
Wear rings and fight! How many rings can you wear on one hand? In Ring the City, you use rings to fight. Charge the rings and cast powerful magic!Choose your rings wisely and build your own ring squard! Loot the dungeon! Collect powerful rings and discover the truth of the world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
为什么一个一直在体验的游戏可以放到现在,不应该下架吗
Dev gave up on the game
A wise woman once said "If you liked it, then you shoulda put a ring on it" ... and so I did. Good game, gotta HAND it to the devs. Two THUMBS up!
Although the concept for a rouge dungeon crawler is unusual, it has a good base behind it. However, the mechanics behind this game for ring deposits after a successful win is severly punishing. The lack of inventory space and the RNG in this game is in complete favor of the AI. Not to mention the AI elite plays make it even more difficult for you to learn the mechanics of the game. Sure each opponent may be able to be beaten with the perfect set up, but getting to that point is a major grind that doesn't allow for error, because upon death you start the dungeon completely over with the same items you started with. Play for hours just to be completely reset back to where you were. This game needs a ton of work, and i doubt that any support in the future will come of it.
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Really cool concept with poor execution. Even besides some questionable design and AI, the mechanics aren't really explained well outside of the basics. I lost a boss fight because of a timeout, even though I was never told that timeouts exist or when they happen. There are repetitive fights with the same enemies who have the same gear, and a single repetitive fight theme. The UI is also awkwardly slow. Contrary to what the developer says in their "Why Early Access?" comment, I think the game's core features still need a lot of work. It's possible to make this into a really cool game, but it would require a lot more work from the developers who seem to have abandoned it after 2019, with no new updates since.
Ótimo jogo, tudo que um indie roguelite tem para oferecer. Uma forma inventiva de se abordar um estilo de card game, mas sem cartas, com infinitas combinações. Só não é tão grande ainda.
roll到的key(人生难得的小幸运),初体验很不错,设定比较新奇,开局拿到肉戒指感觉自己牛大了XD。也有一些好玩的事情发生,像什么把带着冰冻戒指的敌人,手指全部冻住;和BOSS都带着buff和转移buff,然后双方面面相觑都不能动。时间一长体验就有一些平淡了,戒指获取速度太慢,每次开局都很寒酸的感觉。因为带的都是自认强力的戒指,加上生性懒惰,中途也舍不得换,体验也比较重复。
不错的游戏,总体上可以给好评,在回合制Roguelike的基础上添加了属于自己的指环系统。 下面是一些建议: 1. 黑木乃伊的技能封印效果并没有技能描述的那样好用,有很多效果都无法封印,就比如无法封印复活戒指和荆棘戒指的效果 2. 不能调节游戏速度 3. 回合开始的动画太长,而且玩家无法在这段时间内对自己的指环进行预操作(可以看看杀戮尖塔的做法) 4. 当我鼠标放在敌人的指环上看技能说明的时候,其受到伤害时的屏幕震动会打断技能说明的面板(反人类设定) 5. 流程和游戏内容丰富性还有待加强(这点我相信对制作组不是问题) 最后希望制作组能把这个游戏做的更好,我相信你们,毕竟题材非常有创意
总分 7/10 游戏性6/10 剧情 6/10 音乐 6/10 画面 9/10 游戏内容还是可以,有趣的机制,希望开发者可以更好的完善 BGM可以与游戏更加的融入 战斗加载可以无缝连接就好,不然感觉略有突兀 手指模型是不是可以可爱一点?或者45°俯视角?这样比垂直看起来效果更好些 战斗拖拽可以有更加鲜明的互动效果,不然拖动的话会有些迷茫 不过作为国产游戏还是非常优异,画风是我喜欢的类型,rougulike类游戏爱好者不妨一试
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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