
Can you survive 20 minutes? Rift Rangers is roguelite, sentai-heavy, and bullet-heaven. Obliterate inter-dimensional hordes and try to survive until your Mega Mecha can secure the rift!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ive just started playing but i can already tell you that this game is awesome!! its like if a roguelike and tower defence game had a baby! 10/10 buy it!
This game is brilliant fun.
This game is off the hook! I was swarmed to death by tons of little blob things, then I went back for more punishment.
Rift Rangers é uma alternativa interessante e barata de roguelite de sobrevivência para sua biblioteca se você é fã do gênero. Caso contrário, minha recomendação é esperar para ver se o jogo receberá atualizações que o deixarão com um gameplay mais divertido e com conteúdo mais atrativo de modo geral. — Prós A apresentação geral é divertida e chamativa; A jogabilidade estilo Tower Defense traz uma abordagem estratégica interessante. — Contras A curva de dificuldade é relativamente alta já de cara; Apenas dois cenários; Necessidade de obter melhorias permanentes se faz necessária muito cedo; O jogo é estendido de forma artificial por meio de modificadores.
For $5USD, I think this is a very interesting variation on the budding Vampire Survivors (VS) genre. Rather than your character directly gaining new attacks, you gain access to a number of towers, which you can place on the ground to perform attacks for you. In practice so far during Early Access, this isn't a super significant change, since I find the most effective strategy to simply be to stack all your towers around you (in which case, the attacks might as well have originated from you rather than the tower)l, but I think there's a real potential here to differentiate from the VS core gameplay loop into something more interesting. I look forward to seeing how the developers iterate on this. Additionally, rather than "just surviving", the game adds an objective of capturing(?) brains by standing on a specific spot for a specific amount of time. I like this idea, as it gives you additional objectives to plan around and go for. While still in Early Access, I feel like the balance between the towers is off, with "Ranger Shot" being by far the best tower and the Beetle Mines being by far the worst. I'm sure the devs will manage to balance the towers out more as the game progresses in development. All in all, a very promising game that's already worth the $5 at its current stage in development.
RIFT RANGERS Ponto Positivos -Parece com o dungeons defender porem com seu estilo único -Game pode ser ate Hard no inicio -4 Depois do update o Rangers Green ficou disponível -Varias Tower disponíveis para te defender e mais 2 novas apos a atualização -Podemos upa skills e melhorias das torres e dos personagens com pontos do jogo -Duração de cada mapa vai ate 20 minutos caso não morra antes -Game bem legal e viciante no gênero Tower defense -Cada Personagens tem uma habilidade unica, porem a melhor que achei foi do personagem Green com uma habilidade que ajuda e muito -Adicionaram um tipo de Buff temporário que Drop de uns mobs elite que ficou muito legal -Adicionam uns modos novos de jogo durante a atualização -Temos um modo super fast que aumenta a velocidade de jogo, esse modo e bem hard -Aqui temos que capturar uns pontos (cérebros em um circulo) nas fases que se conseguir, adicionamos vantagens as Tower do personagens -Adicionam alguns Monstros elites com habilidades únicas e hp bem alto (2 ate o momento) -Temos conquistas disponíveis Ponto Negativo -Acho que poderiam diferenciar um pouco a musica, pois são 13 fases porem todas musicas idênticas, as vezes cansa -O inimigos normais são sempre os mesmos, poderia ter um pouco de variação -Sem legendas PT/BR isso não convêm ao caso e não dificulta em nada a jogabilidade, mas ajudaria em muito para quem curte jogar um game traduzido !! Apos a atualização que teve recentemente o game ficou muito mais interessante que apos seu lançamento, deixando ele com mais personagens e modos de jogo !! O fato da ideia de ser parecido com Super Sentai, ou Power Rangers nos personagens foi super bacana e diferente dos jogos com gêneros parecidos !! SE CURTE O GÊNERO OU ESTA EM DUVIDAS VERIFIQUE NOSSA GAMEPLAY ABAIXO E TIRE SUAS CONCLUSÕES !! Abaixo o vídeo na época do seu lançamento, atualmente esta bem melhor !! https://www.youtube.com/watch?v=TH2Qlno26kU
Rift Rangers to gra w stylu "rogue-lite" która swoim wykonaniem przypomina bardzo dobrze przyjętą produkcję Vampire Survivors. Wcielamy się w kosmicznych wojowników których zadaniem jest walka z niezliczonymi hordami obcych. Grafika miła dla oka, w stylu "pixel-art" stylizowana na lata 80-te. Muzyka chociaż na początku przyjemna dla ucha po czasie może nużyć. Mechanika gry jest banalnie prosta. Przechodząc poziomy, zbieramy walutę za którą permanentnie odblokowujemy ulepszenia naszych protagonistów (jest ich aż 3, ale każdy z nich ma swoje unikalne umiejętności). W trakcie rozgrywki poziomujemy naszego wybrańca, aby zadawać coraz większe obrażenia i używać nowych przedmiotów masowej zagłady. Chociaż produkcja na początku może być interesująca i wciągająca to po 2 godzinach mocno męczy, gdyż sam postęp ulepszeń jest dość powolny. Niestety Vampire Survivors jest znacznie ciekawszą pozycją niż opisywany Rift Rangers. Cena nie jest wygórowana, ale gra także nie jest wybitna. Jeżeli komuś przejadła się już wycinka potworów w Vampire Survivors może po to sięgnąć. Dla reszty? Nie polecam. Ocena: 5,5/10
It is not the deepest of Bullet Heavens by any means, but it does have a bangin soundtrack and fun art style. I do with there were more maps than 2 but for a few bucks this is a good time for about 10-15 hours if you want to get everything done. You unlock functionally everything at the 5-ish hour mark though, then it is just murdering hordes.
Starting HP is entirely too low. Enemy projectiles are not telegraphed well enough, i.e they are difficult to see. Towers take up a lot of screen space. Interesting idea, just not implemented well.
Same weapons every run, with the exception of one or two. Same upgrades every run. Becomes monotonous very quickly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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