
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
damn good fun, looking forward to the finished product. scratches the dayz and tarkov itch without any zombies or pvp content which is how i prefer it. in what other game can you trade snus for hand grenades?
It's a game that will test you in every aspect of gaming
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
для тех кто любит дэйзи без читеров
Incredible realistic shooter, with real consequences for even just one bullet. Intense survival mechanics, and hardcore save points(shelters scattered across the map). For this game being in early access I am excited to see what comes next and really hope at some point they decide to add online co-op for the roadmap, because you don't see many games like this having co-op.
so just found this game after seeing a YOUTUBE video on it and fell in love with it. Amazing for the price compared to all the other trash out there for so much more money. IF you like DAYZ and Tarkov you will love this game i am sure.
An amazing game so far, can't wait for the future of this one. If you love Fallout, Day-Z, Escape from Tarkov or even MW3 zombies, you'll love this one.
There are a lot of really important parts that come together to make a good fps game: Gunplay - Aiming, reloading, and firing in Road to Vostok aren't just fun, but fair. Having exhaustion while not just aiming but having your weapon at the high ready is not only realistic, but forces the player to treat their only line of defense as resource management. I would love to see this mechanic explored more in depth, but as it stands right now this is a very refreshing mechanic that, while simple, changes the whole game. Movement - You don't feel too slow, nor too fast. Movement itself in this game is a constant assessment of risk and reward: out in the open but unsure if you hear an enemy nearby? Flee and risk getting pot-shotted, or take it slow and lose more precious time and energy. Starving and need to search a house for food? Play it slow and you'll starve, rush in and get blasted from a camping bandit in the corner. The movement feels both fair and satisfying given the maps that we have. Enemies - For our current build, the NPCs feel difficult in terms of ambush. Gunfights don't feel as realistic when you engage or are being hunted, but by far one of the best features of this game is the jump you get from a bullet whizzing past your head from someone you didn't even know was there. Enemy AI still has a ways to go, but the gunfights are great in terms of incentivizing you to flee first, fight if you must. Loot/Grinding - Customization of bases is okay, and loot pools feel odd sometimes. However, the current odds of finding good weapons and ammo feels more common than it should. Killing an NPC really only grants a feeling of security, as the loot pulls on dead enemies is very lackluster. You might find a well worn weapon with a few rounds in the loaded mag, but otherwise nothing that's nearly worth the risk and resources it took to actually kill them. Food and water being the most abundant resources is great given the risk it takes for room clearing and serves as the primary incentive for taking the risk of going out to loot in the first place. Skill Ceiling - If you've played a realistic looter fps, this game should feel comfortable for you. The primary difference between this game and other titles in the genre is the loot itself feels way more valuable - each piece of loot taking up physical, visual space in your base grants more attachment to the things you collect and store while also giving a genuine sense of progression. As you risk going into Vostok, the only real change in terms of difficulty is the risk of perma-death, which keeps the game fresh as you grow tired of your old, worn out gear and need better supplies to survive long treks between the continent. Overall, Road to Vostok is a well thought out and designed game that is absolutely worth playing. I personally believe the game is underpriced for the progress that it's currently at, and with the promise of even more content in the future it truly feels like a diamond in the rough. I look forward to playing this game more in the future!
nf
Realy good
2 3 Seneden beri yapimcisini takip ediyodum cikar cikmaz aldim. Gayet guzel oyun optimizasyon vs konusunda ♥♥♥ basarili, tek kotu yani ai 300 metre oteden fark ediyor mk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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