va a enganchar. Cuando miras las horas que llevas jugando ya cambias de idea. Recomendable
This game is Awesome. Fantastic. Exceptional. Great puzzle combat! Love the interactions! Try it, you'll like it :)
玩法策略性强,和电路元素结合得很好,思考量较大,单局耗时较长
wiebo抽奖得到的游戏。 本来以为晦涩难懂,但其实只有入门的时候比较难。理解之后是个构筑爽游。 简单来说,分为5种配件。 1、输出电源的。 2、改变电源颜色以及增幅电源的。 3、接收并消耗电然后打怪的。 4、独立主动增益道具,可以直接开关不用电,打开就能用的,多数有冷却时间或者使用次数限制。 5、被动道具,通过某些条件触发,也是不用接上电源。(通常是电路运行触发) 通常是1为了给3供电,通过2改变电线颜色和增幅,完成一道组件的运行。一回合内同时可以有多组电路运行。 然后4以开开关的方式来增强/修复 123,5呆在包里就会有效果。 理解了以上逻辑之后就可以爽玩了。 就是一把流程略短。 局外增强有点公式化,但公式套的好也是无功无过。 角色玩法也很个性鲜明,但其实初始两个人已经可以大杀四方。 期待更新更多关卡内容。
Losing runs to bugs is not fun.
tres sympa
This is a really exceptional game. If you like Slay the Spire, with a little MTG, and building fun logic machines, this game is for you. The progression is smooth and when you get a really crazy run you feel like a genius. 10/10
This is the most fun game I have played so far this year. It's so rewarding to put together a build over the course of a run and just setup chain reaction after chain reaction. The different characters/skills and how they work with the different modules makes it very replayable. 10/10 play this game now.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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