
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really surprised by all the positive reviews. i wont say this game doesn't have potential but in its current state it isn't good at all the big thing that everyone is mention is the enemy AI, it just isn't fun, they'll see you from like a mile away through everything, they don't seem to ever have to reload. literally no point stealthing at all, they'll see/hear you from across the map, opten times you'll be taking fire and have no idea where its coming from cause theyre so far away you cant even see them. do not like how the world, or at least the enmies and loot resets everytime i go in my cabin, i dont know how it could be better but i just dont like how it is. don't like how all the stuff you had on you is just gone when you die, no body or back pack where you died to get it. i guess it's realistic that the enemy would take your ♥♥♥♥, but eh, for a video game it is just unecessarily frustrating. makes it hard to even move to far from your starting cabin because you constantly just running back to store whatever small amount of loot you find in that closest yellow house havent even come close to the end game perma death stuff, i havent even traveled more than like 100 yards from the starting cabin....seeing as how hard it is from the get go i cant imagee being happy about the perma death, spend all this time gathering ♥♥♥♥, cant even imagine how much time it takes becaue i havent even come close to gathering a good set up, i die often and and am just strugglign to find more guns ammo and food to stay above water, so cant even imagine how much time it takes to gather up a good load out to be able to travel far in the world and then be killed and save file is gone, so i just cant see how that is good. again, game is kinda addicting i do want to play it, but i hate it while i play it, has potential, but very rough and bad right now.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
needs work. the ai doesnt even move or talk until they have already shot you. if u are looting buildings u will walk in a random rooma dn just instant blasted in the face. played 30 minutes and i only saw 1 ai before he saw me. and i wasnt able to even fight the ai, they just instant headshot you full health dead with no sound. idk
1 single dev making a single player Tarkov style game... And quite amazingly, its super good, immersive AF , intense & stressful with lots of free massive updates coming soon. Support this mad lad if intrigued by the game !
It’s Tits
Solid concept but get rid of Minefield in its entirety
纯垃圾,准备享受刚出新手村家门手无寸铁就被两三个AI起莫辛纳甘追着杀的感觉吧
Like Tarkov but for people who actually get laid
So far 2 hours in and i am enjoying it. Its a bit unforgiving on new players. I also feel the loot needs to be better. However, first time playing and excited to explore more. Will Def post again after i reach Vostok ;D
O jogo é bom mas tenho que falar, a versão demo é melhor que a original! kkkkkk mais justo e você consegue trocar bala, testa você mesmo se eu tiver errado!
不便さを楽しむゲームなんだろうけどもさすがに操作感まで不便さを感じるのは正直微妙。 プレイ続行して思った事色々。 銃のカスタム自由度はかなり低い、某市脱出をイメージするとかなり肩透かしかも。 弾薬に種類がない、これも上と似たようなものかも、脱出シューター系では逆に珍しいまである。 回復系が全部使い切り、上級回復系はまず手に入らない、序盤から7ミリとかに撃たれるのに軽度出血以外の治療方法がかなり高難易度、序盤中盤で起きた場合ほぼ助からない。 足音と上下の動きに差がある違和感など。 まだアーリーアクセスなので、というのがあるとは思うのだけどかなりチープに感じる。 値段が値段だからだろうか? 某市脱出やブレイクなアウトとかのPvE版が欲しいんだみたいなイメージで買うべきではないと思いました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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