
Rogue Spirit is a 3D rogue-lite action game with light stealth elements. Play as the Ghost of the Prince of the Kingdom of Midra, possess enemy characters and absorb their unique skills to fight the evil presence that has corrupted your land.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 171reviews | 81% | — | $59.5K |
| $7.99−60% | 24ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't really like rouge-likes, but a few minutes into this game and I was having a ton of fun playing the levels. The bosses are a little cheesy in their move sets, and your character's skills are usually not enough to win while focusing on a play style you might like, but otherwise the game is very fun. The different bodies you possess are all quite unique, but some of the mechanics are contradictory, and you might be forced to abandon a legendary(class) body you really like from time to time due to game mechanics. I also haven't beaten the 2nd boss, and so far, I think there are 5, but that is common for a rogue-like. The game is simplistic enough that anyone can play, but combat, skills, buffs, and passives make the build system very complex. The game is very challenging, but even if you never beat the bosses, playing the levels in their own is still very fun. Also, the mechanics for healing, from battle to battle, and during battle, don't help you in a boss fight, and the buffs never really allow you to make an OP character, so the difficulty is always there. For me, the game is fun to play casually, even though I can't beat the bosses. Overall I still had a ton of fun, and would recommend this for everyone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $7.99−60% |
| 20ratings |
| 92% |
| — |
| not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]前言[/h1] 《游灵》(Rogue Spirit)是一款动作类Roguelite游戏,玩家将扮演被僧侣召唤回人家的幽灵王子,以附身的能力解救自己的王国,寻找散落在王国各地的神圣遗物,在一次次失败中轮回变强。 可以说本作一开始吸引我的点就是附身这个题材,各种各样的敌人都成了我们可以附身的角色,试想有一天你能够附身他人,控制或者经历他的一天,会发生什么呢? [h1]初见[/h1] 耕种了大片向日葵的向日葵山口,仿佛坐落在星空之上的灵桥,风景以3D的美术风格塑造,十分优美,其中灵桥类似中转站,可以使用精神恢复血量,利用金币购买属性加成等等,且在前面关卡进行了简单的解密或者新敌人的解锁之后,NPC会进行文字对话,讲述一些关于地点或者敌人的知识。 卡通渲染下的人物外形也都有特点,和服,盔甲,僧袍或者侠客装,比较偏古风,让我好奇的时为什么他们会带着头套或者日式的面具,有种怪异的感觉,因为本作的游戏节奏其实还是比较肝的,暂时还没有通关,这部分并不了解后面有没有讲述。 场景每次重开在建筑和地形上会有一定变化,需要解密的部分是固定出现的,并且完成之后下一次就不用再次解密,同时探索地图后,可以通过点击地图上发现的神龛和最后的出口进行传送,游戏可以在实体和灵体中切换,利用幽灵状态探索,发现隐藏的宝箱,也就是秘密,还可以利用幽灵视野来查看前往出口的通路。解密的部分个人感觉很简单,比如需要以灵体状态找到缺失的把手,用来启动水车,使用木板铺路等等。 地图关卡中设计了很多可以收集的元素,比如精华石,打破之后可以获得精华,类似Roguelite游戏中升级选择的能力天赋,可以强化攻击或者暴击伤害等等,除了精华石还有神龛,通过神龛可以解锁主动释放的技能,增加火焰,冰冻或者闪电等元素伤害等等,游戏中主动技能只能携带两种,且除了神龛还可以通过打怪掉落的蓝图来获取新物品,给予技能训练师可以解锁主动技能,比如防护罩。 [h1]体验[/h1] 本作采用了Roguelite元素,被敌人击败后会在开始被召唤的地方重生,利用获得的代币和金币来提升能力,比如死后保存金币,可以重置精华石中的精华,并且通过NPC可以装备携带的仙灵,类似宠物,仙灵也是需要在灵体状态下接触来解锁的的。 除了初始附身角色之外,随着游戏进程可以解锁各种各样的敌人作为附身角色,比如使用两把战扇切割的飞扇姬,能使用飞剑快速拉敌人到身边的杀手(我前期比较喜欢用这个热人物)等等,并且还有元素敌人和精英敌人的设计,能力更强,而BOSS头目自然也没有拉下,当然BOSS打败后是不能进行附身的。 当然,在动作战斗上制作组也下了一些功夫,除了主要攻击和次要攻击,还有着冲刺和格挡的元素,在关卡中利用格挡敌人攻击造成僵直状态进行反击,甚至在游戏挑战里通过格挡对敌人造成伤害等等,因为本作的格挡是即时反应,并不能长时间进入格挡姿态,所以判断敌人出手的时机释放就变得比较重要,也是本作战斗的核心。 本作比较鼓励经常切换灵体和实体状态来进行探索,实体移动速度较慢,且发现不了隐藏的宝箱或者仙灵,需要收集的物品也是使用灵体才能进行移动的,而实体除了攻击之外,还可以进行一些破坏,类似箱子木桶等,规定路线的场景部分有空气墙,且有一定BUG,比如有一次我不知道怎么就进了一个房子的围栏里面,因为灵体无法穿墙就出不来了,围栏和外面并没有通路,后面还是正好带的远程仙灵,吸引了敌人过来利用附身离开的,要是没有敌人怕是要重新开始了。 [h1]总结[/h1] 本作的美术风格十分不错,场景优美人物独特,且每次重开场景布局都会有随机变化,玩家扮演的主人公有两种形态,灵体和附身人物实体,前者便于探索和找特定位置攻击,后着则可以破坏场景中的一些箱桶,进行战斗获取金币和代币,用以养成强化自身能力,操作简单但上手有一定难度,需要利用格挡抓取敌人硬直,理解附身角色招数进行攻击,打击感不错,且可附身的人物种类十分丰富,不过附身时已有精神和血量恢复挂钩,比较慢节奏且有肝度,剧情部分相对来说更像是背景板,喜欢的小伙伴可以一试。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
You are a prince soul brought back to fight the demons. Go possess variety of vessels and kick, punch, slash or use elemental magic on them enemies and win. Fun story, smooth gameplay and little tough at start but delighted on completing. re-playable too https://www.youtube.com/watch?v=9iks40ogpps&t=4s
Rogue Spirit has a gameplay loop that becomes quite boring, as it requires a lot of grinding to obtain upgrades. You have to go through every single location after death, but the gameplay doesn’t offer enough engagement to make the grind enjoyable. All of the warriors move very slowly, which forces you to dash nonstop in battle. It’s fine for a couple of hours, but after that there’s little motivation to continue playing. The story isn’t essential for this type of game, yet it still feels overly cliché.
Rogue Spirit est une belle surprise pour les amateurs de rogue-lite ! Avec son style visuel unique et son gameplay original basé sur la possession d’ennemis, il apporte une vraie fraîcheur au genre. Chaque run est une nouvelle occasion d’explorer, de s’améliorer et de découvrir de nouvelles stratégies. Les combats sont fluides et bien rythmés, et le mélange entre action et réflexion est vraiment bien dosé. Cela dit, le jeu peut parfois manquer un peu de variété sur le long terme, mais les mécaniques restent suffisamment solides pour maintenir l’intérêt. Un titre à essayer si vous aimez les jeux qui sortent des sentiers battus !
A real hidden gem that stole my heart <3 Be sure to read my guide if you're struggling! It has quite a steep learning curve, but really rewards perseverance and when things start to click you'll be able to consistently beat every challenge the game throws at you :) It's a roguelite, so you can unlock new things, like abilities, buffs and pets with the currency you earn during runs and by completing challenges. There are also special mutators you can activate to add a special challenge or mechanic to your runs to keep things feeling fresh and interesting every time you play.
Rogue Spirit - 100% Completion Review Score: 6/10 Rogue Spirit Is A Fantasy Roguelike Set In A Ancient Asian Period Where You Play As A Spirit Of A Prince Able To Inhabit The Bodies Of Defeated Enemies As You Journey To Defeat The Enemies Of Chaos And The Demon King, After Fully Completing This Game I'll Give Some Pro's, Neutrals and Cons PRO'S: -Quite a refreshing and innovative idea with the whole play as a spirit who can inhabit others, allowing for different ways to play -Good music, ancient Asian type of music, quite good -Good fantasy environment that is well detailed -Pretty much everything can be upgraded back at the starting area, skills, passives, pets etc. -Has game modifiers that unlock after the 2nd or 3rd run attempt that allow you to change the game rules, example Lone Wolf gives you more health and attack but you can't change bodies etc. -Has passives you can collect each run that enhance your stats and abilities -Ghost form is fast and useful for stealth and planning before engaging in combat -Lots of different skills and abilities you can collect each run and blueprints for new ones as you play the game -Hidden chests you can find on each map with your ghost form -Lots of challenges that give you rewards when completed -Has a encyclopedia that gives you lore about enemies and places -Has pets you can collect that help you on runs -Good performance didn't encounter any lag, bugs or crashes NEUTRAL'S: "No Score Change From These" -Story is your standard good vs evil plot, this is more of a gameplay type of game -Has voice acting but it's in another language, Chinese maybe, i'm not sure -Combat is fine, standard -A few repair puzzles that's about it, only gotta do 'em once -Character and enemy design is average -Game time for 1 completed run about 5-8 hours CON'S: -Ultra anti aliasing has a blurry look it but can be fixed by switching it to high -Select and Body Swap share the same buttons causing you to accidentally body swap on occasion -Bosses are badly designed, very fast attacks which leaves virtually no time to dodge or parry -Challenges are too high risk for the reward -Inhabited bodies are a bit too slow and movement is a bit clunky -No way to heal during a boss fight, just seems overly harsh honestly -Enemy ai is a bit dumb, once you figure out their patterns they pretty much don't pose any threat anymore and they can't handle range well at all Overall Rogue Spirit was quite a unique roguelike as the whole spirit/inhabit thing allows you play many different ways all at once, it has great music and graphics but falters at the combat and boss design, but it's still fun to play and if you roguelikes then you probably like this one just fine, but i do recommend getting it on sale if you want to try it, but as always, It's.. Up.. To.. You, and i'll leave it at that. (^_−).
[h1] 《游灵 Rogue Spirit》简评 [/h1] [h1] 前言 [/h1] 本作是由Kids With Sticks制作,505 Games发行的一款3D动作肉鸽游戏。玩家将在游戏中扮演一位已故的米德拉王子,化作游灵附身于各个敌人身上,击败敌人来解救王国。 [h1] 美术 [/h1] 游戏的美术风格确实让人眼前一亮,游戏的画面很漂亮,鲜明的场景,茂盛的植被,湍流的小溪,日式风格建筑,游戏采用卡通式风格设计,各个敌人也显得可爱舒适,整体观感非常好。 [h1] 关卡设计 [/h1] 游戏虽说是3D rouguelite游戏,但与其他房间闯关类的肉鸽游戏不同,本作大胆地采用了半开放的关卡设计,采用了随机生成的箱庭线路,玩家需要根据自身需要前往探索,地图上也会有一些道具的光柱给予玩家路线的引导,游灵状态下也可以使用ctrl键来引导进入下一关的传送门。有些关卡会需要玩家击败强力的boss才能进入下一关,而一些关卡只有简单的限定挑战。 [h1] 玩法 [/h1] 游戏最大的亮点就是本作的玩法设计了,玩家扮演的米德拉王子可以进行附身功能,这也就意味着玩家在游戏中可以随意附身变换成为敌人,而游戏也很有意思的加入了18种不同的敌人,每个敌人都有不同的攻击方式和手段,可以使用左键右键打出不同的攻击方式,蓄力也有重击攻击手段。而各个敌人的属性不同,玩家可以自由选择属性高的敌人来更好地攻略关卡。游戏也很有意思的加入了闪避、格挡动作,闪避可以躲避敌人攻击,但需要消耗耐力,而格挡动作比较好用,在敌人出招时使用格挡可以抵挡一切伤害,并且游戏判定比较宽松,熟练使用好格挡可以很好地打败敌人。 [h1] 缺点 [/h1] 游戏的难度较高,主要体现在本作的回血手段比较少,加上肉鸽要素的提升比较小,导致玩家在前期很容易就被怪物打败,游戏局内给予的道具、回血以及肉鸽属性提升体现很小,导致正反馈不足,玩家需要多次重复攻略在局外获得属性加成才能更好地击败敌人,而游戏后期敌人换皮,地图重复,也使得后期重复枯燥体验不佳。 [h1] 总结 [/h1] 整体来说有创新的3d肉鸽游戏,附身机制很新颖,美术画风很亮眼,但肉鸽属性提升较小,重复游玩体验不佳,整体游戏质量还是挺不错的,如果想尝试新颖的肉鸽游戏,本作值得一试。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
游灵是一款带有潜行元素的肉鸽游戏。游戏中我们将扮演一名化身幽灵形态的故国王子,击败破坏家园的敌对势力。 [h1]流畅的动作,翻版的师父?[/h1] 游戏的开局看到熟悉的模型与动作,我发现本作与师父极其相似,在教学中我更是坚定了本作其实是翻版师父的想法,不过随着游玩的深入我发现两者也就这两点有相似之处其余的毫不相关。首先本作本质上是一个肉鸽类游戏所以对于动作系统并没有那么看重,我们只有主要、次要攻击、格挡、冲刺四种基础操作,也没有可以学习其他的途径。虽然操作少但是游戏的流畅性肉眼可见,四种操作的无缝衔接也不会导致掉帧卡顿等问题。不同躯体的切换不会给人带来,镜头移动速度适中整体体验下来如德芙般丝滑。对于看重流畅度的玩家本作将会给你带来非常好的体验。 [h1]肉鸽?比肉鸽还狠[/h1] 身为一个行动只能靠依附于其他肉体的幽灵,其实力凭借宿主的素质,所以一般情况下我们都会选择基础数值高的躯体,在更换躯体后往往会进入一些比较疲弱的身体导致战斗力的下滑。同时当我们改变宿主之后会发现游戏中介绍的回复生命值其实是不咋存在的,几乎没有任何的回血手段,而且死亡以后获得的材料就通通消失不见了,并不会像传统肉鸽一样保留下来,除非我们购买特殊道具才能保留一定数量的金币。肉鸽游戏的提升一般都偏少,而本作的堆怪又比较严重在高风险的压力下我们只能被迫选择潜行。对于喜欢战斗的玩家来说体验并不是很好。 [h1]小小缺点[/h1] 本作最大的缺点我觉得是指引,在开始的教学时只会教导我们最基本的操作,对于敌人的霸体状态,怎么开地图,局内目标是什么等等完全没有告知,只能自己慢慢摸索。游戏的难度比较高,缺少恢复手段,大多数情况下只能潜行体验不到肉鸽该有的爽感。潜行本是一个不错的创意但是和本就需要直面战斗的肉鸽放在一起属实有点违和。 [h1]总结[/h1] 游灵是一款内容充实,画面精美,流畅度极高的游戏。每次地图的开局路线都有轻微改变,随机性比较强。灵体和实体各有特点但是相关度不够高,比较割裂。操作简单但有一定难度,考验我们的微操水平。剧情没有实质性的作用更多的是作为背景板而存在。感兴趣的玩家可以试上一试。 [code] 笔墨写春秋,挥毫描秀色; 欢迎关注[url=https://store.steampowered.com/curator/44125219-Lem0n-juice/] Lem0n-juice [/url]~ 我们致力于游玩各类游戏并给出自己的意见供大家参考,欢迎加入我们的大家庭~[/code]
[h1]王国游灵,亡国幽灵[/h1] [h1]前言[/h1] 以彼之道,还施彼身,《游灵》是一部非常特别的3d动作rogue游戏。 玩家扮演亡国的幽灵王子,一路附身于敌人之上,穿越重重障碍,最终解救王国。 游戏使用了动漫渲染技术,画面看起来干净漂亮,再加上轻快的动作系统,整体质量不错。 [h1]“痛,太痛了”模拟器[/h1] 相比其它rogue游戏培养特定主角的玩法,本作将“附身”这一并不固定操控角色的概念搬上了游戏舞台。 在《游灵》中,主角是一名幽灵王子,本体不具备攻击能力,只能依附敌人靠夺舍来作战,像《英雄联盟》中的破败之王一样,想要玩好本作,必须要熟悉大部分敌人的攻击方式才行。 游戏中按切换键可以在非战斗状态下切换“灵体”和“肉体”,一般灵体用来赶路和解谜,肉体用来作战。 击败敌人后,其肉体会在地上持续存在一段时间,玩家可以随时选择附身新的肉体,附身后则按照新肉体的攻击方式来作战,游戏设计了18个不同玩法的角色,足够游玩很长时间了。 [h1]灵活的附身机制[/h1] 根据敌人的不同,其肉体也会刷新出不同的基础属性,再加上附身能回复生命的机制,寻找优秀的肉体则是通关的必要所在。 在游戏的附身机制下,玩家需要尽可能多的熟悉敌人的攻击方式,一方面用来应对不同的情况,另一方面可以在残血时不必为找不到熟练的附身对象而苦恼。 虽然如此,但不同的角色间差异还是很大的,每名可用角色都有主要攻击、蓄力攻击、次要攻击等作战方式,这些攻击的手感各不相同,前期尽量熟悉几种简单的角色最好。 根据角色攻击方式,可以将其划分为各种类型,有的善于远程作战、有的善于单打独斗、有的则非常灵活。 前期刚上手推荐杀手、暗影、哨兵等角色,杀手次要攻击是发射远距离铁链拉敌人过来,拥有不错的伤害,还可以制造1v1的机会,可以有效避免陷入乱战。 暗影次要攻击是跳跃向前方砸地攻击,拥有不错的灵活性,主动攻击速度也比较快,前期用来过渡很不错。 哨兵的次要攻击是将手中的长枪投向远方,范围非常大,次要攻击升级起来后比忍者、神箭手等远程角色好用多了,完全可以当个远程角色来用。 要熟悉如此多的角色还是要花费一定的时间的,对玩家来说游玩成本更高了。 [h1]丰富的构筑内容[/h1] 《游灵》和大部分roguelite游戏一样,设计了大量场外升级元素,这些内容能不断增强玩家战斗力,助力通关。 其中包括宠物、技能的升级和一些游戏机制的升级,这些内容需要花费大量货币来培养,还是有一定肝度的。 还有一些任务,比如击杀特定的敌人、完成特定挑战、找到一些宝箱等,完成后能获得精华奖励。 场内构筑则包括了前文提到的肉体,还有技能、精华、增益等内容。 角色可以携带若干个作战技能,技能的效果涵盖了各个方面,比如攻击向的肉体爆炸、防御向的护盾、辅助向的闪现等。 精华则是提高战力乃至改变作战方式的构筑内容,比如提高战斗力、暴击率、最大生命值、冲刺时发射弓箭等。 增益则是持续一段时间的buff效果,比如攻击时产生火、冰、电等元素伤害 。 [h1]挑战与解谜[/h1] 除了常规的战斗内容,《游灵》还在游戏中设计了大量挑战和解谜内容。 挑战的难度比较高,一般要同时对战大量敌人,这期间没法拉扯跑图,挑战内容则诸如只用格挡杀敌、持续掉血期间存活等,完成挑战后会获得大量奖励。 解谜内容则是丰富玩法的存在,这些内容只有灵体状态下才能看到,比如找到丢失的水车把手、打开矿洞的门、进入锁定的供奉之地等,完成解谜后能获得各种类型的奖励。 另外灵体状态还能看到一些隐藏较深的箱子,打开后会获得金币和精华奖励,这些箱子一般藏在草丛和场景物品后,需要仔细留意。 [h1]总结[/h1] 《游灵》是典型的根据好点子展开的游戏,本作围绕“附身”这一机制设计了大量游戏内容。 构筑系统能带来越来越强的游戏体验,挑战、解谜等内容则进一步丰富了游戏玩法。 除了主打rogue玩法的剧情模式外,游戏还提供了一个限时模式,整体拥有不错的游戏性和耐玩度。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
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