
This game is a TOP-DOWN, horror RPG. Visibility is very limited... everything else pretty much isn't. Explore the map, collect power-ups, and see how high your score can get before you beat the game.
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Languages: English
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First of all, as a player, I think the distribution of maps is OK. The beginning of the story can also arouse the curiosity of players. But I don't really like combat systems. I don't know the attack mechanism of different enemies, and the torch will fall down when rolling, increasing the difficulty. In the dark, it is difficult for players to see the enemy. These different enemies will come together to find the player. I don't think this is very good. If you want to go to each area and meet a certain type of enemy, I think it's good. Only after the cooling down of ordinary attack is completed, can we use the attack distance of player range. When you open the item bar, you need to click the mouse to use the item. Moreover, the map of land is diverse, but if many of the same room pattern will make players feel tired, and I think the key guidance is not clear. I don't know which door the key should open. That's how I feel about the game
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