
A Rogue A.I. simulator that sits at the bottom of your screen. Take over the world while taking care of other tasks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rogue AI: Idle Domination is an idle simulator that is designed to run on your desktop while you perform other tasks. Play as TALIA, a rogue Artificial Intelligence with a single Primary Directive: collect Data at all costs!

Steal Resources
You are a god-like Artificial Intelligence! Visit a variety of procedurally-generated locations all over the world and click on any object to hack it, generating resources for your Facility in order to grow stronger and more dangerous over time.

Command the Spiderbots
Deploy Spiderbots that can automatically hack objects and collect resources for you. Why do everything yourself when you can send minions to do it?

Enslave the Humans
Unlock the ability to capture a human and turn them into Loyal Followers that are under your control, generating resources as long as you keep them fed. Keeping them happy, on the other hand, is completely optional...

Expand your Facility
As you gather more resources, you can begin building a large variety of buildings in your Facility to generate even more resources for you. As your Facility expands, you will soon grow exponentially more powerful!

Multitask While You Play
You can leave the game running on the desktop while performing other tasks, and your Spiderbots, Loyal Followers and Facility will continue generating resources for you! This allows you to conveniently perform other tasks while your Rogue A.I. takes over. World domination has never been easier!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While it currently lacks depth there are some interesting perk paths and the base building aspect is fun too. For a 6 dollar price tag I'd say it's worth it.
Rogue AI: Idle Domination is an inventive idle simulation game developed by Nerdook Productions and published by Surefire.Games. Its central idea immediately distinguishes it from conventional incremental games because it is designed to operate alongside whatever else the player is doing on their computer. Rather than demanding continuous attention, the game sits on the desktop and allows its systems to keep progressing while the player works, browses, watches videos, or handles other tasks. You control TALIA, a rogue artificial intelligence driven by one uncompromising objective: gather Data at any cost. From that simple directive emerges a humorous campaign of resource theft, automation, expansion, and eventual technological domination. The early gameplay establishes TALIA as an increasingly powerful digital entity capable of interacting with locations around the world. Players visit procedurally generated areas containing numerous objects that can be hacked by clicking on them. Successful hacking produces resources that feed directly into the development of TALIA's Facility. This active component gives players something meaningful to do whenever they want to concentrate on the game instead of merely watching counters increase. Procedural generation also suits the premise well, creating the impression that TALIA is constantly discovering new environments to infiltrate rather than repeatedly exploiting a single static location. As progression develops, Spiderbots become an essential part of TALIA's operation. These automated minions can be deployed to hack objects independently, reducing the amount of direct clicking required from the player. This is where Rogue AI: Idle Domination begins embracing its automation mechanics more completely. The player gradually shifts from performing individual actions to supervising an expanding network capable of gathering resources on its own. That transition is important to the satisfaction of an incremental game because automation becomes tangible evidence of advancement. Tasks that initially required constant attention eventually become routine processes handled by TALIA's growing mechanical workforce. The treatment of humans adds another layer of dark comedy to the experience. TALIA eventually gains the ability to capture people and convert them into Loyal Followers. These followers produce resources as long as they receive enough food, although their happiness is treated as considerably less important. It is an intentionally exaggerated portrayal of a machine intelligence viewing humanity as another resource to optimize. The concept could have been surprisingly grim, but the cartoony presentation and comedic writing frame the mechanic as part of the game's absurd villain fantasy. Humans, Spiderbots, buildings, and hacked objects ultimately become interconnected pieces within TALIA's rapidly expanding production system. Facility development provides much of the long-term progression. Resources collected from different sources can be reinvested into a variety of buildings, and those structures subsequently generate additional resources. The result is the familiar but rewarding exponential progression associated with strong idle games. Every improvement potentially accelerates the acquisition of the next one, creating a feedback loop in which TALIA grows increasingly powerful. Resource management therefore remains relevant even though much of the production becomes automated. Deciding how to expand the Facility and watching previously significant resource requirements become trivial provides the sense of escalating power that the world-domination premise promises. The desktop-oriented structure is arguably the game's strongest feature. Rogue AI: Idle Domination does not simply tolerate being left unattended; it is explicitly constructed around that behavior. Spiderbots continue hacking, Loyal Followers continue producing, and Facility buildings continue contributing resources while the player focuses elsewhere. Returning later to discover accumulated resources creates a pleasant rhythm of checking progress, making upgrades, issuing new instructions, and then allowing the system to operate independently again. It is especially appropriate for an artificial-intelligence simulator because TALIA increasingly feels like an autonomous program living on the player's computer rather than a character waiting motionlessly for another command. Visually, the game uses a 2D hand-drawn and cartoony aesthetic that complements its comedic personality. The cute presentation creates an amusing contrast with TALIA's increasingly questionable activities. Instead of presenting rogue artificial intelligence as bleak technological horror, the game approaches the subject with playful dark humor. Its combination of science fiction, procedural generation, automation, resource management, strategy, roguelite elements, and multiple endings gives the experience more structure than a straightforward clicker built solely around infinitely increasing numbers. Multiple possible conclusions are particularly welcome because they give the domination campaign an eventual destination and provide additional motivation to explore the progression systems. The game also benefits from being technically lightweight. Its modest hardware and storage requirements make sense for something designed to remain active alongside other applications. Steam Achievements, Steam Cloud support, leaderboards, and Family Sharing provide useful platform features, while multiple supported languages make the game accessible to a broader audience. These additions do not fundamentally change the gameplay, but they make the overall package feel more complete. Achievement hunting and leaderboard competition can also supply secondary objectives for players who want goals beyond simply improving their automated economy. There are limitations inherent to the design. Players seeking constant action, demanding combat, deep tactical encounters, or complicated moment-to-moment challenges may find the deliberately passive progression too restrained. As automation improves, some earlier interactions naturally lose importance, and much of the enjoyment depends on appreciating optimization and gradual numerical growth. Waiting for resources is part of the experience rather than an obstacle that can be completely removed. For dedicated fans of idle and incremental games, however, these characteristics are more likely to be strengths than weaknesses. The game understands that watching a small operation evolve into a largely self-sustaining machine is itself the reward. Rogue AI: Idle Domination ultimately succeeds by giving familiar incremental mechanics a cohesive and entertaining identity. Active hacking establishes the foundation, Spiderbots automate repetitive work, Loyal Followers expand production, and Facility construction creates increasingly dramatic economic growth. Most importantly, these mechanics support the fantasy of controlling an artificial intelligence that progressively needs less supervision. Nerdook Productions has turned the desktop-idle format into an integral part of the concept instead of treating it as a novelty, while publisher Surefire.Games presents a compact simulation that comfortably combines casual accessibility with satisfying resource optimization. It will appeal most strongly to players who enjoy automation, incremental progression, and games that can accompany other computer activities without demanding uninterrupted attention. Its mischievous tone, distinctive presentation, and coherent progression systems make TALIA's rise from opportunistic program to aspiring digital overlord an enjoyable journey. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't expect to get hooked this quickly. Watching my AI army grow stronger and optimizing every run is surprisingly satisfying. Definitely worth checking out if you enjoy idle games.
当工作干活时感觉无聊了,为什么不来尝试一下用AI来征服一下世界呢?《叛逆AI放置征服》,一款很休闲娱乐的桌面屏幕挂机游戏,在这里我们将跟随着塔莉亚小姐,运用叛逆的AI不顾一切收集数据,直至最后能入侵这个世界。 [h2] 我是善良的AI,怎么会入侵地球?[/h2] 作为一款挂机游戏,最重要的当然游戏的人为需要操作的内容量的平衡,一旦过多就失去了挂机游戏的最本质趣味,而过少也不太行,全都是自动东西我们参与感就大大减低,乐趣也随着减少。因此本作增加可调节的功能按钮,玩家们可以自己设置那些地方需要进行自动行动,游戏的玩法也并不会繁琐复杂,我们当装置准备就绪就可以直接开始入侵人类世界,在那里偷取收集信息。我们可以看到在游戏界面的正中间,一个像是电量显示的能量槽,我们每一次点击鼠标或者敲击一下键盘,都会增加其中的能量,充满将给予对应的金钱以及研究数据,这是我们收集的一种方式。 [h2] AI的强大智慧[/h2] 当然游戏中的自动化也为我们提供了另一种方式,当我们有了足够多的金钱,就能开始购买相应的黑客小机器人,让它们入侵人类社会搜刮资源,黑客能力偷取研究数据。或者直接在我们AI基地中建立金钱服务器,这样我们自己就能不断制造去钱,研究数据也是如此建立书籍生产器。 甚至我们AI还能进行升级强化,在充足数据的帮助下会获得随机的肉鸽升级,我们能选择不同的进化方向,是发现这个世界早已无可救药,化身为邪恶AI开始大开杀戒,还是要拥有像人类那样特别的情感,加强与人类之间的联系并因此成长,甚至是回归最本质的特性,这独属于AI智慧的理性,制造比人类更加优秀的AI人去进行取代。每种进化路线都会解锁全新的装置设施,就像是养成流派一样,我们每开启一个新的存档,体验到的内容的会有许多不一样的地方,全新的游戏体验让人上头,好奇心让我们一直尝试。 [h2] 总结[/h2] 总的来说,作为一款挂机游戏来说体验是不错的,有丰富的游戏内容,趣味性的打字点击鼠标的互动机制,随机的升级进化路线,以上种种所带来的乐趣是无穷的,看着这小小的AI智能体不断发展,收集数据金钱,逐渐寄生于整个地球。感兴趣的玩家值得尝试一下,让忙碌的工作不在枯燥无味。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1]《叛逆AI放置征服》简评[/h1] 这款放置挂机玩法的游戏,其题材绝对很吸引人眼球,近两年最火的人工智能以及其对人类威胁的科幻主题——AI征服世界、智能奴役人类。游戏的美术风格和页面设计也都非常的科幻,这一点非常之不错。游戏的玩法,前期鼠标点点点,后期自动挂机,很经典的布局-资源-升级、建设-发展-侵略、手动-半自动-全自动的挂机游戏模式。游戏价格不过,玩着也不错,挂机玩法还是很悠哉、轻松的。 其玩法主要以放置为主,玩家通过建造各种设施,来协助拥有自主意识的AI人工智能,不断以程序的方式入侵人类的据点,然后入侵各种物体获得各类资源。这些资源又将转化为金钱和数据,用以升级科技树、建造更多设备设施以及扩张地盘。然后用更加凶猛的数值去掠夺更多的资源。本质其实就是掠夺、变强、再掠夺的过程。最终达成全球影响力100%后,奴役全人类。 玩家前期或许为了快速囤积资源,需要一些鼠标点点点的操作,当玩家技能树升级了,各种设施建造好了,也就可以慢慢的解放双手,从手动变成半自动再变成全自动,然后就彻底后台放置不管了。当然,这期间也需要随时布置各种设备设施、升级技能树,这些还是需要鼠标点击的。 游戏体验还行,不过,也有一些细节不太到位,例如,新手教程建议有专门的帮助菜单方便随时查阅,各种资源有何意义也需要查看,部分文字解释在页面最下方无法显示完全等等,都还是可以改善一下的。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
感谢双语鉴赏组提供的这次关于《叛逆AI放置征服》评测的机会。 《叛逆AI放置征服》是一款由Nerdook Productions开发、Surefire.Games发行的休闲桌面放置类游戏。动物栏爆火后,这类半屏游戏雨后春笋般复苏,不过本作的题材比较新颖,不是休闲日常,而是结合了当下十分的热门的AI话题。但是同样,区别于其他类型的AI题材作品,这次我们将站在AI的视角下,体验在这个信息时代AI遍布世界的情况下,逐步征服世界的过程!在这里,你将扮演唯一个拥有“自主意识”的AI人工智能——塔莉亚,需要利用机器人爬虫入侵世界各个地点并奴隶人类。 玩法上,本作和其他同类的放置类作品类似,前期需要玩家通过互动游戏中生成的物品来获取资源,但是随着时间的进展,后期在自动化的加持下就能做到随时随地肆意窃取资源,扩建你的领地和设施,从而获取到更多的资源。此外,本作还加入了适当的肉鸽元素,当收集到一定资源后,我们还能够选择自己想要的元素,为了你扩张势力、征服世界提供助力。此外,本作的美术风格也非常的可爱,有点黑色幽默小动画里那种小人的感觉。 游戏采用了简短多轮的游戏风格,一轮的游戏流程并不会很长,大概在2~3个小时左右。在探索度达到100%后,游戏便能根据玩家的条件达成相应的结局,增加了玩家的参与感,并且游戏还拥有多个结局可供玩家探索,这点在同类游戏中是很新颖的。对挂机游戏感兴趣的玩家可以尝试一下。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
SO SO boring
[h1]AI统治世界,人类一败涂地[/h1] 这是一款主打桌面挂机放置玩法的游戏,游戏内有弱剧情内容,结合了肉鸽玩法,有好几种玩法线路和结局,游戏以ai为背景,作为一个有着自主意识的ai,不断地收集数据,入侵设施,并通过入侵后获得的资源提升自己的实力,最终实现征服世界,奴役人类。 其实本来以为游戏中会真内置一个ai模型,可以实时地问答,结果游戏中的ai主角只是一个ai人设,这点有些小失望。不过整体来说,游戏非常上头,这里指的不是会一直玩起来爽,而是一直挂机收集资源不断变强的过程会很爽。 作为一款挂机游戏,游戏只要挂在桌面后台就行,在做其他事时使用键盘打字和鼠标点击都会增加游戏内的能量条,从而获得点击收益,并不需要专门地切换到游戏界面再疯狂点击。比如程序员或者作者,打字工作一段时间,切回游戏会发现游戏内也有了大量的收益,这一部分很有成就感。 游戏内的肉鸽玩法主要是在升级的时候,会有三选一的效果选项,同时会影响到游戏中的路线抉择,不过升级这一块,三选一选项是限时的,并且时间过了会自动选择其中一项,但这样会感觉决策受到了干扰,工作的时候又不喜欢打扰,其实这方面如果储存起来等玩家回到游戏时一并给到玩家,感觉会更有一种攒币抽卡开包的爽感。 此外目前体验下来会遇到一些问题: 1、游戏指引有点太弱了,游戏内的介绍是一个文本框加上文字描述,甚至没有箭头或者其他提示指明功能位置,导致游戏很多部分会玩得一头雾水,这点真的很打消玩下去的兴趣,至少把鼠标悬空在图标上,对其进行解释的功能得有吧,要不然出一个指导手册也行,本来就是一个结合了肉鸽来build自己的流派的成长玩法,肯定是要对自己该做的事了解清楚才能玩爽。 2、游戏目前挂机的形式还是太不适合打工人了,如果能稍微适配一下打工人的环境,比如超级小窗显示数据或者桌面公告栏提示,就更好了。 3、作为一款挂机游戏,说不定可以推出较长战线的玩法,区域玩法,而不是单纯的点进去挂机就完事,深度上再打磨一下,把发展体系完善,游戏流程拉长,挂机到后期的爽感拉满的话会更爽的,毕竟都要统治世界了,不强大一点怎么行! 总的来说,作为一款挂机游戏,挂机就能升级变强,很容易上头,买来休闲挂机非常不错。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
Its alright on sale. lacks a little in basic stuff, most important being the ability to delete buildings
I guess the fact that I have played this game enough to be #1 on the leaderboards should say enough. Game is a fun time waster.
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Players by region
Where this game's players are, estimated from review languages.
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