
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.
A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points, simple survival mechanics or quests restricted by in-game time.
Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−75% | 5.2Kreviews | 94% | — | $249.4K |
| $2.75−75% | 159ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이런류 게임에 흥미가 없다면 모를까 이 게임에 대해 알고 샀을 정도의 사람이라면 재미가 없을 수 없음. 처음엔 좀 지루할 수 있고 뭐지? 싶겠지만 진행하면 할수록 내 선택이 이 세계에 미치는 영향이 텍스트로 다가오는 그 짜릿함이 점점 커지면서 더 몰입하게 됨.
I am absolutly in love with this game, between the lore, the characters, and art, the variation in story. It has been the most interactive, thought prevoking, and engaging game I have played in years! I hope to see more games like this in the future!
A fun, simple, cute experience with a lot of heart and some beautiful writing to tie it all together. The worldbuilding is fun to dive into and the world feels both believable and interesting. An easy recommend for it's incredibly fair price. Even if the experience can occasionally be bogged down by (rare) bugs or unclear outcomes to decisions, Roadwarden mostly succeeds at rewarding curious players and providing good payoffs for the decisions you make.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.94−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有风格的文字游戏 不过英文还是太……难理解了,很多输入的地方都不知道要输入什么
It's such a good game! The demo shows you exactly what to expect so give it a go. It's addictive and I kept forgetting I was playing a text-based game, it's really immersive. There's plenty of opportunity for replaying it as well (especially for me, as I did terribly on my first play-through and barely solved any of the mysteries/problems).
Survey. Sonder. Survey.
I wish i didnt buy it at a discount, this is too good for the price i got it for. I remember being introduced to text based rpgs in my schools programming class when i was younger, i instantly fell in love. I love games with interesting lore and well thought out worlds, but in most games there are fun mecganics to distract you, in text based rpgs the entire game is about interacting with the world and its lore, its so much easier to appreciate it that way. I think Roadwarden does this wonderfully. The world feels natural and lived in, the lore is so interesting that a significant portion of my current playtime has been spent reading the glossary (lorebook), and it feels like you are exploring the world yourself, the narrator doesnt just preach everything, or tell you what to do, you learn by interacting. I love it
好玩,正统dnd,有好多描写深刻的女角色,好喜欢
simple but enjoyable
+1 有成就 没中文 守路者 你就是守路者 你是一名勇敢的异乡人,赌上性命,在这个残酷的奇幻世界带来改变。大多数人绝不愿独自穿越这片土地的蛮荒区域,而你甘愿直面艰险。你保护旅人,连通与世隔绝的村落,支援商人,击退来袭的野兽、强盗乃至亡灵。 踏上征程 一个实力雄厚的商人公会委托了你,派你前往一片神秘半岛的未知地域,试图进一步扩张公会势力。探索这片土地,尽可能收集情报,揭开此地深藏的秘密。这项任务危机重重,却也受人敬重。 备好装备 《守路者》是配图文字角色扮演游戏,采用等距像素画风,融合角色扮演游戏、视觉小说、冒险游戏与互动小说的各类机制,包含物品解谜、对话选项、角色能力成长、生命值、简易生存系统以及受游戏内时间限制的任务。 游戏特色 体验长达三十小时的主线剧情,直面充满敌意的奇幻世界里重重考验 自定义你的出身、能力、信念与性格 选择战士、法师或学者开局,塑造角色的处事态度 与数十位NPC展开深度对话,体验丰富支线任务 收集线索,探寻这个世界的真相
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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