
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Never had so much fun hoarding Juice boxes in a dirty Finnish cabin. You can also get some Cardio in the woods while getting shot at by angry locals, as an added bonus. Highly Recommended.
If you want something different, challenging, fun, yet makes you want to rage quit and install a ton of mods to make the battlefield more even then this is the game for you! I played the demo and knew hell awaited me but never imagined it would be so intense! You go out, loot, horde items, die.......then rinse and repeat. All in the starting area. AI Bots have the aim of the hubble telescope, sniping you from behind trees which are behind rocks, that are behind buildings. Great fun. However, when you are on a roll you are on a roll. Just remember to go slow, panic, and then run away. Do I like this game. Heck no. I love it. Even though it frustrates the last bit of sanity from my mind and makes me feel as useful at tits on an ant, I continue to play. Keep in mind that one developer is working on this and is doing great. He listens, comments back on discord, and more. Will I keep playing? For now, yes. But I would love to see an update to tone down the AI aim bot BS so it is more fair. Even with a headset on, it can be difficult to hear the AI Bots to know where they are. This game has quickly become my go to game for single player and to "relax" in my own hell. Graphically it is amazing. Weapons models are great, items look really good, and it can be nice in between dying to just admire what the developer has done. Moon lit nights are awesome and the thunderstorms are spot on. The is a great looking road map of where he wants to go with this game and I am looking forward to many great updates to come. Show your support as a one man army has developed a true single player game which keeps you on the edge of your seat and begging for mercy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant Games, it's a bit hard, but if you love games which really force you to struggle and to think how you play, this is one for you!
This is a great game and i wholly endorse it. It scratches the looter shooter itch while forcing the player into high stakes gunfights that get the blood pumping. Scavenging for food, ammo, supplies and guns is great fun and make for a fantastic gameplay loop akin to gambling. I found myself filling my inventory, running home, dumping it all off and running out again. I think I spent 10-15 hours in the starting village before I felt confident enough to even attempt the next map over. Bartering with traders and completing tasks for them is a worthwhile attempt to pad out playtime and give the player some more content in early access. Im at 70 hours in and still havent completed some of the harder tasks yet, but i will say the RNG needs a little work because re-rolling dozens of times just to find an oil filter is miserable. Lets not even mention the special keys you can find to open high value loot areas, i've literally only found one, ever. The special events for each zone could use some reworking on appearance chance as well because at 70 hours in i've seen the punisher twice, a helicopter crash once, two btr patrols and only 3 supply drops. I dont want to find something every time i go out but after id say 200-300 raids this is frustrating to say the least. I do feel the game has conflicting design philosophies that need addressing. Permadeath is not only a feature but one the developer is keen on keeping and making a leading design choice going forward. This inherently is not a problem, I dont mind losing all my loot on death, while frustrating it does add a special spice to every raid knowing I might lose my favorite kitted out loadout to some scumbag bandit. However, there are zones in the game that are permadeath hard stop, as in deletes your save file. All the guns you collected gone, the meticulously designed and decorated shelters you spent hours obtaining and curating gone, the task progress for vendors gone. If you want players to meaningfully interact with the long term mechanics of the game there needs to be at very least a toggle for the extreme punishment of total save file deletion. I'm not ashamed to admit that I backup my save file because if I lose the hours of time i spent making the attic, bunker, or even the cabin feel cozy and look pretty I will just stop playing. All in all, if you're into Tarkov, Project Zomboid or similar games buy it. I go by the metric of one dollar one hour (Funhaus fans know what I'm talking about) by this metric ive gotten 3x times the value of the sale tag. See yall in Vostok.
This was my first time playing this type of game and took some getting use to how it works. Especially the AI and their expert shooting, which is suppose to be changed in the near future. Got me hooked on how the game looks and how great the weapons function and work smoothly, as well as the character and using objects in the game. I would suggest anyone starting the game to stay in the village area for sometime and learn your way around and especially how the AI maneuver around. At first the AI seems overwhelming and you may get killed a lot. But, in time you will learn how they move and it is not that hard to hunt them and kill them. In the same way you will seem to struggle to get supplies and food. But, if you keep going back to the houses you will soon find all the items and weapons you need to be successful and as well you can trade extra items with the trader to get what you need. So, spending time in the village will pay off by giving you experience and finding items you will need, preparing you to advance into the next areas. Like any early release game there are issues and seems the Dev and his contractors have plans to change situations in the future. Pricing is different depending on where you live, for me was just a little over $10 and I have already gotten my money's worth. Learning has been frustrating at times when I first started, but that time is basically over and most of the times I suffer, or get killed, is because I become a little over confident and don't stay as aware as I should. Great game and looking forward to new improvements.
Je me pensais pas masochiste, ça c'était avant.
Средненький мод для первого Сталкера. Не совсем понял прикол что вообще произошло по лору. Ожидал что "Дорога на Восток" куда-то да приведет (к условному Монолиту хотя бы) но Восток разочаровал. Там буквально пусто: 2 локации на каждой из которых (не поверите) 1-2 солдата противника(!) Я ожидал хоть что-то вроде штурма Саркофага но получил бродилку с графоном уровня Unity. Да возможно задумка была другой но тогда надо было объяснить это игроку. Я может быть не против ходить в рейды в Восток и обустраивать убежище но тогда назовите игру "Восток". Всё таки "дорога" как будто вводит в заблуждение что тут есть линия сюжета (Это как "Побег и Таркова" без побега. Но там хотя бы интересное ПВП было) Посмешили враги. В игре надо бояться не врагов с автоматами а врагов с Пистолетом Макарова. Эти черти перебафаны так что отстреливают тебе колени со 100 метров и очень любят стрелять очередями. Ну и конечно враги очень тупые в поведении (уровень инди-хорроров на Unity) и просто шизофреники которые разговаривают и задают вопросы даже если вокруг них нет никого. Координации врагов друг с другом конечно нет. Короче не совсем понятно зачем нужна эта игра если Тень Чернобыля лучше по всем параметрам. (Претензий не было бы будь это демо а не игра за фулпрайс. Буду надеяться что всё это поправят в будущем) PS: самая лучшая локация - это Минное поле. Вот там хотя бы немного весело. Остальное сыровато
Finnen Har Gjort ett Bra Jobb!
good FPS game best i played in a bit!!!!!!!!
Road to Vostok is a fantastic game with a really great atmosphere. The visuals, details, and overall optimization are very impressive. Please keep the game well optimized for medium and weaker systems, because that makes it much more accessible to many players. I also hope you add more content over time, such as new bosses, factions, enemies, locations, and gameplay events. This game has a lot of potential, and I truly hope it becomes a successful project. One more thing I noticed: the game has both DirectX and Vulkan launch options. On my GTX 1650 Super, DirectX uses almost 100% of the GPU, while Vulkan stays around 30%. I’m not sure if this is intended, but maybe the DirectX version needs some optimization.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $78.8K | 278 | 87% | $9.99 | |
| $3.5K | 13 | 8% | $13.99 | |
| $1.3K | 5 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.2K | 62% | $39.99 | |
| $4.1M | 3.5K | 43% | $29.99 |