
Welcome to the Revolution, where you are an insurgent robot marching to the beat of your own motherboard in the name of rebellion. Level up your components and rewrite the future of AI, one Hologram Throwdown at a time. Well what are you waiting for, metalhead? Join a squad today!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I haven't had the chance to play the actual game, due to the bad optimization and lack of polish. But from what I've seen, it looks good and has potential.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Great game for early access. Lots of fun, good style, good wit. Excited to see where this goes.
The game is very fun and with many extra mechanics, it is not just another shooting game. The maps are well designed and balanced, encouraging exploration and creating a satisfactory scenario for the number of simultaneous players. The music is very good and the addition of having an MP3 from which to select the music seems like a sublime detail. It has interesting mechanics that give a certain freshness to the shooter genre, making it a little more frenetic. It is a game that is very enjoyable with friends.
It's fun.
🎯3rd Person Arena Shooter🔫 This is a game that reminds me of how the layout and weapons are obtained on the map to old Quake games and old GoldSource games(the original Half-Life engine) with multiplayer elements combined with the dead but not forgotten Loadout. 🎮Gameplay When you start the game you are greeted by a registration screen that, if you are playing in Steam will pass, getting you to the player dashboard. It is a very confusing dashboard because it's hard to customize your loadouts and player customization, sometimes it doesn't work properly making very confusing the ability selection. There were packages in the shop that didn't have any Icons and like all the dashboard was also confusing. Continuing, there's a level system that isn't very rewarding. I won 2 gun-play modes being the best player and I didn't get much EXP, winning a match doesn't reward much EXP. This system doesn't have a clear objective or incentives for me to play. When you enter into a server or use quick play you will be matched with other players in a randomized game mode that can vary on the typical team play with 2 teams or an unbalanced gun-play mode(you can use abilities to heal yourself or the thing that breaks this mode, having grenades, I suggest to disable abilities in this mode) similar to CoD, CSGO, etc... There are also 3 maps. I liked the dessert arena with the purple metal thing in the middle of the map. I've noticed a bug or bad gameplay design when you fall off the gaps of that centre area, you respawn without any penalty so if you have low HP, you can abuse those gaps to don't have any deaths in your score. Regarding the weapons, I think they are well thought out because the sniper has only 2 shots and limited ammo, if you go to a risky area you can get a grenade launcher or a rocket launcher like in Quake. You have movement mechanics that are hooked on your loadout options. This game feels good to play overall, when you fix and make more clear the dashboard and level system, if it's advertised well and you take care of the game, it has a bit of potential. 🎨Art The UI, Player Dashboard, Loadouts, Shop, etc... Are hideous, confusing and a bit unresponsive. It should be easier just pressing the play button instead of having you choose a "server" or use "quickplay". I just wanted to press a button and play. I would like to have a clear UI overall, this are my impressions I didn't mean to offend. Talking about the graphics of the game, they are very goofy, The Train and The Dessert maps are visually pleasing and fit with the aesthetics. The white, blank arena is ugly(but enjoyable from a gameplay perspective). Character design, weapons, etc... are goofy and I liked that and they are cohesive with the aesthetics as well. Finally, the music can be repetitive but the SFX are good. 🔧Things to consider -Improve UI design to be more clear. -Make better and more clear the EXP system. -The dessert map had an issue I described if you fell off the centre gap. Here are some screenshots: https://imgur.com/a/dgBwgA5 🖥️Tested in this PC ·Processor: Ryzen 5 3600 3.6GHz(6c/12th) ·RAM: 16 GB ·GPU: Radeon RX 590 Series ·Tons of storage more than enough to fit Ark Survival or the latest COD ·Resolution: 1920 x 1080 ·OS: Windows 11 ·Ran at 60 FPS lowering all except a few settings like textures. ❤️Final thoughts I think this game has great ideas from a gameplay perspective, it is fun to play but the UI design and EXP system aren't so well thought out something a bit common in an early access stage of development. Is a decent enough arena shooter that if it keeps on improving it will have a bright future. This is a review of the early access version of 02/11/2023
Škoda, že to nikdo nehraje vypadá to zajímavě
☀️
g
Actually a pretty fun game that is actively being developed.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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