
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd consider myself a casual player that is verygood at games. I can easily understand controls and such, and for reference in Smash my main are characters like Olimar and Robin, complex like characters. However, I do not enjoy playing online ranked and such things. While I could, I often find them too stressful. When I heard about rivals of aether ii, I've been eager to try it. I liked the aesthetics and the characters of the world, and after I finally got the game I was happy about the smoothness of the gameplay, the control compatibility and other features. It is a quality game, that is for sure. However, as a more casual player, I can see how this game is not very casual friendly. I know there is a casual patch coming up today of all days, but I feel it won't fix the big issue I have with the game: the character design philosophy. In short, I feel that most of the roster is too complex and not intuitive enough. From all the roster, the 3 that are intuitive and easy to use are Clairen, Zetterburn and Kragg. All other characters suffer from a degree of this, specially the lack of intuitiveness. In my opinion, the only tutorials that you need in the game should be for the game itself, not for the characters. If your game asks your players to see tutorials to play the characters, then that is a problem. I'll use Galvan as an example: This is a robotic dinosaur. I expect it to be heavy, slow and hit hard. I expect it to use saw blades and drills in its moves. So then why is it creating platforms randomly after a special b? Why the drills that stay in place don't hurt the enemy all the time? Why does the projectile act sometimes like a boomerang and others doesn't? There are too many mechanics in there. The kit doesn't flow enough on its own, or you have to think and plan ahead way before doing something. I can come up with many little things like this for the rest of the characters, and no matter how many new modes can be added, the characters will always be there. It really sucks because I do see myself enjoying this game, and I have. But seeing that the new characters is a Hero-like one, in an update that is supposed to be for fun, it doesn't give me confidence. That being said, I do hope to be wrong. I want to return to the game because I had fun playing a character, not for some exp bonus. As for some other minor issues: -It would be nice to have the option to jump while having the stick up, as well as being able to use the charge attack by holding the jab button longer -There should be some gallery, library or collection to learn more about the world and characters -It needs more single player content or collectibles for sure I really hope the game can become more casual friendly, but at the moment it isn't and I I cannot recommend it like this. I might try it here and then when new content comes, and I hope to be able to update my review.
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goated! Best platform fighter of all time, and the future is looking bright for it! That said, the fact that it's targeting a niche can leave new players scratching their heads as to how to get started. If this is you, I'd highly recommend going to the Dragdown wiki (the official wiki for Rivals of Aether 2), and reading their "Getting Started" guide. It'll give you some super helpful information on how you can interact with the community to improve your experience. As long as you treat this like a social game and remember that there is a community of peers out there who can help guide you forward and who you can socialize with, you'll have a great time!
this game is fine if you like the mechanics of melee there's alot of sweats but hopefully with the new update there will be alot more of casual players
Never played the original, but this is the closest to "Smash greatness" I've seen in a platform fighter. The transition is smooth and the online is infinitely better. A great place for fans who are between Melee and Ultimate.
I've gone back and forth on whether to recommend this game or not a lot, and had neutral reviews been a thing I'd definitely have gone for that, because it is a well crafted game. It looks pretty, plays smoothly and so on. But it is a game for a very particular audience, and while adjacent, I am not part of that audience. I love Smash bros and other platform fighters, including Rivals of Aether 1, but RoA2 just has too many mechanics that are fully intentional and aimed at a particular crowd, that are frustrating to anyone outside of it. There's a lot of moves that are unsafe on hit, augmented by the newly added "floor hugging" mechanic. I think this is meant to promote the new grab mechanic but mostly feels like an unnecessary limiter on what moves you can use in neutral. Many moves have a low knockback angle, leading to a very high incidence of tech chasing. Definitely a thing that sounds good on the surface, but RoA2 takes it far enough that it becomes annoying. Most of the cast have insanely good recoveries so offstage situations are limiting and a definite disadvantage but ultimately not much more deadly than being on stage. I've had recurring issues with the game getting locked on the game results screen, reacting to no inputs and forcing an alt+f4. I also had some issues with stuttering which seemed to be caused an old USB I had connected to my computer, which isn't RoA2's fault, but it is weird that it's the only game I've played where that caused an issue. For those who aren't put off by this, or even think it sounds interesting, this is a gorgeous and seemingly well-balanced game with some really interesting character designs.
its horrible the only grappler in the game makes no since u cant throw the chair or nun without a big ass wind up
Good platformer
Genuinely the best plat fighter I've ever seen. All the skill expression from melee, with the fun and the funny shenanigans from each individual character in the cast. Each character has a well defined moveset making each of them unique in their own way, despite the small cast compared to say ssbu there is most certainly a character for every playstyle. Yeah there are cosmetics to buy but when is there not? And they are genuinely at bear minimum A tier skins, And unlike smash you get FREE CHARACTERS you will never have to buy dlc to get the newest fighter that you think you will like. Not only but each character has their own level unlocking rewards based on said level ranging from pallettes to full on skins. With that and the seasonal events there is plenty of opportunities to get the skins you want most. ---this was fact checked by real Rockwall enthusiasts
not ♥♥♥♥.
I played Melee on the gamecube, watched the smash doc and picked up Project M with my friends. It created an inseparable bond to the platform fighter genre. This game has been the closest of them all to tap to that same fluid style. I believe in the dev team and the publishers and I wish i could convince other folks to give this a try. Disregard the sweats and the haters too deadsest on the mechanics. When you start schmooving it hits just like the old smash titles did
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