
Rival professional wrestlers Red and Blue die in the ring and reawaken in Wrestle Hell, a pro-wrestling themed purgatory run by the devil herself: Wrestle Satan. The duo must prove their ability to work together in Active-Time-Battle matches on their quest to become champions of the Rings of Hell.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
awesome badass soundtrack, cool characters and a quicktime system like you see in helldivers when calling supplys or so. try it out. its free
maybe 3 save system would be cool but love the art style and music. pretty great game and story.
Turn based games are not my cup of tea. But that aside I can tell that a lot of time and effort went into the game. I love the art style and the dialogue. I would recommend this game if you love Turn based games for sure.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
A very impressive and unique turn-based game! The soundtrack is great and the graphics and effects are awesome. A definite recommendation!
Suprisingly fun game! However the FPS are all over the place for my system. Please make graphic options so we can at least reduce the resolution or tweaking the setting
[h1]Before I played Rings of Hell, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Spoke to one of the five producers on this project that lead the creation of this first commercial game. I must say. They did some good effort as their first game in their portfolio of what they have started with and skills/team they had. The developers do have a lot to improve on but this product released to the public will definitely give them some good guidance of where there is room for improvement from the reviews. I really like the character design and movement they make which has a nice fluid flow. They colours used in the game are very warm and full of energy which is a pleasant feel when playing it. Unfortunately I am not a big fan of the music that is not able to be turned off which is why I could not play it for too long. and there was no interface option available to exit, or edit settings such as VOLUME! Overall I would not give it a rating and leave my rating in the aether for all to make their own opinions of this project. The game feels like a mix between different styles of games I had played in the past; the graphics remind me of Boarderlands, the mechanics remind me of Pokemon, and Mortal Kombat. I encourage all that leave their angry reviews to give the team some constructive criticism to push them to grow and create something grand.
This game is an odd intersection of a lot of my interests so of course I like it but you might too. From the store description it looks like a similar style of a bigger game is in the works and I'd definitely be interested especially if there is gonna be more Red & Blue. I would recommend this game easily especially since it's free, but here's some feedback for the devs, -please let us adjust text speed & skip cutscenes. It wasn't a huge deal in a short game but in a longer one this would definitely be annoying. -consider a full turn based mode or the ability to pause as an accessibility option. Controlling two characters at once fried my brain a little. A regular full pause would be useful too I had to be briefly away from my laptop several times which meant restarting the fight - again not a big deal here but in a longer game it would be -I don't think the moves and animations utilized the wrestling setting very well. I think there are so many moves that could be added. Same for items too, I was surprised there was no chair item for example -expression variations in character art would be nice
Rings of blue and red
nice game but got soflocked after the tutorial during their dialogue. keeps getting looped but overall the games has potential.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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