
The Valkirias are here. Fast paced action Shoot 'em up with beautifully rendered 3D graphics. Select between four characters with different abilities and follow their story. Upgrade and unlock fighters, battle bosses and play amazing special stages, solo or with a friend.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Spanish - Latin America, Italian, Portuguese - Brazil, German, Russian*languages with full audio support
Reviews
Satisfying shoot-'em-up action with tight controls, but underwhelming upgrade options and story that’s the same for all characters. For fans of the classic shoot-'em-up experience, this game delivers both a classic arcade mode and a more narrative-driven story mode. If you're itching to dive straight into the action, arcade mode is your best bet. Here, you’ll blaze through stage after stage, dodging a storm of bullets and blowing up anything in your path, with no distractions. You can also opt for the "training" feature, which lets you tackle any stage. But if you crave a bit more purpose behind your mayhem, the story mode offers a light narrative to accompany the explosive action. The plot follows four female pilots, each hailing from different nations but united in a common cause: taking down the ruthless mercenary group known as the Skulls. While the story treads familiar ground—good versus evil—it's presented with voiced dialogue, anime-style character portraits, and occasional cutscenes. These short cutscenes appear mostly when significant events unfold, but don’t expect deep storytelling. Thankfully, they can be skipped if you’re more interested in getting back to the action. Story remains identical regardless of whom you select. The same goes for the nine available aircraft, though not all are accessible from the start. You'll need to unlock some by completing playthroughs with different characters. Unfortunately, these unlockable planes don’t always feel rewarding, as they often perform worse than those available at the outset. While each plane varies in health, ammo, and speed, the actual shooting mechanics remain largely unchanged, limiting the sense of diversity. The control scheme is intuitive and easy to grasp. Your primary fire mode comes with two variations: a concentrated shot for pinpoint accuracy and a spread shot for wider coverage. Beyond that, you have a secondary weapon, a game-changing special attack, and a shield mechanic that introduces a tactical element to combat. The shield not only blocks enemy fire but also recharges your special attack, allowing you to store up to four charges. However, the shield only works against a colored type of enemy bullets. Each pilot boasts a unique special attack, but aside from the French pilot’s ability to slow down time—a genuinely useful ability—the others feel underwhelming. So, the American pilot’s ability calls in two large planes that block bullets but barely deal damage, the Japan pilot spawns three ray guns in front of you, and the German pilot creates an electricity ball around the plane. Secondary weapons, while limited in use, recharge quickly, ensuring they remain a viable option in combat. However, they must be purchased first using upgrade points, which are earned after each stage. Unfortunately, the upgrade system feels shallow due to the limited selection of upgrades. Worse, by the halfway point of the game, you can afford every available upgrade, removing any sense of meaningful progression. The only plane upgrade—adding extra hits before destruction (max of five)—feels basic, and the three available support weapons (bombs, homing missiles, and a wingman) don’t add much variety. Stages are relatively short and straightforward, without any collectibles or power-ups, keeping the focus entirely on dodging enemy fire and racking up points. The environments are visually appealing, and while the structure is largely traditional, there are a few welcome surprises—such as an “open” mission where you must hunt down bombers. There are eight stages in total, with auto-save after each completed level. Enemy variety, however, is somewhat lacking. You’ll mostly be facing a mix of small and large planes, helicopters, turrets, and tanks, with only a few surprises thrown in. Difficulty increases mostly by ramping up the number of enemy bullets, with homing missiles posing the biggest threat. While healing isn’t an option, you do have multiple lives per stage. Importantly, dying doesn’t weaken your firepower, so you won’t find yourself in an unwinnable situation. However, death does erase all accumulated special power charges, which can be a real setback—especially during boss fights. Boss fights, as expected, arrive at the end of each stage and follow familiar archetypes: a flying fortress, a massive tank, a battleship, and so on. While not groundbreaking in design, they offer a satisfying challenge, requiring you to destroy multiple components to progress through different phases of the fight. Their difficulty is just right. To shake things up, the game occasionally introduces mini-games within missions. One standout moment has you protecting a battleship, while another places you inside a cockpit for a first-person dogfight sequence. These moments are short, and they only show up in story mode. While racking up a high score is always a thrill, your end-of-stage grade is based on two medal systems: skill (determined by how many hits you take) and rank (based on how many enemies you eliminate). Both medals have three tiers, providing a small incentive for perfectionists, but ultimately, the grading system is just a bonus for those who care about it.
beautiful graphic, excellent gameplay
The game feels half baked. The theme is supposed to be post WW2, but you will face helicopter, rocket launcher with targeting missiles and lasers. It has 2 player co op, but if you play solo you still see the interface for the 2nd player. You dont have an indicator of how many respawns you have during the mission. The balancing is definitely off, I picked a high health, above average damage, low speed plane and it takes me forever to destroy land targets, the screen is then flooded with enemies and nowhere to dodge. Some air enemies seem too tanky as well. I was playing on regular. There are supposedly upgrades, but when I went to my chosen character she was already max upgraded. And the other upgrades are just a couple of alternative weapon upgrades. Not even good ones. The shield system is weird and seems out of place for this game. The balancing for it isnt always good either. There are a couple of alternative game angles/modes during the campaign, they dont seem that well developed and that time would have been better spent balancing. The soundtrack is pretty nice, though. Now, it could be Im bad at bullet hells and if I pick a different plane, lower the difficulty and quit complaining it might turn out alright. However, I think Ive played enough games to be able to notice when Im being bad or when something isnt quite right. Its not terrible, but it doesnt feel good at all. 4.5/10
If you are a fan of shoot-em ups that feature alternate histories and aircraft inspired by their historical counterparts, the Rising Sun is absolutely recommended. The game is tough, fair, and the art is a great touch. I feel the niche this game fills in the genre is underrepresented and this one is definitely worth a try. The translation has some minor errors, but the narrative still comes through just fine, so far. I recommend the game!!
This is a game that at first glance seems focus-grouped for me: we have a shmup with WW2 era planes, bosses that are technologically advanced far beyond this era for inexplicable reasons, and cute anime girls who speak Japanese as they protect the US fleet during...the Battle of Pearl Harbor. So we have just the right level of absurdity, and then that gets combined with great graphics, great sound (both in terms of soundtrack and satisfying FX), really smooth controls and shooting action (everything moves at the right speed, right amount of bullets on screen, enemies die after the right amount of damage). And the stages are cool too, providing nice backgrounds to fly over with the occasional cinematic rail-shooter segment thrown in. So how do we get from there, to a game that's just alright? Well, a lack of in-stage power-ups leaves the action feeling pretty dry. You're stuck with the ship shooting the exact same way at the end of the stage as it did at the start. You could counter and say "Well, that wasn't the game they wanted to make." Fair enough, but the other games following that format (like say... Sky Force), give you an upgrade shop and money to collect during the levels. Here, the "upgrade" shop is perhaps the most inconsequential one I've ever seen in a shmup. You can level your ship to take a few more hits, and choose between three different support weapons. And that's literally...it. My game glitched when I loaded a save and it automatically leveled my plane to max hits, so I've seen everything the shop has to offer, which is very little. It's a real shame, because they did about 85% of the work to make a 9/10 shmup. but then botched the remaining part so the whole thing feels a bit boring. They even went above and beyond the norm in a lot of ways, and it's clear they are about the game a lot. I think the deficiencies might come down to hubris. Bullets come in two colors, one of which can be absorbed by your shield, which charges your special. The devs probably thought this system was enough to carry the game, but it wasn't. These are not the Ikaruga-quality levels and shot patterns that would be needed to sustain a shmup with a ship of static power level. The realistic ceiling for this game was to be a WW2-era Sky Force with improved graphics, sound, etc, or a game in the style of Strikers 1945 with more modern graphics. But by not having a worthwhile shop or in-level powerups, it skews off into a different subgenre of shmup that they didn't quite stick. It's still pretty good, but they just missed on it being much better.
可不可以用 wsad 键位操作方向?
Muy buenos los graficos y la musica. Los niveles son entretenidos y variados, con enemigos de fase muy distintivos y submisiones inesperadas y divertidas. Es un juego muy amigable para inciados en este genero como es mi caso.
excellent jeux .graphisme jouabilité et music métal qui envoie .pour les fans de shoot em up style striker 1945 plus .bref 18/20 .
I really enjoyed the game! You can tell the developers put love into this project The gameplay is very fun and each level presents something new, which prevents the game from becoming repetitive. The soundtrack is excellent! The story is simple, but decent for what it sets out to be. The graphics are beautiful too, it's a really cool 2.5D look. The biggest problem is some bugs, like in the upgrade system where I earned points every time I restarted the game..., and some spelling errors in the Portuguese version, but nothing serious that would spoil the experience.
Rather disappointing Shoot 'em Up experience :-/ I finished the story mode (on easy difficulty) in about 2 hours, with probably ~1/4 of it being uninteresting comic-like sequences. Besides the story mode, which you can do with several different characters and different airplane types and 3 different difficulty levels, there is an aracde mode and a boss mode: - arcade mode is identical to story mode minus the comic sequences in-between and - boss mode is all the boss enemies in a sequence without the normal levels in-between. The upgrade system of the planes is a bad joke - there are only 3 different upgrades available throughout the entire story, of which I found 2 not very helpful. And in the levels there are absolutely zero collectibles. That's why overall after having finished the disappointingly short story mode I found not really any replay value in the arcade or boss modes.
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