
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT: I changed my review to negative after discovering the dev locks dev diaries behind his patreon. I already paid for the game in early access and since then there's barely any news on how it going, or so I thought. But I have to pay more to see it? Not cool. You can tell that this game has a very good foundation, which is my main reason for not leaving a negative review but to be blunt in its current state it's not a very fun game and that's mostly due to the AI. In a few patches I'll probably pick this up again because I want this game to succeed. The enemies can see you from ridiculously far away, don't need to reload, and are accurate with even a pistol at extreme range. If you die you're left with nothing and no way to meaningfully defend yourself since you can't sneak up on the AI to use your knife. I guess that being said, you do get the authentic Tarkov experience without needing multiplayer.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really good. just needs more bosses, more missions and maps.
Нервишки потрепает эта имба) Залипательная игра для тех кто не любит спешить и имеет синдром "ПЛЮШКИНА" Надеюсь разработчик не остановится на одном месте и будет продолжать раскачивать игру,она того стоит!)
The game is a ptsd simulator, but its awesome. Love the way its going and the dev's commitment!
♥♥♥♥♥
To genialna gra dla "samotnych wilków". Po 150 godzinach przyszedł lekki kryzys w wersji z wczesnym dostępem i wtedy odkryłem mody. Jeśli gra będzie rozwijana to boje się że nigdy nie przestane w nią grać. Co roku po prostu inaczej. Jak dla mnie BOMBA AtOmOwA! Wszyscy ÓmŻeMy!! :)
Really good game, bonus points for how peak Antti is.
yes
적이 어디 있는지 안 보여요. 적은 총 소리 외에 아무런 소리를 내지 않아요. 제가 먼저 발견하고 쏠 수 있는 환경이 아닙니다. 그래요 이게 바로 실제 전장이라고 생각하고 해보려니까 1명 잡는데 총알을 다 써버립니다. 다음 녀석 잡는 데에 쓸 총알이 없습니다. 탄창이 없는 게 아니라 걍 총알이 없었어요 이게 전장이구나....... 템 다 잃고 다시 한 번 해보려고 하니까 템이 없어요. 내 장비를 다시 찾으러 가다가 또 죽습니다. 장비를 되찾을 수 있는지도 모르겠어요. 그럼 다시 새로 시작하는 게 나은데 차라리 영구적 죽음 상태에서 하는 거랑 별 차이가 없음 나는 현지인이 아니라 외지인인데 길도 모르겠고 기본적인 지도조차 안 줍니다. 하나하나 다 수동클릭으로 뭔가를 해줘야 합니다. 크로스헤어도 없어서 땅바닥에 떨어진 아이템, 또는 루팅하라고 있는 상자나 캐비넷, 쓰레기봉투, 우편함, 배전함 등등 상호작용을 제대로 못 하겠어요. 재미있게도 땅바닥에 총알 같은 게 떨어져 있을 수 있는데 그냥 지나쳐야 함 안 보이니까요 정말 진입장벽이 어마어마하게 높습니다. 불편한 게 너무너무 많습니다. 일말의 편의성은 기대할 수가 없습니다. 가야 할 길이 너무 멉니다. 탈출 게임들이 대체적으로 진입장벽이 매우 높은데, 이 게임은 멀티가 아니라 싱글 게임이므로 긴장하지 않고 시작한다는 점을 감안하면 체감 진입장벽이 더욱 더 높습니다. 다행인 점은 좀비라던가 블러드서커 등등 크리처는 물론 야생동물마저 없습니다. 오로지 사람과만 부딪힙니다. 참 다행이죠
The developer seems very passionate and the game is very good so far, he has already followed up on promises from the launch.
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