
Rogue Spirit is a 3D rogue-lite action game with light stealth elements. Play as the Ghost of the Prince of the Kingdom of Midra, possess enemy characters and absorb their unique skills to fight the evil presence that has corrupted your land.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game, had a lot of fun back in the day
If you seen my games you know how much I love roguelike games. This is no exception, truly the best one out there. Try it and you'll get addicted.
Super jest zachodzić wroga jako duch i atakować z nienacka, fajna walka, gra super zoptymalizowana, świetnie gra sie na VR z modem UEVR iniector.
《游灵》一个富有特色的肉鸽游戏,在游戏中的我们将要扮演一个被僧侣和大师们召唤出来的游灵,将要为了打败混沌从而踏上旅程。 其游戏的特色是游灵机制的换身体,我们可以在游戏中通过打败敌人,然后获得敌人的尸体,附身他们的尸体我们就可以获得成为敌人的角色,拥有不一样的攻击方式,并且每个尸体拥有的属性都不一样,所以我们在游玩中要做到熟悉所有的敌人攻击方式和种类,毕竟有时候迫于无奈只能换角色,要是用不来的话那也要寄。 在游玩的过程中也有足够的肉鸽元素,除了正常都有的加点(在这里变成了刷尸体和攻击回血),还有技能图纸加点,通过你在通关中获取的技能图纸可以解锁你在游戏中获取的技能,去找僧侣解锁之后可以加点提升威力,在游戏中我们还可以发现宠物游灵,只有在幽灵形态下才可以抓取,获得之后就是一个随身的小宠物,也可以通过升级提升威力。 但是综合游玩下来,其实很难做到好评,诚然这个游戏有着不错的地方,每一个地图中的解密都需要切换幽灵形态进行解密(难度并不是很高)因为精简建模的关系所以能够运行很流畅,需要切换幽灵形态进行赶路和先手以及搜集隐藏的宝箱确实与众不同,但是这样就造成了操作繁琐,为了通关就必须要变成幽灵到处探索,不然靠正常打怪获得的资源可以说是十分稀缺。加上看似切换不同的角色拥有着不一样的攻击显得攻击方式很多,但是实际上几把下来就十分的腻(毕竟通用技能就那么多,每个角色也就只是左键和右键攻击),没有绚丽的特效配合打击感会让人十分乏味。 从定价来说78确实贵了,虽然地图大,但都是反复打怪,角色提升幅度有限哪怕到后期,也很难体验到爽快感,从肉鸽角度来说,差点意思。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
这游戏是不是半成品阿?买来就不咋更新了
bel gioco mi piace lo stile anche se non è facilissimo. Stile roguelike.
I really want to enjoy this game. I like the stealth and the big risk reward to engaging in certain enemies. You are very fragile in the beginning of the game. It is going to be a grind for a few hours to get leveled up. If you are at the end of the run, and didn't get everything but the EXIT is right in front of you. just EXIT. It's like Dark Souls in a sense that YOU LEARN EVERY TIME YOU DIE. So... 30 -40 minutes into the level and you DIE. not really gaining anything but knowledge -- as far as I can tell. You have to purchase the Skill to KEEP some of your Gold on DEATH. I love the art style the controls are tight even though I would like controller support, this being a 3D hack n slash. I got it for $15. I DO have an excitement to go back to it for 2 runs a day. It's a slow burn for me. If you know of other games like this, please share. "NeverWinter" comes to mine for me.
3小时速通得了25个成就
It is a nice roguelite game with unusual twist. It is not perfect, and there are some conflicting mechanics and not so polished parts. Yet, Rogue Spirit has its charm and it is different from any other roguelites I played enough to make it interesting. On technical side: combat is fluid and challenging, and game mechanics push the player to try new ways of playing. But the variance could be better - variance of enemies, variance of possible builds and variance of environment. Overall it is a good game to get you busy for some evenings, but don't expect the hours of the Dead Cells or Hades. Not a bad thing, not every game should last for hundreds of hours. But if you want something that will keep you occupied for months - you should look elsewhere.
One of my favorite rogue-lites. Just need some new characters and new modes if possible.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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