
Plan your steps carefully as you traverse ancient temples, filled with dangerous traps and puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
소코반 베이스에 여러가지 기믹이 추가된 퍼즐 게임 총 3개의 레벨에 각 레벨마다 작은 스테이지 여러개로 구성되어 있다 플레이타임은 2시간 정도지만 소코반류의 퍼즐 게임을 좋아한다면 추천
Rob Riches is a compact but thoughtfully constructed puzzle adventure that embraces classic grid-based design while giving it a polished, modern feel. Developed and published by Megapop, the game follows its titular explorer as he delves into a series of ancient temples scattered across different biomes. Each temple is made up of small, self-contained puzzle rooms, and every step inside these spaces matters. The goal is straightforward—collect all the coins in a room and reach the exit—but the careful arrangement of hazards, switches, traps, and terrain transforms this simple mission into a satisfying mental exercise. By stripping away narrative excess and focusing on mechanical clarity, the game creates an experience that feels pure, readable, and grounded in good puzzle craftsmanship. The core structure revolves around tile-by-tile movement, requiring you to analyze the layout of each room before committing to your next step. Every level introduces a new wrinkle—crumbling tiles that fall once stepped on, pushable blocks used to trigger floor plates or shield yourself, sliding ice paths that force movement in a straight line, timing-based traps, and a variety of environmental dangers. These elements build on one another across the campaign’s three themed worlds, creating a natural progression that teaches you its mechanics intuitively. The puzzles never rely on speed or reflexes; instead, they encourage slow, deliberate planning, where the solution often clicks only after visualizing the sequence several moves ahead. Thanks to an undo button and instant resets, experimentation feels safe rather than punishing, making even the trickier puzzles approachable. Visually, Rob Riches embraces clarity over spectacle. Its crisp isometric environments give each puzzle room the appearance of a carefully carved diorama, with clean lines and distinct color themes that help you immediately identify hazards and interactive elements. The presentation avoids clutter, allowing your focus to stay on navigation and strategy. Character animation, hazard triggers, and object interactions are brief but readable, delivering exactly what you need to solve the room without distraction. The sound design supports this minimalist approach—ambient tones and light musical cues frame the experience without overwhelming it, letting the pleasure of puzzle-solving take center stage. As the difficulty ramps up, the game finds a pleasant balance between bite-sized challenge and increasing complexity. Later puzzles often require chained interactions—pushing a block to create a temporary stepping stone, triggering a plate that opens one path while closing another, or using sliding ice momentum to position yourself precisely. Each room feels handcrafted, and small moments of revelation frequently emerge when you realize how a particular element is meant to interact with the rest of the puzzle. It’s a rewarding curve that gradually strengthens your spatial awareness and problem-solving instincts without ever feeling unfair or overcomplicated. Yet, the game’s focused design also sets clear boundaries on its longevity. Rob Riches is a short experience; most players will finish its full suite of levels within a few hours, depending on how long they linger over the more intricate puzzles. Replay value is modest, largely limited to those who enjoy refining their solutions or chasing optional achievements. While the game introduces several thematic mechanics across its worlds, the scope remains tight, meaning players seeking elaborate progression systems or narrative depth may find it too lean. The streamlined structure is part of its charm, but it also leaves little room for surprise once you’ve adapted to its logic. Despite that concise scope, Rob Riches succeeds remarkably well at what it sets out to do. It is a puzzle game that values precision, clarity, and thoughtful design over flash. Its levels feel carefully assembled, its mechanics intuitive yet satisfying, and its atmosphere calm enough to make tackling each room a pleasant ritual rather than a stressful challenge. For fans of Sokoban-inspired puzzles, grid-based brain teasers, or temple-delving adventures that emphasize logic over reflex, Rob Riches offers an engaging and thoroughly enjoyable experience. It may be small, but within that smallness lies a well-crafted gem—smart, tidy, and quietly rewarding. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Norwegian, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Portugal +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cara amei jogar Rob Riches , é tipo de jogo que me prende a querer resolver as movimentações o game tem graficos da hora, jogabilidade muito bem fluida e o mais importante diversao nos quebra cabeças AMEI
Cute puzzle game in the spirit of Sokoban and Chip's Challenge
Fun little game, nice puzzles sprinkled with some secrets. Could use some more difficult levels, many are too easy and too short (esp. those introducing new mechanics).
beautiful game, works perfectly on steam deck!
Fun game that doesn't take too long to finish.
Очень крутая головоломка. Все три главы разные, уровней много. Спасибо разработчикам за старания и визуал ! :-)
Super fun and love that this game has a native Linux build, and while its not as of this review given a Steam Deck compatible rating yet it does work well on the steam deck!
Spaßiger als ich dachte^^ Man muss schon bissl knobeln, um es durch jedes Level zu schaffen. Für den kleinen Zeitvertreib echt gut. Man kann jedes Level nochmal einzeln wählen, um die Achievements zu holen. Lieb ich ja :3 Steuerung funktioniert, keine Bugs und es gibt einen Guide, wenn man mal echt nicht weiterkommt =)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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