
Aim to be the fastest conqueror in the world with special moves and the strongest build! Rogue Gladius Survivors is an Isekai Musou SpeedRun survivors-like game.
Modeled estimate, not a reported figure. How we estimate →
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About
After receiving the response from the beta test and NextFest, it was reborn as Speedrun!
◆Maximum 10 minutes. Aim for the fastest time with time attack
The key is how quickly you can enter Isekai Musou mode.
◆Hell class monster wave!
By using the "Enemy Summoning Flute", you can create a [Hell-Class Monster Wave] that even surpasses the Survivor-like monster wave.
◆Special Skill
Special Skills are special skills that can be used by filling up a gauge, allowing you to aim at enemies like a shooter.
◆Boss standing in your wayBy defeating the demon generals enshrined in a specific area, you can acquire powerful skills that can only be obtained there.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
特效很讚 喜歡農的有福了 https://www.youtube.com/channel/UCN9GQe3JmwiD51Tm9-SY1QA
敵がめちゃめちゃいっぱい出てくるのを刈り取っていくのが爽快です! 武器がデカくなる能力を取るとハチャメチャ感が増して良いですね。
Honestly, I feel like giving it a bad review, but I don't think a small, humble, and little-known game with just a handful of reviews deserves it... I’ll just point out what made me quit in less than an hour. -First off, the English text is very small, even though I have a big screen and I’m right in front of it. -The translation isn’t very good; it’s not always clear what the effects of the different skills and buffs are. Some values in the description are the opposite of the values displayed (example: “reduces damage by 50%” but +50% damage increase just below). -When you level up, your character freezes and a selection window pops up, but it doesn't happen instantly. That brief delay is enough for you to take damage that you would normally have avoided if you had control of your character. -The first runs are weird; the slightest contact with an enemy and your health bar drops to zero in two seconds. You can get one-shot in the “tutorial” level. And of course, the hitboxes are unclear. -The screen is too cluttered, both in the menus (on top of the text being too small) and in combat, where enemies, resources, and a mass of skill effects create a delightful pixel mush. -The sounds are very poorly mixed, with some skills making much more noise than others. And the menu music gets on your nerves fast... I muted everything within 15 minutes. Despite all that, there’s a certain thrill in destroying hordes of enemies and earning tons of power-ups. That’s something I usually enjoy, but the game isn’t polished enough for me to spend hours playing it.
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