
Roach Royale is a cooperative first-person horror shooter for 2 to 44 players, featuring asymmetrical gameplay that fuses horror, strategy, and battle royale elements. Band together to survive - or embrace the terror and become the nightmare that others must escape.
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About
There’s a rumor about a project buried deep inside some forgotten server - something that was never meant to be released. And once you open it… there’s no way out.
It’s not really a game. It’s a never-ending nightmare coded for people whose minds are already stuck inside the machine.
Welcome to Roach Royale - a brutal online horror experience where 44 players fight like hell for the slim chance to escape the loop.
Survival Features:
Path Through Purgatory: Your only goal is to reach the end of the map. Standing between you and freedom are heavy reinforced doors, brutal grinding traps, and creatures that used to be your friends. They don’t show mercy.
Become Your Own Nightmare: When you die, you don’t just disconnect. You come back as one of the monsters.
Cooperate or Betray: You can help your team push through the traps… or betray them. Your choice.
Quantum Imprisonment: Every player is just another sinner trapped in the code. You all get one shot at getting out - if you can actually cross that finish line alive.
The game starts now. Watch your back… and remember to breathe while you still can.
Welcome to Roach Royale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
went a full game as what I think was a survivor running 600 feet to the end of the game played as a bunch of monsters and killed the only other player on this game The game can only be set to 680x480, you can't window it, and no one is playing it buy this game it's kinda funny
coop won't start - refunded :(
Roach Royale has a decent structure to it, and what I played was pretty good , but sadly nobody is playing on a weekend during spring break. I was the only one in the game, but tested the course, and made it to the end at least 🔥 If we could get mobs to defend against while playing solo it would help add some life while racing to the end
Roach Royale is a multiplayer horror experience that blends survival gameplay, social paranoia, and battle royale mechanics into something far stranger and more chaotic than its title initially suggests. Developed and published by MOLOT, the game throws players into dark and hostile environments where survival depends just as much on human behavior as combat skills. Rather than focusing purely on shooting or fast reflexes, the game creates tension through mistrust, unpredictable encounters, and the constant threat of transformation after death. The result is a horror-focused multiplayer game that feels messy and experimental at times, but also genuinely unique when its systems begin working together. The atmosphere is easily one of the strongest elements of the experience. Roach Royale creates a grim and oppressive world filled with industrial ruins, narrow corridors, flickering lights, and disturbing creatures stalking the environment. Matches constantly feel uncomfortable because danger can appear from almost anywhere. The game uses darkness and environmental sound effectively to keep players tense even during quieter moments. Metallic echoes, distant screams, heavy footsteps, and sudden noises all contribute to a feeling that something terrible is always nearby. Instead of relying entirely on jump scares, the game builds fear through uncertainty and psychological pressure. One of the game’s most creative mechanics is what happens after players die. Elimination does not simply remove someone from the match. Instead, fallen players return as monsters capable of hunting the remaining survivors. This completely changes the flow of each round because allies can suddenly become deadly enemies within moments. The shifting balance between survivors and creatures creates unpredictable situations where matches constantly evolve. Players who were helping each other earlier may end up chasing one another through dark hallways later, adding a strong layer of paranoia to the overall experience. The multiplayer structure also adds to the tension. Large groups of players are thrown together in dangerous environments where cooperation is important, but trust is never guaranteed. Some objectives encourage teamwork and coordination, while other situations tempt players to betray each other for survival. This mixture of cooperation and deception creates memorable moments because every interaction carries uncertainty. Even when no monsters are nearby, the possibility of betrayal from another player keeps the atmosphere stressful. Gameplay revolves around surviving hostile environments, escaping creatures, and navigating dangerous maps while managing limited resources and equipment. Exploration can become surprisingly intense because players are constantly listening for threats while trying to determine whether nearby individuals are trustworthy. The horror design works particularly well during longer matches where the number of surviving humans slowly decreases and the monster population grows stronger. As the pressure increases, the game becomes increasingly chaotic and unpredictable. Visually, Roach Royale embraces a gritty horror style focused more on atmosphere than technical realism. The environments are dark, dirty, and claustrophobic, helping reinforce the game’s oppressive tone. Creature designs are unsettling enough to remain memorable, especially during frantic chase sequences. Lighting effects also play an important role because limited visibility constantly keeps players nervous about what may be waiting around the next corner. Although the graphics themselves are not especially advanced, the artistic direction succeeds at creating an uncomfortable and threatening world. Sound design deserves praise because it is essential to the overall tension. Audio cues often become the primary way players detect approaching danger. Hearing distant movement or strange noises immediately changes player behavior, forcing caution even when enemies are not visible. The ambient soundscape constantly reinforces the feeling of isolation and vulnerability. Combined with the dark visuals, the audio design helps create moments of genuine suspense during multiplayer sessions. Unfortunately, the game also suffers from several noticeable flaws. The biggest issue is its lack of polish. Controls can feel clunky during high-pressure situations, movement animations occasionally appear stiff, and combat lacks the smoothness expected from stronger multiplayer shooters. Gunplay is functional but not especially satisfying, and some weapons feel poorly balanced. Encounters sometimes become frustrating because hit detection and combat responsiveness are inconsistent during chaotic fights. Technical problems also impact the experience. Server instability, matchmaking issues, synchronization problems, and occasional bugs can interrupt matches and reduce immersion. Because the game depends heavily on online interaction and large multiplayer sessions, technical issues become more noticeable than they would in a single-player game. Performance can vary depending on player count, and some matches feel far smoother than others. Another challenge is the game’s learning curve. Roach Royale introduces many mechanics simultaneously, including survival systems, monster transformations, cooperative objectives, and betrayal elements. New players may initially feel overwhelmed because the game does not always explain its systems clearly. Matches can quickly descend into chaos, which may either create excitement or confusion depending on the player’s tolerance for unpredictable gameplay. Despite its rough edges, Roach Royale stands out because of its originality. The game refuses to follow a safe multiplayer formula and instead embraces experimental horror mechanics built around paranoia and evolving player roles. The transformation system alone gives matches a unique dynamic that few multiplayer horror games attempt. Even when the gameplay becomes messy, there is still something compelling about the constant uncertainty and psychological tension the game creates. Roach Royale is ultimately an ambitious multiplayer horror title that succeeds through atmosphere, unpredictability, and creative gameplay ideas rather than technical polish. Its combination of survival horror, social deception, and asymmetrical monster mechanics creates tense and memorable matches that can feel genuinely stressful in the best way possible. Although technical issues, uneven combat, and balancing problems prevent it from reaching a higher level of quality, the game still offers a distinctive horror experience for players looking for something more experimental than traditional multiplayer shooters. Rating: 6/10
Despite starting in the holy resolution, this game is a disgrace to god.....That might be a little harsh, but the lack of polish is apparent from frame 1. The menus do not flow well, they don't make sense, they lie to you, they do not allow you to create lobbies with your friends, and by default you cannot see 1/3rd of the screen. Once you are playing the game, the game has no menu for you to quit. You might get to run around, pick up the guns and shoot which admittedly seems to work fairly well. Still, the game locks you in and forces you to either alt + f4 or end task. The game offers no direction initially into what the objective of the game is, what you should be doing or how any of the systems in the game work. That is just a small list of bugs that I discovered in the ~15 minutes of play I had. While I don't know anything about the development process of this game, if it came out of early access in this state, it is rough. It clearly needs more time in the oven, it needs to be more coherent and to tie all of its pieces together. It boasts as being 2-44 player coop/battle royale but you might end up with 44 people having completely different experiences just getting to the main menu, let alone making it into a lobby.....and subsequently the problems in the game itself. I genuinely advise anyone who is thinking of picking this game up to wait for a major update to re-evaluate.
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