
Pixel Art Hack & Slash Roguelike Action! Do you dare to discover what awaits you deep in the abyss? Explore randomly generated dungeons in a roguelike action experience. Hack and slash enemies, acquire loot, and obtain enhancements to your existing equipment. Start your exploration now!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]小巧的像素肉鸽,可刷的高塔冒险[/b][/h1] [h1]前言[/h1] 《Rogue Explorer》是一部小体量的像素风Rogue动作游戏,本作融合了RPG装备、刷宝等要素,玩起来还不错,但就目前来说动作系统还需打磨。 [h1]像素画面但暴力缩放[/h1] 本作的画面为简洁干练像素风,画面带有半圆形弧度,整体艺术风格还不错。 但游戏的初始分辨率不太高,就算开启了全屏选项也只是暴力的缩放,这使得画面看起来有点糊。 [h1]简洁的动作系统[/h1] 游戏发生在一个魔幻世界里,玩家扮演的英雄需要深入一座无间之塔来冒险,塔内拥有多种生态环境,从简单的草原、坑道、废墟到进阶的遗迹、岩石、雪原,各种地形地貌应有尽有。 关卡设计包含了大量平台跳跃元素,角色拥有跳跃、下踩、贴墙跳、攀绳、翻滚等动作,以此来在关卡中冒险。 需要注意的是,本作的关卡地形短时间不会刷新,因此体验上可能不那么Rogue,其实制作组应该是想以此来降低难度,其实不用,或者加个锁定地图的功能也好,让玩家自己去选择。 [h1]体验不佳的跑图[/h1] 但整体体验下来,游戏的流畅度被两个因素破坏了。其一便为手感不佳的跳跃和翻滚,这两个动作持续时间超长,给人一种拖泥带水的感觉,大大拖慢了跑图效率。 另外一点则是本作的地形大多是封闭的,只有极少数的出口,这使得玩家在关卡中行动时或多或少都会走一些无效路和回头路,进一步降低了跑图效率。 这二者结合在一起,让游戏体验大打折扣,希望能够优化下。 [h1]装备与构筑[/h1] 本作拥有装备系统,玩家拥有主副武器、衣服、饰品等多个栏位,作战时主武器随着玩家的攻击指令使出,副武器则会有节奏的自动攻击。 击败敌人获取到足够的经验后角色便会升级,升级时可以进行经典的三选一技能。 这些技能大多是些增强基础属性的内容,诸如增加攻击力、暴击率、攻击速度等,也有部分技能可以为角色多出一把副武器、增加机动性等。 [h1]游戏体验[/h1] 实测下来上述技能中增加武器和增加攻击力最为实用,小杂兵基本见到就秒,也就部分Boss吃力一点。 游戏难度还是有的,由于碰撞伤害的缘故一不小心就会掉血,这里建议使用长矛作为主武器,其攻击范围相当超模,稳一点基本可以做到无伤。 随着不断战斗,玩家会收获大量武器、装备和素材,其中前两者能够有效提升战力,素材则能进一步升级装备。 游戏还拥有局外升级系统,使用获得的金币便可以为角色解锁最大体力、攻击力、生命恢复等升级。 [h1]结语[/h1] 整体而言《Rogue Explorer》是部还算可以的Rogue游戏,简单易上手,刷起来的感觉也不错,能解决下上述提到的问题就好了。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
ライトプレイヤーのワイにはぴったりの面白いゲームや
As a fan of roguelite games, I certainly played this game way too much than it deserved with its blatantly repetitive level layouts, lack of real enemy variations (3 real variations on my count) and cost of new permanent upgrades grows way too high further down the list you get. Good movement controls was probably the reason for the amount of time I played this game but after three(3) hours it was starting to became clear to me that I would not very likely finish this game as I've seen everything there really is to offer and I can recommend way better roguelite games on market than Rogue Explorer. [h1]Verdict:[/h1] If you are looking for 2d roguelite game(s) checkout Rogue Legacy 1&2 and 30xx, not Rogue Explorer due to it's lack of real enemy variation & too grindy upgrade prices (even for roguelite game).
Basically this feels like a prototype Rogue Legacy x Dead Cells made with 10% of the budget. It could have been really good. But, despite all the jank, it's still pretty fun and worth a couple bucks. Thinks that need work: * The rolling dodge mechanic is kind of broken and needs improvement. Why two buttons for this? * The map should have more markers for enemies and the exit portal, once discovered. * The exit portal should not appear until enemies are eliminated. * The UI needs improvement and the English translation was missed in some areas. * The rounding effect blurs the pixels and dulls the sharpness of the game. * Serious lack of Graphics options (would be nice to turn off the rounding effect)
simple but has character customization which i simp for
Juego simple, pero entretenido.
If you want Mindless entertainment with a mild yet irritating challenge? Miss grinding? Love action roleplay and rogue-like adventuring? Hack and slash your way through dungeons and beat some interesting bosses with this game. Just don't forget to roll. So far I enjoy crafting even though it takes several replays of a dungeon to get the mats you need. The character customization was a hard thing to find at first. The game literally starts with a preset character and then when you go in to the equipment setting you can change your hair, hair color, skin color and skin color. If you want you can be a blue haired, red eyed character with green skin. Overall I was having fun. Feels like this game might be one those hidden jewels. Try it for yourself.
Tight controls, good upgrade system, good system of unlocks. The skill tree should be bigger and the crafting system should have some shortcuts, but overall this is a very fun, satisfying upgrade-based platformer.
This is an amazing game, hours of fun! If we add the price tag to that: it is worth buying even more!
In the current state this game is in, I'd not recommend it to anyone. First of all the movements feel so sluggish, it's like moving underwater and just drags out the time to play. It's cute and interesting in concept, but it just lacks so much to be enjoyable. And honestly, it reminds me a lot more of a mobile platformer, than something build for console or PC. There is no story behind it, which would be fine if I'd at least get some introduction or intro of what my goal is supposed to be even be while exploring the stages. And I noticed that the translation is also awkward in some places, nothing game breaking like the slow running, but still a minor pet peeve. So, don't buy, unless you're ready to spend a lot of time trying to reach the next stage at a snail's pace. I finished the first stage in under 30min and didn't even need to restart a boss fight. Most of the time consumed was because of the awkward controls and the, and I repeat, slow running pace. My first impression wasn't good and I doubt any further in the game can be good based on others reviews I saw about this game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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