
Follow Cassandra Nech, great adventurer from the Rogue's Guild, in her new quest! Deep under the sea, in a lost vault, lies the Sea Tyrant's treasure: will you help Cassandra to get it? Be careful, though: someone else may be hunting that treasure, and the ancient vault could be full of dangers...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rogue Quest seemed like something that might be along the lines of Quest for Glory, King's Quest or even Money Island... had it been longer indeed it probably would have been. Unfortunately it plays in about 1 hour. that ends up being about $4/hour of play. That's kind of high for my taste. This game is pretty short. It feels more like an introduction or first chapter of an adventure game. It doesn't however, appear to be part of a larger series of games or chapters. I really wish it were though as I see a lot of potential for the game. It could really be fleshed out into a much larger story with this just being the opening. If you can get it when there's a steam sale for $1 or less it would be a good purchase for an hours worth of entertainment but you will feel like it's cut short. Visually the game is very nice for a 90's retro style graphic. The animations are nice (although when the main character stands with her back to you, she looks like she's doing some really weird heaving movement) and pretty smooth. It does do some closeups that I don't like because instead of making them all at the right pixel size they just zoom in so it looks more pixelated and poorer quality. Most of the time though, it does not zoom so it looks fine. The sound is alright. The background music sounds adventure-ish. There are no recorded voices but it's not a huge drawback. It does mean you have to read the text dialogues. I believe the game is Italian and was perhaps translated from that to English. This does come through in some awkward wordings a few times in the game but most of it was well translated. The writing was not the best writing I've ever experienced in a game but it was actually better than many of the other games I've come across. The characters are interesting but we don't get to know enough about them to really give them much of a bakground. Again I see alot of potential for a much larger game out of this. I must admit that I did really enjoy having a character that shared my name especially since I often play rogue type characters so the character and premise of the story are right up my alley. The interface is pretty simple to understand and use. There's an inventory along the bottom a menu button (for saves and options) and a help button (hints? I'm not sure I didn't press it). There are arrows that show when you can go to another screen, hotspots will trigger the mouse to change and label the spot when you mouse-over it. You can also press spacebar to highlight all the available hot spots in the area. The puzzles are not very hard, they are highly logical and if you are following the story and exhausting dialogue options you will find all the hints you need to solve all of them. A few items will need to be combined in your inventory. I don't think anyone would need a walkthrough for this game even to get all of the achievements. Most of the achievements are unmissable but would be easy enough to play through a second time (which would probably take much less time) to get them. There's only 7 and they don't feel like you've achieved much since they are so easy to get just by naturally playing through. Overall, if you can get it on sale and have an hour to kill plus you enjoy retro style point & click adventure games you'd probably enjoy this.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very short, but 3 bucks is a fair price for the hour of entertainment you get out of it.
It took me 53 minutes to 100% the game without looking at any guides. Nice classic point and click. The slow walking and the inability to pan the camera around would be annoying if the game wasn't so short, with only 6 different rooms. 53 minutes of playime may be too little even for 5 euros, but I got it for 1,99 on sale and I'm fairly satisfied. Recommended.
If you've played ExperaGameStudio's previous adventure, this game is about as long as one "act" of it. It's small and short adventure with a few rooms and characters that takes place right before A Tale of Caos, it's VEEERY short, but also very cheap, so it levels out. If you met Cassandra in A Tale of Caos, you might want to know more about her, and if you don't mind a very short adventure game, go for it!
Rogue Quest: The Vault of the Lost Tyrant is a nice and short but well-made point-n-click adventure. There is some nice artwork here. Backgrounds have seen some love and support the semi-dark atmosphere and there are a few good animations. However, you will probably be done with the game in a little over an hour and there seems to be no replay value. I am sort of hoping there will be another chapter of Rogue Quest. Recommended.
This is one of those rare times where I was actually glad the game did not have trading cards. 5 dollars full price is WAY to much. I feel like I just played a demo. It was like a concept for a game more than a game to me. Just enough to sell a product, like I bought an add. I am just glad it had simple achievements and I got it for $0.49 cents at 90 percent off at the time of the steam christmas sale. If this was trying to pull me in, all it succeeded in doing was very lightly tapping me on the shoulder.
It's short and cute. It's basically a quick point-and-clicker fix and a bunch of achievements you can get done quickly, but it's not a hackjob. Seems to be a pilot pitch for a series of games that never materialized rather than a quick hackjob, which is easy to appreciate. It's not the greatest point-and-clicker in the universe, but for what it's worth, I can't say I regretted getting it.
[i]Rogue Quest: The Vault of the Lost Tyrant[/i] is a decent tribute to the classic LucasArts point & click adventure games of the 1990s. Scenes are made of prerendered, colorful backgrounds and best of all is how well the sprites scale when relative depth adjusts. Yes, the artwork is pixelated however the artwork scales and allows for detailed information to be retained when shrunk in size. If only the point & click games of past decades had access to higher resolutions too! The characters are boisterous and talk aloud with every action. It's amusing and reminiscent of Guybrush Threepwood from [i]Monkey Island[/i] or Indiana Jones. [i]Rogue Quest: The Vault of the Lost Tyrant[/i] relies upon this nostalgia to sell itself and yet it is held back by it. The slow walking back and forth from rooms will take up the majority of the game's short time. Exhausting every dialogue option will take several minutes and when a dialogue branch is activated you must suffer through the same delayed lines of text. This was a trade off of earlier technology when point & click adventures were best sellers in the early 1990s but the memorable storylines and character dialogue overcame limited user interface mechanics. Unfortunately [i]Rogue Quest: The Vault of the Lost Tyrant[/i] fails to deliver a memorable storyline or rich dialogue. It is an enjoyable husk of a game but a very short one at just over 30 minutes. The backstory is minimal and feels like a prelude that never received a full treatment. Diehard fans of point & click adventures will want to check it out as well.I would [b]not recommend[/b] it to the gaming public at large but if ExperaGameStudio ever develops the story with a sequel, I would recommend [i]Rogue Quest: The Vault of the Lost Tyrant[/i].
Un petit jeu d'un week end qui m'a pris 1h30 à terminer, pour quelques centimes en promo Steam il vaut vraiment le coup principalement pour les fans de point & click gros pixels et les nostalgiques des années 90. L'aventure est simple et sympa, énigmes logiques (sauf la porte à déverrouiller dont je n'ai pas compris la technique). C'est de la science fiction de série Z qui ne se prend pas au sérieux et ça fait passer un bon moment! 13/20
Short, a little too simple, and some translation errors. It's about the length of a single level of a full length point-and-click adventure game. Took me ~1.5hrs to get through. Solid interface. There is no fast walk. More than anything, the character and world building were kind of interesting. Left me wanting more at the end.
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Players by region
Where this game's players are, estimated from review languages.
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