
Rise of Gun - immerses you in a world of zombie apocalypse as a gun store owner. Buy parts, craft, sell, upgrade your store and hire workers. Help to humanity survive
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise of Gun A simulator of a weapons store in a world overrun by zombies after a global epidemic. The entire world is enveloped in darkness, but humans have not given up and are fighting to the end. After losing his family, the main character sets out in search of survivors in despair. The journey was difficult, but he was able to find a wonderful settlement with few people but all of them determined to rebuild the world. As the only master who can create weapons, the main character is very valuable in this town. The mayor of the town has allocated a shop with a workshop so that we can create and sell the weapons that we make.
Features
Weapon CraftingYou will be able to create weapons without any restrictions, even from incompatible parts. Unleash your imagination and create the most creative weapons.
The weapon crafting system is as convenient and enjoyable as possible, so you can enjoy the result rather than get tired of the countless actions.
Many componentsThere are over 200 different weapon parts that allow players to create over a million different weapon combinations. The parts are divided into several types and differ in rarity. The main part to which all subsequent parts are attached includes the barrel, scope, stock, grip, magazine, silencer, and bayonet. With these parts, players can create an incredibly unique weapon.
Weapon SalesIn the store, players can display and sell their weapons. There are many different shelves for displaying weapons. Once a resident of the town finds a suitable weapon, they will buy it.
Shop UpgradesPlayers can upgrade their shop with various buildings, from decorative elements to workbenches and generators. Each building adds something new to the gameplay, such as attracting more customers, making the store more cozy, opening up more space for selling weapons, speeding up the creation of weapons, adding new functions, such as disassembling parts for materials, and more.
AtmosphereThis small town is very cozy. The mayor of the town makes an effort to ensure the safety of all residents and create a pleasant atmosphere. You will also experience day and night cycles, weather changes, and cheerful residents.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 1.1Kreviews | 85% | — | $511K |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I spent a total... of... 15 minutes in the game. a billion tabs and tons of reading. i was really excited for this game but if i build the first gun Ellie asks me to and i can't give it to her... there is nothing afterwards for me to say. it's a convoluted mess with way too many tabs and information to read through. Your game shouldn't need pages upon pages of reading to understand. the tutorial should demonstrate how to do core mechanics and this just doesn't. I played this game twice trying to figure out what it wanted me to do and never figured it out. I was really excited for this game and wish I could recommend it but... i just can't.
honestly a good game. I can see why people are saying there isn't much to do or that the gameplay loop is boring, but that mostly comes down to how you play and design your guns in the shop, if you just filter by value and build the most expensive gun you can with no care to what the actual parts are yeah its going to get boring, but its fun to piece together actual guns and work out what parts look the best with each other and build nice guns to sell rather than just make whatever the filter gives you
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Latin America, Simplified Chinese, Korean, Polish, Ukrainian, Japanese, Portuguese - Brazil
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game
This game is hard trash. Hope you enjoy constantly worrying if you're going to put yourself in a hard lock state and make the game literally unplayable if your tool breaks and you have no immediate funds to replace it. Something the game does absolutely nothing to warn you about.
Well, I crushed it in 12 hours, but it was a really really fun 12 hours. I wish to have more endgame-esque content. Alternatively challenge yourself not to use the crafter, because a couple of those quests would have crushed my balls without it. Pretty funs and pretty guns. 67/10
good
cool
Nice little game about running a gun shop. Was rather interesting that there is no actual combat or fighting so its all about running a shop and making custom guns to sell. Music is rather nice only has one I kinda do not like but is linked to a tape you have to pick up first before it can play in game so one could avoid it. The town is kinda small but sure dose feel lively due to how many npcs walk around and do there own thing. So over all do have to say is a nice game if you like to run a shop all about selling guns. Some small gripes I have with the game is the level up system kinda odd to have it be 3 random cards you pick one but at times could get some bad cards. Can just save and reload if you get bad cards making the reroll cards kinda useless. Also if you do not pick one you do get a big exp boost...but feel kinda useless because why use up a level up just to get a third of a level up to the next one. Other let down some is there is hidden caps to some upgrades like the discount one maxed out at 20%. I can understand having a cap but at the same time kinda like the idea of being able to get way higher in levels and skills gives reason to play a save for a long time. Would be quite fun and take a long wile to get discounts to 100%. Just some examples is all for I could also see one getting things like tips to high levels or gun repair speed to instant. Maybe adding a setting to custom games to have limitations turned off can give more replay value just like playing on harder difficulty. The other big let down I had was having workers. half of the jobs are quite useless an never really bothered to hire on anyone for them like breaking down items and making items I felt was just rare for me to do. Sure I did have lots of common junk around in my storage but would use them to make junk quick to make guns to sell in the shop. The one job I would have wanted to see is another to be able to make guns. I can understand if that may go against the whole idea or story of the game but even having a helper just grab random gun parts from storage to slap onto one of the workbenches so I just have to drill the parts together would have worked well for me. Most times when I am in the back making one gun to put in the store to sell I have 2 to 3 being sold and going out the door. The only other small idea I had with it is the one making gun parts places the parts on the workbench ready for you to assemble it rather then in storage. Only small last suggestion I have is maybe some daily quests you could do for some of the ncps around town that are only available that day. Like example is to bring some water for the crops or something like that or help fix a lamp post. But have it in a way were if the player dose not do it that some other npc might do it later on or the next day so that way it gives some reason for players to rush to do them but also gives more life to the town as well to see there are npcs willing to do the tasks as well. last thing to add to this idea is having npcs every now and then go into the gun parts shop to look around maybe even buy a part or 2. Even if the game is full release and no longer being worked on I still enjoy what it is now and still plan to keep playing it
Nice little game that is great for killing some time, though it doesn't have much replay value in the long run. I have 20 hours in the game and completed it 100%. I'd recommend buying it on sale.
Summary: Pure post-apocalyptic capitalism simulator. It’s an absolute blast right up until the endgame, where the complete lack of automation turns you into a sweaty assembly line worker desperately trying to keep up with the store's demand. 🎮 Gameplay: [ ] Just press W [x] Fun [ ] Goodbye social life Opinion: Peak zombie apocalypse capitalism. Taking literal scrap and forging it into boomsticks to sell to desperate survivors is deeply satisfying. The progression loop is a massive W. However, there's a huge catch: zero endgame automation. 🎨 Graphics: [x] Runs on a microwave [ ] Respectable pixel art [ ] Melted my GPU Opinion: It rocks a very clean, decent low-poly aesthetic that perfectly fits the game's vibe. Best part? It’s completely optimized for the absolute potato that I proudly call my PC. Smooth frames, no stutters, just pure blocky weapon crafting without turning your rig into a space heater. 🎵 Audio: [x] Play while listening to a podcast [ ] Gets the job done [ ] Mozart is crying in the shower Opinion: What audio? I literally muted the master volume the second I booted it up. This is the ultimate second-monitor game. Just throw on a podcast, blast your Spotify playlist, and embrace the grind while you assemble your 500th rusty shotgun. 🐛 Bugs: [ ] It's a feature [ ] Only the funny ones [x] Smooth as butter Opinion: Surprisingly clean code. I didn't encounter a single game-breaking bug, janky physics glitch, or corrupted save file during my entire capitalist crusade. It runs remarkably smoothly, so you can focus entirely on your profits. 💰 Price: [ ] Sell a kidney [x] Wait for a discount [ ] Worth every penny Opinion: Honestly, it's an excellent game that is definitely worth the baseline price. But since it goes on sale, if you want to min-max your real-life wallet, just hold off for a bit. Wait for a Steam discount to drop, then buy it and start your post-apocalyptic empire.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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