
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 773 reviews with recorded playtime.
Reviews
Themes across 768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hasn't been long since I've bought this game but damn, does it hit different. I initially started a normal colony with kind precepts for helping beggars, desperate and homeless people. But given everything - I guess this game actually does know of a big red button hidden behind a huge door of sanity with "Do not enter" sign on it. Not even a year in, I accepted a quest involving a sanguophage that I needed to capture (Local analogue of a vampire). And my morality just went downhill. That fella was just lying like baby Retsu, no legs, no arms, everything, from both kidneys and lungs, to liver and heart - surgically removed and sold for a shiny statue, while he remains sleeping eternally due to his Deathless gene, unable to neither live or die, and all this to not even get a second of rest. Because a creepjoiner walks in with Unnatural healing ability that... can regenerate internal organs. So basically all that stuff about being captured by government if you happened to get inhuman regeneration/immortality doesn't sound so ridiculous anymore, lol. Some time later another guy asked for shelter. He could regenerate all his organs and limbs 4 times after death. Not even two seconds in and he's walking into the same cell as baby Retsu. Oh, boy.
yee
До цієї гри я міг тільки здогадуватись, шо я трошки хворий псих, помішаний на воєнних злочинах, тепер я більш ніж впевнений
[h1] Типы игроков в Rimworld: [/h1] [b] 0-100 модов: [/b] - В консоли есть красная строка, прийдется избавиться от этих модов [b] 100-200 модов: [/b] - У меня всего лишь пара десятков строк ошибок. Но игра работает отлично! [b] 200+ модов: [/b] - ОООАА! Я два дня перебирал моды и моя игра запускается! ☆*: .。. o(≧▽≦)o .。.:*☆ - Главное не нажимать на половину кнопок...
Actually never thought that I would enjoy a singleplayer base-building game. Then I tried Rimworld.
This game F*cks
500 Neanderthals.
great game
NIE MA LEPSZEJ GRY
игра стоит своих денег и окупается польностью, но нужно научится,10\10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Sea of Thieves: 2026 Edition | $177.9M | 371.5K | 89% | $39.99 |
| Total War: ROME II - Emperor Edition | $183.8M | 87.7K | 88% | $59.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.6M | 204.5K | 96% | $44.99 |
| Squad | $166.4M | 240.5K | 81% | $39.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |