
A breakout roguelike where the balls fight for you. Draft a party of bouncing heroes, aim them into descending swarms, and chain ricochets to climb a combo meter that speeds your heroes up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 10 | 100% | Free | |
| approximately $0 | 36 | 83% | Free | |
| approximately $0 | 4 | 100% | Free | |
| approximately $25.4K | 2.9K | 85% | $0.49 | |
| approximately $5.7K | 42 | 83% | $4.99 | |
| approximately $245 | 13 | 100% | $0.99 |