
High speed kinetic action. Danger is the best offense!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game makes me angry, but I can't seem to put it down. The joy of beating the first boss reminded me of the nostalgic feeling playing shmup game back then. The autofire is a nice touch. The graphic is just beautiful. I also really enjoy the sense of puzzle-platform game within this shmup. Not sure how many levels are in the game, but I may add more stuff on my review once I finish the game. Overall, it's a pretty simple, yet challenging, and fun game.
there's ship movement inertia and really strong flashing lights. if you're ok with that, the rest is pretty sick. plays great, really makes you think about how to use your tools, the style speaks for itself. story is light, but has its fun mysteries and I like the characters.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great shooter, with loads of personality and charm. Boss design is good, but have mechanics you can't be ready for on the first try.
I am surprised this game isn't talked about more. It has a very unique gimmick for a shmup paying tribute to arcade games of the 90's, and having to be close to enemy fire to deal more damage or even dodge deadly attacks! I greatly recommend this if you are looking to fill your day with a quick game.
The system is pretty risky ngl
TR: Risk almayın, Risk System (RS) alın! Indie horizontal shmuplar arasında (nesli koruma altına alınması gereken bir tür, vertical shmuplar kadar sürüsüne bereket değiller) gerek görselliği, gerekse farklı oynanışı sayesinde öne çıkan (veya çıkması gereken desem daha doğru olur... sadece 33 tane inceleme bu güzellik için tek kelime ile haksızlık) RS gerçekten 'feel good' tarzı ile adeta taze bir soluk! Shkigami no Shiro'ya benzer anlık olarak atışlarınızı güçlendiren graze sistemini oynanışa çok iyi bir şekilde entegre eden RS, sistemin sağladığı can tazeleme ve kısa süreli bir dokunulmazlık sağlayan bariyer atışı haricinde cömert check point sistemi ile de türün ustası olmayan için oyuncular (bkz. ben) için gayet başa çıkılabilir bir deneyim sunsa da, 1CC başarımı ve oyun bitince açılan caravan modu ile shmup üstatları için de dişe dokunur bir rekabet sunuyor. Türün (özellikle horizontal) sevenleri için son yıllarda çıkmış en iyi oyunlardan biri niteliğindeki RS'i mutlaka oynayın! EN: Don't take risks, take Risk System (RS)! Among indie horizontal shmups (a genre that needs to be preserved, unlike vertical shmups which are quite abundant), RS stands out (or should stand out... only 33 reviews for this beauty are simply unfair) thanks to its visuals and unique gameplay. It's a truly breath of fresh air with its 'feel-good' style! RS integrates a graze system, similar to Shkigami no Shiro, which instantly enhances your shots. Besides the health regeneration and temporary immunity provided by the barrier shot, the generous checkpoint system makes it quite manageable for players who aren't masters of the genre (like me). However, the 1CC achievement and the caravan mode unlocked after the game ends offer a substantial competitive edge for shmup masters. For fans of the genre (especially horizontal), RS is one of the best games released in recent years – you absolutely must play it!
Great designs, great art, great animation, interesting story, your offensive power is built around a graze mechanic. Would love to see Keep in mind that dodging up and down are separate buttons, and their inertia can be counter-acted by your regular movement in the opposite direction. Even when you're aware of this though it can take conscious inputs to consistently hit up+dodge up and down+dodge down, or not hit a direction and dodge if you want to graze a supercharged enemy shot.
This looks like a normal shmup, but has very unique gameplay. You need to master all of the abilities in order to progress. I'm a bit annoyed that the last stage/good ending seems to be locked behind a skill level that I don't think I'll ever achieve. Edit: Nevermind, I just needed to spend more time with the game and the good ending feels fully in reach.
jogo muito bem feito! ensina a jogar shmup melhor do que todo outro shmup que peguei pra jogar até agora, ele quer que você aprenda direitinho a hitbox da sua nave e arrisque tudo raspando perto das balas pra te recompensar com muito dano, screen clear e invencibilidade. game design muito amarradinho, estou adorando
Весьма интересный представитель жанра **Shoot Em Up**. Своеобразный **Dark Souls** (который прошёл во всех частях несколько раз). Прошёл со средним скилом за 3 стрима на ранг B, плейлист оставлю тут :[url=https://www.youtube.com/watch?v=JaZ8_OvP33k&list=PLoU2Dh5wo-I4F_50H_Ivt6aGHkwODdsbO] Faust ArtGame [/url] Плюсы: -геймплей -графика -сюжет -музыка минусы: -почините наконец управление на контроллере! На аркадном контроллере вообще боль. Задержка в полсекунды или больше на стике и на D-pad(X-Box One S Controller). Я должен переучиваться ради игры исполнять на клавиатуре пируэты,что бы играть без задержки? P.S. : Ждём продолжения (:
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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