
Roboboop is a VR game for HTC Vive and Oculus Rift. Boop the floating boxes with your high-tech wands to set the right colour and send them flying away into the sky. Relax, take your time and listen to some music, or set a timer and try to beat the clock.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Robo Boop 10 из 10
Real fun simple game! Played it for hours :)
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Robo Boopis a VR game for HTC Vive and Oculus Rift. Boop the floating boxes with your high-tech wands to set the right colour and send them flying away into the sky. Relax, take your time and listen to some music, or set a timer and try to beat the clock. It worked on my HTC Vive, Quest 3 via Steam Link, and Index system, looked ok, played ok, sounded ok. The graphics looked good. Has ten background tracks. You have good control over the difficulty. Try it, you might like it.
Roboboop, HTC Vive ve Oculus Rift için bir VR oyunudur. Doğru rengi ayarlamak ve onları gökyüzüne uçurmak için yüksek teknolojili asalarınızla yüzen kutuları zıplayın. Rahatlayın, acele etmeyin ve biraz müzik dinleyin ya da bir zamanlayıcı ayarlayıp zamanı geçmeye çalışın.
Tested on Windows Mixed Reality, works like a charm. A fun puzzle game and family friendly.
gamesense
"Robo Boop" is another pointless VR tech demo on Steam... not really a game, all you do is wave your arms around in VR to tap on ugly looking floating boxes. I don't understand why people look at something this shallow and decide it's good enough to publish on Steam Direct where people might see it and laugh at it. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It's a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. Visually, the game looks pretty bad (and decent visuals are a must, gaming is a visual medium), we can be sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now onto pricing and value. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]5 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? I can't recommend this. It may not be the worst thing on Steam but it's far from the best, and PC gamers have far better options for spending their time.
[h1] Experienced on Oculus Rift with Touch Controllers [/h1] Very tough call on whether to recommend or not. I'm going to have to say no. It just wasn't fun for me. It's a shame because it's a free game and it runs well and delivers on what it promises; relaxing gameplay or challenging gameplay. There's several game modes and you can modify each of the game modes to suit your desired gameplay. I just didn't have any fun, no matter which mode. The closest I had was the Buried Alive mode. Each gameplay is similar however. You have to "boop" (touch) these boxes with your "high-tech" wands. When you touch the box they change colors. You match the color of the box with the color of your wand. It may take several boops or one boop. The boxes come back to you, at least close enough so that you can boop them a few times. In the Buried Alive mode, you get inundated with boxes all around you. It's a challenge to only boop one box with so many nearby but you can use your off-hand wand to bat them away without changing colors. Thus allowing you to change colors of the box you do want. Beware of Sysphean: the default game modifier for this mode is for endless play. You probably want to change that, not sure why dev made it a point to advertise an endless game in the description. With no way to lose or win and no timer, just endless waves. Not sure anybody would find that fun. [i]Maybe if you want to leave the kid behind at home in VR while you slip away to the bar. That's all I can think of.[/i] It's free. Small children may enjoy this. I'm uninstalling and never playing it again myself. Rate 4.5/10
A very cute game that allows you to control nearly every aspect of it. And best of all, it's free.
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