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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good! It's very good! Very similar to A Dance of Fire and Ice, but with more buttons and lyrics. Really good tunes and beats!!! In the future I would like to see a level editor and Steam Workshop, of course! Pie in the sky but I would also like to see an option to refactor the levels to just be two wall instead of four walls. That probably won't happen. But a guy can dream. I don't like the four wall thing because it doesn't seem to match the music in any kind of way, it's purely visual and in my mind the ideal rhythm game experience is based on listening to the music more than looking at the screen.
I think the maingame of this is very, very good. It's a neat concept to primarily follow the drums and the bouncing/pathing representation is actually pretty intuitive. I wish the game did more with different directions earlier on - it's not until like level 14 that they start going wacky places with it - and the sustain mechanic is... not good, both the start and end of sustains feel weirdly inconsistent compared to everything else. Then the postgame starts and everything devolves into rapid-fire hits that go against the spirit of a "two button" game. You start missing the sustains because now you're expected to play the fills, which are too fast to reasonably or consistently be hit in a two-button scheme, so your options boil down to: 1. switch to a four-button control scheme that's completely new, very unintuitive, and wasn't even remotely close to needed before the postgame or 2. quit. And considering that this change in charting style has completely killed the fun, I'm going to choose 2. This is a baffling decision that could so easily be fixed by just... not, charting the notes this way. If they were alternating notes it'd be FINE. I'm not playing a real or even fake drumkit here. Bleh. Has potential but completely flubs the ball on the postgame, if you stick to the maingame it's fine I guess. Oh also the vocals are really bad. I feel fine saying this because they're clearly a vocaloid and there's even foreign language tracks in the post-game that sound way, way better, I wish they had just kept the original language w/ subtitles instead of trying to translate the vocals too because it's not like I can even understand them anyways. Minor gripe, the music itself is solid enough but god those vocals. Anyways yeah no just go play a dance of fire & ice instead it doesn't make the same mistake this game did.
Gameplay is pretty good but i do have a critique, please hire a good translator if you can. This isnt meant to be an insult to you but the dialogue is pretty clunky rn and it hurts the story for me. i know its not really the main focus (hence why im giving a positive review) but i do think it could improve the game significantly.
This game is nice in concept however has 2 major flaws holding the game down and both are in the controls. firstly the game was advertised in one of the trailers as a 2 key rhythm game and has an appearance like so but does require 4 keys to play properly in some songs. Secondly the game doesnt support custom keybindings, i felt as though if this was fixed i wouldnt have nearly had as much problem with the first issue i brought up. All that aside it has a really good timming window and flow to it. This game is so close to being another enjoyable 2 key game but it needs some control options added to work with its flow better.
Having played for 1.5 hours, I have certain criticism. I will further update when I finish the main story of the game. As of now, I'm at about 50% of the story. First off, the game is decent enough for a rhythm game. The music is mediocre but good enough especially with the snare kick giving you the feels of the rhythm. However, there is several issues: [h1] Criticisms [/h1] [h3] Calibration [/h3] The calibration system feels so off. I had to check if it was my keyboard. So I tried many other keyboards and many other rhythm games and concluded something is just wrong with the calibration system of the game, making me having difficulties to All Perfect the songs. [h3] Controls [/h3] While this game advertises as a 2-keys rhythm game, and indeed, the game can be played with 2 keys, it feels unintuitive as the controls for the left right walls and when the walls are 180 degrees is not based off which coloured side the wall is, but which direction the wall is. So it is MUCH better to play with 4 keys aka directional keys. I'm sure its better advertised as 4 keys. [h3] Gameplay [/h3] Hold note sucks. It feels very inconsistent. [h3] Difficulty [/h3] The difficulty increases far too exponential when you go from the first song to the second song onwards. I think for any beginner rhythm gamers, they might get stuck very easily. Seriously, that is TOO fast to be introducing marginally complex rhythm. Even 3☆ Osu! isn't as complex of a rhythm as the 2nd song onwards. This game loves to introduce lots of semiquavers-quavers rhythm everywhere. Also, at track 11, why [spoiler] introduce streams [/spoiler], that got to be a very huge difficulty spike and the visual for this is very bad. I think a wider space between the top and bottom wall will make it easier to read [spoiler]streams[/spoiler] [h3] Story [/h3] Cringe, kinda, but I honestly don't care. It's just a mediocre simple story line. But I do have one thing to say (spoilers): [spoiler] Why so damn dark after the first 50% of the game? Damn. That was a sudden mood change [/spoiler].
look, its a good game concept, tapping a direction to the beat/when the ball bounces on a wall but the execution itself isnt very good and the game isnt that fun in general
Really enjoyable game up until the bonus levels, where charting seems to take a nosedive based on the first two I've played: constant spam of annoying speed changes that catch you off-guard and also destroy all the visual sense of flow. In "Le Train", there's also dense stream of notes going upward being obscured by the judgement text that you can't turn off which makes it even less fun. I'll try to play it a bit more, but without practice mode to set your start and end points playing it further would likely be just an exercise in frustration. Fun game to spend a couple of hours though.
Dude, some of these stories got too real at times. Nice
그냥 얼불춤이랑 콜라보 했다고 해서 샀는데 뭔가 구림;;
見た目は一見前衛的おもしろリズムゲームに見えるが、その実、出来の悪い太鼓の達人である。 まずゲームとしては、ボールが壁に当たったとき、「当たった方向のキー」を押すというものである。 上にぶつかったときは上の方のキーなら何でもよく、右にぶつかったときは右の方のキーなら何でもいいという具合。 でも、実際にはほとんどのステージは横一方通行であり、 たまにある上下移動も全然混乱しないので、結局太鼓の達人の劣化版になってしまっている。 譜面自体も、ボールが壁にぶつかったときというルールなのに、ボールには謎の重力が働いていて着地場所は不規則なので、 結局着地場所に置いてある丸を押す普通の音ゲーになってしまっている。 壁の色はドラムと対応しているとのことだが、実際にドラムの音がなるわけではなく、なんとなくのイメージでしかないのでプレイしてて非常に退屈。 曲も良く言えばいい曲、悪く言えば単調な曲ばかりで、正直どれも印象に残らずずっと同じ曲をやらされてる気分になる。 ストーリーの流れも悪い。 1ステージの構成が、「チュートリアル4回+フルで1回」の1セットになっているのだが、 別に新要素があるわけでもないのでチュートリアルは全く必要がなくただ退屈で、 それも謎に長いので、同じ曲をただ4回プレイさせられるだけの時間になる。 でその後にフルで本番をやらされるのだが、もう4回も同じ曲を聞いているので完全に飽きている。 ボーカルが追加されるが、正直どれも同じような曲で全く新鮮味がない。 そして無駄話の多いストーリーが間に挟まる。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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