
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 246.4Kreviews | 98% | #74 | $143.2M |
| $34.99 | 662ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE GETTING RIMMED
BORN TO DIE RIMWORLD IS A F**K Kill Em All 3289 I am warcrime man 410,757,864,530 POTATOES HAVE DETERIORATED AWAY IN STORAGE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #12, worst BR #89 · 14 markets collected
US · last 30 days
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내 시간 어디갔어
Немного поиграл на пиратке Понравилось Купил со Скидкой.;]
I love rimming
要不是社区mod这游戏根本不值这价钱。游戏优化也行不,这么个小游戏后期人多就是ppt。
[list] [*][b]Vanilla + DLC suite:[/b] 8-9/10 [*][b]Properly Modded:[/b] GOAT, easily. [/list] [hr][/hr] Assuming you have the DLCs and the CPU/RAM headroom to properly run a heavily modded Rimworld instance, give this a whirl: https://steamcommunity.com/workshop/filedetails/?id=3521297585 Best modpack, imo [i](thanks ferny)[/i] [i]P.S. I have closer to a thousand hours. Mostly played on GOG post v1.0 launch.[/i]
можно есть детей
미친게임; 2주동안 200시간함
游戏是很不错的,可以说在经营经营模型类游戏里很优秀,很少有能打的。 本身题材其实并不大众化,所以说在购买时可以去看看实况视频,看看自己能不能沉下心玩,因为游戏大部分模拟经营其实管理比较多,很容易不知道自己在干什么。不过RimWorld作为一个“故事生成器”,可以将殖民地当成每一个故事,细心体会故事。 不过有些评论或者是差评经常评论游戏贵的问题,我只能说你不适合这个游戏,还有说mod才是这个游戏的核心,或者是泰南给mod磕一个,很难不让我想到你是不是在“串”。 先不说RimWorld在创作代码初期,泰南就已经将mod的地基搭建好了,让你可以通过XML就可以写出mod,是泰南开放了mod,没人求您做mod。 其次游戏本身内容就已经很多了,mod和dlc都是锦上添花,这里举一个最简单的例子,大部分mod都是操作优化mod与美化mod,很少有mod深入了游戏的底层逻辑,不管是鼠鼠还是其他热门mod,我问你有多少个真正改编游戏真正C#代码逻辑的?寻路?心情值?还是说添加了一个外表美化的mod就是你眼中的深度mod? 大部分还是通过原有的基础上续写的,包括所谓的叙事者,也是在原有的基础上扩展的。mod确实优秀,但是你总不能说:“微信拯救了安卓”吧? 不过游戏还是很优秀的,不管是mod还是其他的,不过你不能因为享受着游戏,然后说游戏要给mod磕一个吧?那最初RimWorld最初怎么赚钱的?初版13年开发的时候,mod还不知道在哪呢。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.3M | 2.1K | 80% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $143.8M | 422.8K | 89% | $19.99 | |
| $140.7M | 777.8K | 83% | $14.99 | |
| $139.5M | 66K | 80% | $39.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $149.1M | 140.6K | 80% | $59.99 |