
Rogue Spirit is a 3D rogue-lite action game with light stealth elements. Play as the Ghost of the Prince of the Kingdom of Midra, possess enemy characters and absorb their unique skills to fight the evil presence that has corrupted your land.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
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Hours played at review time, across 44 reviews with recorded playtime.
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I don't really like rouge-likes, but a few minutes into this game and I was having a ton of fun playing the levels. The bosses are a little cheesy in their move sets, and your character's skills are usually not enough to win while focusing on a play style you might like, but otherwise the game is very fun. The different bodies you possess are all quite unique, but some of the mechanics are contradictory, and you might be forced to abandon a legendary(class) body you really like from time to time due to game mechanics. I also haven't beaten the 2nd boss, and so far, I think there are 5, but that is common for a rogue-like. The game is simplistic enough that anyone can play, but combat, skills, buffs, and passives make the build system very complex. The game is very challenging, but even if you never beat the bosses, playing the levels in their own is still very fun. Also, the mechanics for healing, from battle to battle, and during battle, don't help you in a boss fight, and the buffs never really allow you to make an OP character, so the difficulty is always there. For me, the game is fun to play casually, even though I can't beat the bosses. Overall I still had a ton of fun, and would recommend this for everyone.
[h1]前言[/h1] 《游灵》(Rogue Spirit)是一款动作类Roguelite游戏,玩家将扮演被僧侣召唤回人家的幽灵王子,以附身的能力解救自己的王国,寻找散落在王国各地的神圣遗物,在一次次失败中轮回变强。 可以说本作一开始吸引我的点就是附身这个题材,各种各样的敌人都成了我们可以附身的角色,试想有一天你能够附身他人,控制或者经历他的一天,会发生什么呢? [h1]初见[/h1] 耕种了大片向日葵的向日葵山口,仿佛坐落在星空之上的灵桥,风景以3D的美术风格塑造,十分优美,其中灵桥类似中转站,可以使用精神恢复血量,利用金币购买属性加成等等,且在前面关卡进行了简单的解密或者新敌人的解锁之后,NPC会进行文字对话,讲述一些关于地点或者敌人的知识。 卡通渲染下的人物外形也都有特点,和服,盔甲,僧袍或者侠客装,比较偏古风,让我好奇的时为什么他们会带着头套或者日式的面具,有种怪异的感觉,因为本作的游戏节奏其实还是比较肝的,暂时还没有通关,这部分并不了解后面有没有讲述。 场景每次重开在建筑和地形上会有一定变化,需要解密的部分是固定出现的,并且完成之后下一次就不用再次解密,同时探索地图后,可以通过点击地图上发现的神龛和最后的出口进行传送,游戏可以在实体和灵体中切换,利用幽灵状态探索,发现隐藏的宝箱,也就是秘密,还可以利用幽灵视野来查看前往出口的通路。解密的部分个人感觉很简单,比如需要以灵体状态找到缺失的把手,用来启动水车,使用木板铺路等等。 地图关卡中设计了很多可以收集的元素,比如精华石,打破之后可以获得精华,类似Roguelite游戏中升级选择的能力天赋,可以强化攻击或者暴击伤害等等,除了精华石还有神龛,通过神龛可以解锁主动释放的技能,增加火焰,冰冻或者闪电等元素伤害等等,游戏中主动技能只能携带两种,且除了神龛还可以通过打怪掉落的蓝图来获取新物品,给予技能训练师可以解锁主动技能,比如防护罩。 [h1]体验[/h1] 本作采用了Roguelite元素,被敌人击败后会在开始被召唤的地方重生,利用获得的代币和金币来提升能力,比如死后保存金币,可以重置精华石中的精华,并且通过NPC可以装备携带的仙灵,类似宠物,仙灵也是需要在灵体状态下接触来解锁的的。 除了初始附身角色之外,随着游戏进程可以解锁各种各样的敌人作为附身角色,比如使用两把战扇切割的飞扇姬,能使用飞剑快速拉敌人到身边的杀手(我前期比较喜欢用这个热人物)等等,并且还有元素敌人和精英敌人的设计,能力更强,而BOSS头目自然也没有拉下,当然BOSS打败后是不能进行附身的。 当然,在动作战斗上制作组也下了一些功夫,除了主要攻击和次要攻击,还有着冲刺和格挡的元素,在关卡中利用格挡敌人攻击造成僵直状态进行反击,甚至在游戏挑战里通过格挡对敌人造成伤害等等,因为本作的格挡是即时反应,并不能长时间进入格挡姿态,所以判断敌人出手的时机释放就变得比较重要,也是本作战斗的核心。 本作比较鼓励经常切换灵体和实体状态来进行探索,实体移动速度较慢,且发现不了隐藏的宝箱或者仙灵,需要收集的物品也是使用灵体才能进行移动的,而实体除了攻击之外,还可以进行一些破坏,类似箱子木桶等,规定路线的场景部分有空气墙,且有一定BUG,比如有一次我不知道怎么就进了一个房子的围栏里面,因为灵体无法穿墙就出不来了,围栏和外面并没有通路,后面还是正好带的远程仙灵,吸引了敌人过来利用附身离开的,要是没有敌人怕是要重新开始了。 [h1]总结[/h1] 本作的美术风格十分不错,场景优美人物独特,且每次重开场景布局都会有随机变化,玩家扮演的主人公有两种形态,灵体和附身人物实体,前者便于探索和找特定位置攻击,后着则可以破坏场景中的一些箱桶,进行战斗获取金币和代币,用以养成强化自身能力,操作简单但上手有一定难度,需要利用格挡抓取敌人硬直,理解附身角色招数进行攻击,打击感不错,且可附身的人物种类十分丰富,不过附身时已有精神和血量恢复挂钩,比较慢节奏且有肝度,剧情部分相对来说更像是背景板,喜欢的小伙伴可以一试。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
Rogue Spirit has a gameplay loop that becomes quite boring, as it requires a lot of grinding to obtain upgrades. You have to go through every single location after death, but the gameplay doesn’t offer enough engagement to make the grind enjoyable. All of the warriors move very slowly, which forces you to dash nonstop in battle. It’s fine for a couple of hours, but after that there’s little motivation to continue playing. The story isn’t essential for this type of game, yet it still feels overly cliché.
You are a prince soul brought back to fight the demons. Go possess variety of vessels and kick, punch, slash or use elemental magic on them enemies and win. Fun story, smooth gameplay and little tough at start but delighted on completing. re-playable too https://www.youtube.com/watch?v=9iks40ogpps&t=4s
[h1] 《游灵 Rogue Spirit》简评 [/h1] [h1] 前言 [/h1] 本作是由Kids With Sticks制作,505 Games发行的一款3D动作肉鸽游戏。玩家将在游戏中扮演一位已故的米德拉王子,化作游灵附身于各个敌人身上,击败敌人来解救王国。 [h1] 美术 [/h1] 游戏的美术风格确实让人眼前一亮,游戏的画面很漂亮,鲜明的场景,茂盛的植被,湍流的小溪,日式风格建筑,游戏采用卡通式风格设计,各个敌人也显得可爱舒适,整体观感非常好。 [h1] 关卡设计 [/h1] 游戏虽说是3D rouguelite游戏,但与其他房间闯关类的肉鸽游戏不同,本作大胆地采用了半开放的关卡设计,采用了随机生成的箱庭线路,玩家需要根据自身需要前往探索,地图上也会有一些道具的光柱给予玩家路线的引导,游灵状态下也可以使用ctrl键来引导进入下一关的传送门。有些关卡会需要玩家击败强力的boss才能进入下一关,而一些关卡只有简单的限定挑战。 [h1] 玩法 [/h1] 游戏最大的亮点就是本作的玩法设计了,玩家扮演的米德拉王子可以进行附身功能,这也就意味着玩家在游戏中可以随意附身变换成为敌人,而游戏也很有意思的加入了18种不同的敌人,每个敌人都有不同的攻击方式和手段,可以使用左键右键打出不同的攻击方式,蓄力也有重击攻击手段。而各个敌人的属性不同,玩家可以自由选择属性高的敌人来更好地攻略关卡。游戏也很有意思的加入了闪避、格挡动作,闪避可以躲避敌人攻击,但需要消耗耐力,而格挡动作比较好用,在敌人出招时使用格挡可以抵挡一切伤害,并且游戏判定比较宽松,熟练使用好格挡可以很好地打败敌人。 [h1] 缺点 [/h1] 游戏的难度较高,主要体现在本作的回血手段比较少,加上肉鸽要素的提升比较小,导致玩家在前期很容易就被怪物打败,游戏局内给予的道具、回血以及肉鸽属性提升体现很小,导致正反馈不足,玩家需要多次重复攻略在局外获得属性加成才能更好地击败敌人,而游戏后期敌人换皮,地图重复,也使得后期重复枯燥体验不佳。 [h1] 总结 [/h1] 整体来说有创新的3d肉鸽游戏,附身机制很新颖,美术画风很亮眼,但肉鸽属性提升较小,重复游玩体验不佳,整体游戏质量还是挺不错的,如果想尝试新颖的肉鸽游戏,本作值得一试。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
Rogue Spirit est une belle surprise pour les amateurs de rogue-lite ! Avec son style visuel unique et son gameplay original basé sur la possession d’ennemis, il apporte une vraie fraîcheur au genre. Chaque run est une nouvelle occasion d’explorer, de s’améliorer et de découvrir de nouvelles stratégies. Les combats sont fluides et bien rythmés, et le mélange entre action et réflexion est vraiment bien dosé. Cela dit, le jeu peut parfois manquer un peu de variété sur le long terme, mais les mécaniques restent suffisamment solides pour maintenir l’intérêt. Un titre à essayer si vous aimez les jeux qui sortent des sentiers battus !
A real hidden gem that stole my heart <3 Be sure to read my guide if you're struggling! It has quite a steep learning curve, but really rewards perseverance and when things start to click you'll be able to consistently beat every challenge the game throws at you :) It's a roguelite, so you can unlock new things, like abilities, buffs and pets with the currency you earn during runs and by completing challenges. There are also special mutators you can activate to add a special challenge or mechanic to your runs to keep things feeling fresh and interesting every time you play.
Rogue Spirit - 100% Completion Review Score: 6/10 Rogue Spirit Is A Fantasy Roguelike Set In A Ancient Asian Period Where You Play As A Spirit Of A Prince Able To Inhabit The Bodies Of Defeated Enemies As You Journey To Defeat The Enemies Of Chaos And The Demon King, After Fully Completing This Game I'll Give Some Pro's, Neutrals and Cons PRO'S: -Quite a refreshing and innovative idea with the whole play as a spirit who can inhabit others, allowing for different ways to play -Good music, ancient Asian type of music, quite good -Good fantasy environment that is well detailed -Pretty much everything can be upgraded back at the starting area, skills, passives, pets etc. -Has game modifiers that unlock after the 2nd or 3rd run attempt that allow you to change the game rules, example Lone Wolf gives you more health and attack but you can't change bodies etc. -Has passives you can collect each run that enhance your stats and abilities -Ghost form is fast and useful for stealth and planning before engaging in combat -Lots of different skills and abilities you can collect each run and blueprints for new ones as you play the game -Hidden chests you can find on each map with your ghost form -Lots of challenges that give you rewards when completed -Has a encyclopedia that gives you lore about enemies and places -Has pets you can collect that help you on runs -Good performance didn't encounter any lag, bugs or crashes NEUTRAL'S: "No Score Change From These" -Story is your standard good vs evil plot, this is more of a gameplay type of game -Has voice acting but it's in another language, Chinese maybe, i'm not sure -Combat is fine, standard -A few repair puzzles that's about it, only gotta do 'em once -Character and enemy design is average -Game time for 1 completed run about 5-8 hours CON'S: -Ultra anti aliasing has a blurry look it but can be fixed by switching it to high -Select and Body Swap share the same buttons causing you to accidentally body swap on occasion -Bosses are badly designed, very fast attacks which leaves virtually no time to dodge or parry -Challenges are too high risk for the reward -Inhabited bodies are a bit too slow and movement is a bit clunky -No way to heal during a boss fight, just seems overly harsh honestly -Enemy ai is a bit dumb, once you figure out their patterns they pretty much don't pose any threat anymore and they can't handle range well at all Overall Rogue Spirit was quite a unique roguelike as the whole spirit/inhabit thing allows you play many different ways all at once, it has great music and graphics but falters at the combat and boss design, but it's still fun to play and if you roguelikes then you probably like this one just fine, but i do recommend getting it on sale if you want to try it, but as always, It's.. Up.. To.. You, and i'll leave it at that. (^_−).
[h1]且看我借尸还魂再活三百年[/h1] 《游灵 Rogue Spirit》是由Kids With Sticks研发制作,505 Games发行的一款机制较为新颖的潜行动作游戏。在游戏里我们是幽灵王子,能附身所有被我们打败的敌人尸体,从而不断的获得新生,这也是游戏的新颖之处,根据我们附身尸体的不同,所附带的攻击动作模式等等都是不同的。 游戏的画风有点类似于日本鬼神风格,反正大家都带着面具,谁都看不清谁的脸,以此彰显神秘。游戏里我们是幽灵形态的一国已故王子,不得不说模样还是挺帅的,有那么几分王子的味道。其他的所有NPC就是面具了,不提也罢。 游戏的战斗模式都是从潜行开始,我们可以采用幽灵形态前行(动作快且不易被发现),然后在近身敌人的时候立马切换形态直接攻击,这样可以获得攻击第一先手,别试图妄想可以逃避战斗,因为这始终是一款动作游戏,战斗才是我们的第一目标,而且幽灵形态进入敌人视线范围后一定时间内也是会被发现,然后强行切换进行战斗的。 在击败敌人之后,我们可以挑选更为强大的尸体进行附身,数据都会很清晰的标明在上面,尸体还会有等阶的区别,越强大的敌人尸体自然就会越高级,我们附身后获得的属性自然就会越高,这种压着我们必须去熟练尸体生前技能的模式还是不错的,不让我们在一个强大的尸体流派之下一路走到底,那样容易枯燥。试问你一个习惯近身战士战斗动作和性格的玩家,获得一具非常强大的远程弓手尸体的话,是换呢?还是不换?这也是游戏最有意思的地方了! 不过说真的,游戏难度不低,第一时候我们要熟练的使用各种尸体的转变,这个对于玩家来说其实并不难,真正难的是游戏能回血的地方太少了,就算更换了尸体也没得让血量回复满,这样的雪球滚动之下,对玩家的技术要求就太高了点,特别是对我这种硬肝的玩家,以血换命的操作之下,根本没法走得太远。。。 整体来说,游戏算是款不错的游戏,新颖的玩法和肉鸽元素也让我们对未知的下一步充满期望,战斗有了目标就有了更多的乐趣,不过画风就要见仁见智了,其他就是能不能适应偏硬核的游戏机制了。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url= https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Bereits nach 5 Minuten die Krise bekommen, solch ein Spiel und man kann nicht rennen und nicht springen, das Kämpfen fühlt sich auch total schwerfällig an, man hat die ganze Zeit das Gefühl aus irgend ein Gefängnis auszubrechen und los zu rennen aber ein starker Superkleber und Stahlketten mit Stahlkugel halten dich davon ab - irgend wie so würde ich es beschreiben. Eine Schande das unser bärtiger Gnom, der sich Manager nennt, im Werbevideo meint das ist Studio Ghibli inspiriert. Das Spiel ist Seelenlos so gut wie jeder Character hat eine Maske auf oder kein Gesicht - also genau das Gegenteil was und Ghibli immer gezeigt hat, Gesichter mit Herz und Seele, die auch oft Stärke austrahlten und kämpfen konnten wie wilde Tiere. Das hier... nein tut mir leid das ist ein Schandwerk und vielleicht nur was für Konsolen-Spieler die nichts besseres gewöhnt sind und nie was anderes gespielt haben. Spielt lieber Kena: Bridge of Spirits !!!
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