
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game that reminds me a lot of tarkov and the older stalker games minus the mutants and radiation!
I would not recommend... game is fun for a few hours then gets pretty boring the game is to hard in general the AI can some how know your there from 200 metres away while your behind cover then you get one tapped and lose everything and there is no way of getting your body back because the world resets every time you load in some where also the maps are very tiny so there is not much to explore and unless you want to lose your save there is only about 3-4 areas you can explore without perma death...hope this helps.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is good. Definitely recommend playing on Ironman on winter. I find that really makes you slow down and play "tactical" and focus on your survival a lot more. Really enjoying this title and I'm looking forward to what will come next since this game is in early access.
Un jeu incroyable pour un petit prix et surtout pour si peut de devs derrière. 10/10
Easily the best "Tarkov clone" out there. Can't wait to see where it's development goes.
10/10 What else can I say? For One Dev to deliver a masterpiece like this. AAA has completely lost the plot to making a good game. Imagine if this one guy had 100 million to make this same game. I will sink a gratuitous portion of my life into this game and I will do it with all the pleasure centers of my brain firing. Cudo's and a bow to this amazing Dev. I really hope you continue to support and improve this work of art. Although I'm not sure how much better you can make it (outside of fixing the cat and how to make it live longer lol) I've been playing for less than week at the time of this review.
This is a good one. Well balanced difficulty, good base-building. Coming along nicely. I'm looking forward to further development.
Pros: Fun, intuitive, challenging, excellent atmosphere and addictive Cons: Early access issues (not really worth mentioning tbh, the dev is awesome. Let him cook), AI inconsistency, lack of stakes to enter permadeath zones. Really awesome game, very challenging but addicting loot and progression. Enemy AI is kind of inconsistent; I will be going through an area where 5-6 of them are just brainless cannon fodder and then one of them will dead-sprint while full-autoing you and take you down in less then a second even with the highest body armor and helmet rating. Kind of hard to not take it personally if you put a significant amount of time into the game but that's also the appeal. Admittedly, there is very little difference between the common weapons and the legendary weapons. I can use the starting common weapons with attachments and fair just as well using the rare/legendary weapons. The only real difference at the moment is damage output for certain weapon calibers and what attachments can be applied to a given weapon system. .308 takes on average two body shots to kill as opposed to 5.56/7.62 which is 3-4 body shots to kill. I would definitely like to see more of a variation in the future so that I can have better justification for entering permadeath zones to acquire legendary equipment. For a game currently lacking in much narrative and plot, it will definitely make you feel far more then most other games I've played. This game's claim to fame is definitely its grim atmosphere and unforgiving, perilous world giving a chilling ambience of solitude and fear of the unknown. It's very engaging on having to make tough decisions regarding whether to evacuate or continue risking danger in the hopes of collecting more supplies and resources. I would definitely recommend this game even in its current stage of early access. Albeit, after putting so many hours into it, I want to take a break until some more updates but I definitely fully intend step back into the world of this game in the coming months and years. Mostly because I just got killed in a permadeath zone after like 70 hours (2nd time) and I just don't have the heart to start all over again a 3rd time right now (F*****************). I'm very eager to see where the game development leads.
Needs more work, but is on a good path...
Fun and sort of relaxing game. Relaxing in the meaning that its a light mix of Tarkov and DayZ but more doable because of the non existing sweaty people who beam you down. Love the fact that its SP.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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