
The restaurant is packed and business is booming! Join forces with the quirky and wonderful animals of Ripple Island to cook and serve tons of tasty food!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Ripple Island: Kyle and Cal's Restaurant is a fast-paced cooperative cooking action game where up to 16 players work together to run an intensely busy restaurant.
Cook meals and serve customers… but that’s not all!
Gather ingredients yourself through farming, fishing, and even raising pets.
Make the most of each character’s unique skills to turn the tide!
Obtain power-up items and new cooking equipment to build a successful restaurant.
Expect total chaos where accidents turn into laughter in this wild cooperative multiplayer experience!
So get ready...get set...and Let’s Restaurant!
Based on the story of the original Ripple Island, a beloved cult classic first released in 1988 in Japan, this mode offers a nostalgic yet freshly reimagined story.
A cooking tournament is held to decide the best chef on the island.
But just as the competition heats up, a dangerous threat crashes the party—!?
Kyle, a chef from the island, and Cal, a mysterious girl he meets along the way, set off on an adventure that takes them across the entire island.
Enjoy a heartfelt story filled with laughter and tears, alongside a challenging cooking game that puts both your brain and reflexes to the test.
(Even if you can’t clear the game, you can still enjoy the full story—player-friendly level skip design included!)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
真的,游戏bug那么多能不能就不要抢先出游戏了啊,我和朋友玩一晚上被水壶卡了有三回了!!!!什么时候修复啊 啊啊啊
返品した理由 ・マルチやるまでにストーリーやらないといけない ・ストーリー飛ばせない ・定価4400円で恐らく人が増えないし少ない ・キーボード操作の変更できないし、使いづらい 総じていつの時代のゲーム?って感じでさすがに返品
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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