
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great core gameplay. A lot of bugs but still very fun.
まだ中盤くらいですが、楽しく遊ばせてもらっています。 ゲームの内容については他の方のレビューを参考にしていただけたらと思います。 私が言いたいことは、とにかくBGMが良い!テンション上がる~!!⤴⤴ 公式YouTubeチャンネルで聞くのも良いのですが、私はOSTのDLCを心待ちにしています!
Addicting , so much build varity
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolut empfehlenswertes Rougelike. So wie es sein soll. Motivierend, extrem geiler Grafikstil, Meta-Progression vom feinsten. Macht süchtig. Aber: Müsst ihr wissen.
As far as Survivor games go this one ranks up pretty high for me. I can't speak for recent updates but I have had a good time with it and 'more is better' in games like this. Will probably hunt down the achievements.
很爽快的幸存者类游戏
It's so much fun
垃圾游戏,打起来异常折磨,我站着不动怪物打不死我,但是我也很难打死他们,就算赢了也不爽,纯属浪费时间。 回复:当然是爬塔模式。你们根本没考虑过玩家疯狂加防御和回复的情况,一旦主加防御和回复,很容易出现和BOSS、精英怪僵持不下的局面。你们现在应该明白吸血鬼幸存者限制30分钟,土豆兄弟限制20波,且每波都限时的设计意图了吧,你们某些关卡的目标设定为击杀BOSS或者击杀若干怪物就是有问题的设计,至少还要加上一个倒计时才行。 罗格模式真是又臭又长,玩得很不耐烦。
Fantastic Rogue-Like with lots of depth and potentially hundreds of hours of content. Multiple "classes" out of which some have their own weapons to discover and use. Very much "easy to learn, but hard to master", to reach the furthest depths you need to play a lot, this isn't one of those roguelikes you can just randomly get 100% lucky and beat the game in a single playthrough. There are about a dozen different difficulty stages, out of which most have unique extra challenges, aswell as a "Hardmode" version for some (i haven't unlocked all of them), and a "corruption" bar so you can make the game even harder but more rewarding if you want to. Many of the in-game achievements have their own associated rewards for you to unlock, some just unlock the next difficulty stage for you to challenge, others unlock new "items" both cards and artifacts. Out of the roguelikes i have played, this one never gets boring because each run is completely different due to all the modifiers you can find, each weapon can be played multiple different ways, and the combination of different weapons you can use together makes it very interesting to try and find good combos for whatever challenge you are facing.
This game will hook you and wont let go! Solid Dev, and a ton of kick ass unlocks that make the game go bonkers!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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