
Rewoven Self is a 2.5D side-scrolling narrative puzzle game where fantasy and reality intertwine. Through folding, cutting, and stitching, you rebuild yourself in a cycle of brokenness and renewal — a gentle yet profound journey of emotional healing.
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About
Rewoven Self is a dual-perspective narrative puzzle game that combines first-person interaction with 2.5D platform exploration.
You move between two connected spaces — reality and fantasy.
Actions in the real world, such as folding, cutting, and stitching, influence the journey of the paper figure in the fantasy world, gradually guiding the protagonist toward emotional repair and self-growth.
The story unfolds across three chapters, following the arc of Escape – Collapse – Reweaving:
Chapter I – “Escape into Fantasy”
You build a personal fantasy world through folding — hiding emotions inside a paper-shaped space and using imagination to resist the loneliness of the real room.
Chapter II – “Reality Cages Cage”
The fantasy starts to fall apart.
Caught between ideals and reality, the protagonist reaches the edge of emotional breakdown.
Chapter III – “Fantasy & Reality Reweaving”
You stitch the two worlds back together.
While repairing emotions, you also face choices and actions in reality —
no longer escaping, but moving forward with fantasy as part of yourself.
The game focuses on non-combat puzzles, combining side-scrolling platforming with first-person real-world interactions to portray an emotional journey from escape → struggle → reweaving.
I want players to feel the weight of emotion through interaction, not just watch it.
Rewoven Self is a journey from fantasy to reality, from avoidance to integration.
Using folding to build a fragile refuge,
cutting to break through what holds you back,
and stitching to reconnect everything into a whole.
For me, this game is more than a project —
it is a process of understanding, repairing, and starting again.
When you walk out of that final door,
I hope you carry your own sense of wholeness
and reweave the world in your own way.
Contact Email : tangyydev@gmail.com
Genres
Stats
Languages: English*, Simplified Chinese*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款休闲游戏却让我玩的闹心 首先这款游戏有着可爱的画风,不错的立意(冲破现实枷锁,追寻自己心中的自由),以及不错的表现形式(画中画,仙鹤寓意,文件满屏等)和不错的存档机制,好了,这款游戏全部的优点已经说完了,接下来该说说这游戏让人玩的不舒服的点了 首先人物动作极其僵硬(能理解,毕竟这不是这款游戏的重点),人物极易在跳跃时被周围物体卡在半空中,而且到了游戏后期,有了针线道具,有个地方需要剪掉针线才能按按钮,但那个针线只能剪一次,剪了后就不能再剪了(这是bug吗?),游戏道具拿出来后不能放回(弹跳装置),还需要来回摆放,游戏的部分物理系统还容易造成卡关(车子挡按钮) 这些看似很小的问题,综合起来却让本该不错的游戏体验降了个档次,我不能因此说该游戏有多么不好,但总归是让整个平和休闲的旅程不再那么舒服(好吧,也许这就是现实枷锁所带给我沉闷和痛苦吧,这也可以算是沉浸式体验了吧~)
╔══════════════════════╗ ║▐█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▌║ ║▐▌░░▒▒░░▒▒░░▒▒░░▒▒░░▐▌║ ║▐▌░░HAVE AN AWESOME.░░▐▌║ ║▐▌▒▒ 'WEEK MY FRIEND! ▒▒▐▌║ ║▐▌░░▒▒░░▒▒░░▒▒░░▒▒░░▐▌║ ║▐█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▌║ ╚══════════════════════╝ █▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄█ █▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄█ █▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄█ █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very short and wholesome game accompanied by gorgeous 2D art. It took me close to 15 minutes to finish the game and I highly recommened since it's freeeeeeeeee!
Assez court mais très sympa
Yeniden Örgülenmiş Benlik, fantezi ve gerçekliğin iç içe geçtiği bir anlatı bulmaca oyunudur. Katlama, kesme ve dikme yoluyla, kendinizi kırıklık ve yenilenme döngüsünde yeniden inşa edersiniz; nazik ama derin bir duygusal iyileşme yolculuğu.
通关了,可爱滴捏(●ˇ∀ˇ●),很治愈很直白的解密游戏。以下是一点反馈和建议: -引导不是很明确,针线琢磨了一阵才知道怎么用,而且反复点击之后出bug,线一直跟着鼠标不消失。 -✂反复点击绳索才有反应,延迟比较大,还以为没生效。 -最后一关的三种道具要用针线连接也不是很清楚,点了半天。 -纸飞机的操作可以优化一下,现在是面向那一侧可以发射,不面向就无法发射,甚至不显示瞄准箭头,一度怀疑有没有选中纸飞机,可以改成始终显示箭头,背对的时候发射让人物朝向发射方向就行了。
A free, short and simple puzzle platformer with a story about escapism and finding balance between reality and fantasy. Not perfect from the technical point of view, you can get stuck for instance, but it's cute and fun enough for what it's trying to convey. [spoiler]Objectively:[/spoiler] 7/10
I really wanted to love this game, the art is cozy, the sound design is calming, and overall the story is a beautifully real and relatable concept that does pull at your heart strings along the way. Though the faults of the game are that sometimes your clicks don't register, and the puzzle aspect can feel more random and without rhyme or reason, rather than puzzling which did take me out of the story at times. Overall for a short, sweet game I would say it's worth playing. Plus bearing in mind this is a game created by a single person without the help of a team I'd say they did a wonderful job.
手感爆赞,一人完成的作品很有心了,希望作者再接再厉,争取再整一点好玩的游戏出来!
社会に疲れた主人公が再生する短編2Dプラットフォーム🐑ハサミや縫い針や紙飛行機を駆使してパズルを解いて進むスクロールアクション、攻略法は常に決まっているので試していないオブジェクトをこなせば進行しやすい。短時間で物語がキリよく終わり遊びやすい🐑
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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