
Rise of Gun - immerses you in a world of zombie apocalypse as a gun store owner. Buy parts, craft, sell, upgrade your store and hire workers. Help to humanity survive
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise of Gun A simulator of a weapons store in a world overrun by zombies after a global epidemic. The entire world is enveloped in darkness, but humans have not given up and are fighting to the end. After losing his family, the main character sets out in search of survivors in despair. The journey was difficult, but he was able to find a wonderful settlement with few people but all of them determined to rebuild the world. As the only master who can create weapons, the main character is very valuable in this town. The mayor of the town has allocated a shop with a workshop so that we can create and sell the weapons that we make.
Features
Weapon CraftingYou will be able to create weapons without any restrictions, even from incompatible parts. Unleash your imagination and create the most creative weapons.
The weapon crafting system is as convenient and enjoyable as possible, so you can enjoy the result rather than get tired of the countless actions.
Many componentsThere are over 200 different weapon parts that allow players to create over a million different weapon combinations. The parts are divided into several types and differ in rarity. The main part to which all subsequent parts are attached includes the barrel, scope, stock, grip, magazine, silencer, and bayonet. With these parts, players can create an incredibly unique weapon.
Weapon SalesIn the store, players can display and sell their weapons. There are many different shelves for displaying weapons. Once a resident of the town finds a suitable weapon, they will buy it.
Shop UpgradesPlayers can upgrade their shop with various buildings, from decorative elements to workbenches and generators. Each building adds something new to the gameplay, such as attracting more customers, making the store more cozy, opening up more space for selling weapons, speeding up the creation of weapons, adding new functions, such as disassembling parts for materials, and more.
AtmosphereThis small town is very cozy. The mayor of the town makes an effort to ensure the safety of all residents and create a pleasant atmosphere. You will also experience day and night cycles, weather changes, and cheerful residents.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 1.1Kreviews | 85% | — | $511K |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy this game, the way it looks and plays is decent for the sale price. Some things are a bit strange, like the blah blah stories NPC's have; or doing "quests" for townspeople that result in either break-even money or XP in exchange for tool-wear(money). Or going and eating a hotdog every day to fill the hunger meter, which lowers energy level when low, and energy affects walk speed, a mechanic with no real threat to anything but time. If the guns I made make their rounds around town or come back sometimes for cleaning, that would be neat. So far, with the shop barely upgraded or cleaned of scrap, it's enjoyable despite the quirks. (Back Bike?)
Also mir hat es Spaß gemacht. Was mir persönlich gefehlt hat war, dass keine wirkliche Gefahr von den Zombies vor den Toren ausging. So alle paar Ingame Tage ein Angriff der Untoten würde das Gameplay noch etwas aufpeppen. Ja, es geht darum Waffen zusammenzubauen und zu verkaufen aber etwas mehr Abwechslung wäre schön. Auch wäre es super die eigenen Waffen benutzen zu können. Ansonsten gibt es nichts zu beanstanden. Es ist entspannt und gut für zwischendurch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Latin America, Simplified Chinese, Korean, Polish, Ukrainian, Japanese, Portuguese - Brazil
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like other people say, it wont let me give the dang gun to ellie. i was excited to play for a while and this keeps giving me trouble.
Круто
buy parts, build guns, sell guns rinse repeat fun for a while but does get boring 7/10
Pretty good game. Worth the price. I unlocked nearly everything near the 7hour mark but I rushed it. If you took your time, you could likely get double the playtime I ran. Few things I'd like added/changed -End game loop falls off. I didn't really feel ther was any point once I unlocked everything to continue playing, aside from hoarding wealth. - A lot of gameplay features I either didn't use, or only used maybe a couple times. Crafting pieces felt like it wasn't needed. I couple easily 100% everything withough having to craft a single piece. Researching parts. Since I didn't need to craft pieces, researching them wasn't needed. Didn't need to use the after-hours weapon buyer. Didn't need to use the after-hours parts seller. I would have liked maybe very rare weapon parts, ones you can only get sending out the explorer to find. I would have liked some sort of raid party I could increase my success chance with if I fitted them with better weapons. or maybe weapons pertaining to the mission at hand. like night vision scopes or camo. An endgame loop that would entice me to coninue playing after I unlocked everything. Aside from the casino, there really isnt a money sink. all that aside, for the price, it was worth it. I really like that it doesn't feel like a copy-cat clone of another simulator.
Had a good time playing it, great game for the price would like to see a option to buy bulk scrap instead of having to spam buy individual stacks.
They are constantly updating the game, making it even better. They actively fix bugs and keep up with seasonal changes, always keeping us informed. I highly recommend this game—it's worth the price.
omg its og
No puedes obtener beneficios ni aumentando el banco de trabajo y lo de la venta, es IMPOSIBLE ganar dinero vendiendo armas al inicio, siempre vendes a pérdidas, no vale la pena el juego, he intentado 7 veces reiniciando todo de 0 y es imposible hacer una mierda...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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