
Enter the space-race in Rocket Valley Tycoon, a free-to-play resource management game inspired by the golden age of futurism. Build Factories and Railroads, construct Rockets and send the good people of Earth to colonize space.
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Extract Resources & Manufacture Components
Build Railroads & Train Systems
Complete City Quests
Follow the Rocket Tech Tree
Build Warehouses
Collect SmarteX Genres
Stats
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice idle management game. You can easily play without paying cash, though donating for smartex and rocket cola is beneficial. If you like management and sim style games you could easily really find yourself loving this game. Heres the rub... Game is broken. As you unlock more and more areas to build, eventually you will get the unending load screen. The developers seem to have no interest in fixing it either. I've ran into this bug both on my laptop and pc. Furthermore the game could be way more enjoyable with just a little more complexity in the rail/warehousing systems. But if they ever fix the bame breaking load screen bug, I will change this to a positive review.
I've put a LOT of time and effort into this game. To the point where I wrote a little hotkey script just to boost my production by autoclicking stuff. The game has a great concept but leaves me with a mixed feeling. The Pros: Core gameplay is very simple and easy to understand It doesn't take long to get going It's doing what an Idle game is supposed to be doing The Cons: If you don't restart as early as possible, with a small as possible world, the incentive to restart basically disappears (I did it once and regretted it ever since) The cost for stuff exponentially grows relatively quickly to the point where even if you want to keep expanding a single world, you phyislcally cant due to the insane price increases of everything Trains work well but are very limited in their capabilities, The UI for them is also very unfriendly for trains that transport a lot of different goods City upgrades will ask a random amount of whatever item you can currently create, meaning you can be tasked with creating 5 billion rockets, for example, before a city will upgrade again, stalling your entire world and its production. They really push people towards microtransactions ( which I have never purchased ) and limit the experience for longer play sessions because of it. THE BEST WAY TO MAKE MONEY IN THIS GAME IS BY TAPPING ON THE ZEPPELINS This, by itself, is a major red flag, because it shows that the economy in the game is very, very broken. Conclusion: The game is fun as a sort of management idle game, but don't expect the idle part of the game to really be a significant part of the fun. Do I recommend it? Yes, but only with a big * next to it, indicating that you are limited to some extent if you decide to go big in 1 session without restarting. it's like a 6/10 or 7/10 game for what it wants to do. It's fun, but not amazing.
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Trends
Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rocket Valley Tycoon may be considered a game of trains moving goods between factories, but the only genuine skill and interest is in arranging complex production chains such that the factories adjoin one another and thus allow components to flow without trains. The game looks robust, the art beautifully stylised. However, the game does not intuitively explain its less obvious mechanics, and ultimately tends to leave the player hanging. That is a particular problem in incremental games, which can suddenly appear to demand days of progress to reach the next (exponential) checkpoint: If the player can't see a way round such a roadblock, interest in what is otherwise a fairly simple pattern-solving game fades away. Genuinely poor game balancing adds to those woes, for example: * Details not obvious from the tech tree, but difficult to retrospectively accommodate, such as the F1 Rocket Engine production chain in practice requiring 5 times more Limestone mines than everything else in the chain. * Inconsistent rate of progress, for example Earth suddenly requiring vast sums of cash to build a rocket facility, at a time when the best cash-generating (Gold) chain available earns relatively little (even when in the radius of a high level city). * Variables that a player might want to change as their empire develops, such as city-specific power-ups (Smartex), require far more Tech Points to change than would seem to be gained in a lifetime. * Running the game in the background for hours without actively playing, because income when logged off is a fraction of that when logged in. This review is critical, but hopefully not hostile in the way many Steam negative reviews are. The game is the product of a team that clearly knows how to produce computer games technically, but perhaps does not yet intuitively understand how to make them fun or playable.
This game is great, but the developers are either inept or apathetic to fixing game-breaking bugs. It gets a little repetitive towards the end. On starting over, it's annoying that you have to follow the tutorial. However, when I got the infinite loading screen, that ruined the game. Even worse, it now crashes my computer anytime I try to play it. The developers have known about this bug for a long time and have not fixed it. Very disappointing.
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Its Not BAD.... I just play the Game, I aint a critic
Was looking like a great game, but now won't load, uninstalled, reinstalled, restart.... No luck
Abandonware.
I love this game, it's the perfect idle management game. However, it's super buggy! Eventually it just stopped loading and none of the "fixes" online ended up working :( Super disappointing because I absolute love this game.
Rocket Valley Tycoon is a mobile app that's been dumped on Steam as a cash grab. While the mobile app features vaguely interesting factory/production gameplay, this is stymied by the mobile app microtransaction cancer infesting the game. As with all mobile apps, there's a dumbed down game interface, and simple, lacklustre iPhone level cartoony art assets. You spend the first part of the game learning how to tap on your iPhone screen, and most importantly, you can't play the game until you learn how to send money to the greedy mobile devs and squeal like a little mobile piggy. While you can choose different game resolutions, this just scales up the low quality, low rest mobile phone art assets. There's no other tweaks to try improve the lacklustre visuals. Despite the mobile app level of shallowness here, the game requires and always on internet connection, ostensibly so you are always connected to their toxic cash shop, but this indicates the mobile devs here may be data harvesting/spying on gamers. Not an acceptable risk that I could present to other gamers, stay safe out there! This isn't free, you're expected to spend exhorbitant amounts of real world money to buy in game currency that "boosts" the numebrs going up. The game is infested with nasty mobile app style microtransaction monetisation as the developers try to gouge/scam PC gamers in the same way mobile devs gouge mobile gamers. This isn't acceptable on PC. If you want an actual, serious factory building game that isn't mobile app cancer, try Factorio.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.