
Revulsion takes classic Doom and Quake style gameplay and combines it with a loot based shooter.This involves getting better and better weapons and armor as you climb toward the level cap. In addition to that, there is a large amount of potential loot that you can discover to help you along the way.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has been quite a welcome surprise. While the UI and menus are janky and rather poorly done - the gunplay, progression, and loot all make up for it. Don't get me wrong, I'm not rushing out to my friends demanding they try this out but I do think for the price it is worth it. Even without a discount, it is worth the $10 bucks. Doom/Quake + Borderlands would be a pretty accurate combo. Gunplay feels very similar to Doom or Quake, while the missions, progression, and loot all remind me of Borderlands or even Hellgate: London (a Diablo-inspired FPS). All of course being styled in voxel-form. Much like Doom, it even has secret areas (with treasures) that can be discovered along the way. This exploration component is something I wish we saw more of. (Shout out to the modern Shadow Warrior for doing a stellar job of this) One thing that is notably absent from Revulsion is a compelling story, backstory, or even any meaningful lore. There is no narrative or story to speak of. I think if something more had been added, along with better UI and menus, this would have been a far more popular title. The menus and map/mission selection mechanic are all bizarre and puzzling design choices. My hunch is the developer strongly lacked experience in UI/UX design. Starting off can be pretty challenging. You start off very weak and it can take a while before you populate each gun-slot with an actual weapon. Once you do though, you begin to better understand what strategies can be applied in order to better progress and to better destroy your foes. $10 feels a bit high, but if you can get it for $7 or under - I'd say get it!
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very frustating, you can lose all items and crafting materials with one dead, if you cant recover your box (or the game crash after dead)
Remember Paranutical Activity? It feels like PA, but looter shooter. Sadly there are no updates since end of 2020. But in overall the game is good.
The small dark blobs that are the enemies fire tiny little fast moving projectiles that might as well be hitscan. I'm sure it's not a huge deal for some people but that's like my biggest pet peeve is a tiny enemy that's hard to see due to graphics and has a hard hitting fast firing weapon with good accuracy. Just frustrating for me.
there are many positive aspects about this game. fun looting, a large variety of loot the shooting mechanics are pretty damn good for being a pixel game fun enemies one problem causes me to not recommend buying this: my mouse inputs frequently are not registered by the game. lmb to shoot and rmb to ads do absolutely nothing about 5-10% of the time, which is unacceptable. this causes much frustration during gameplay. i know for a fact this is not a problem on my end. i tried with an old mouse and a brand new gaming mouse, same result, and i don't get this on any other game in my library. if it wasnt for this flaw, it would be an awesome game.
A great retro FPS/looter shooter hybrid. Movement is swift and guns feel fun to shoot. +Great gun feel. +Loot feels rewarding without making guns feel like pellet shooters too quickly. +Handcrafted levels are great, with decent procedural generation bonus levels for extended play. +Some tactical thinking starts to evolve at later stages, using weapons to exploit weaknesses. +Dev is active on forum/ with community, and may extend the game (but even without updates it's worth buying) +-Replaying maps to power up will appeal to some, not others. -procedural levels are decent mechanically, but can be visually boring -early game difficulty spike might make a few people miss out on the later game, when the it begins to shine.
DOOMのような雰囲気とQaukeな操作感を持ったボクセル系ローグライクFPS ・・・しかしながら、PVは倍速早送りの詐欺動画。そして、古き良きDOOM・Quakeのような古典的FPSっぽさを 醸し出しながら、ローグライク要素がソレらを潰しているゲーム このゲームは異常にレベルキャップがキツくに設定されている。 武器・防具・敵・自分自身・・・ありとあらゆるモノにレベルが設定されている為に そのレベルと整合性が取れなくなると、被&与ダメージ、バフ&デバフが全く与えることが出来なくなる。 しかもそれがステージクリアする度に発生する・・・ 前回のステージで苦労して集めたアイテム類は、もう次のステージでは使い物にならない・・・ずっとコレの繰り返しだけなのである。 アイテム達の効果・属性はそれぞれ専用アイテムで固定されていて、集める楽しさも薄い。 武器の性能が雑で、敵は物量押し。殆どの武器はそれらを処理しきれないで押し負ける場面ばかり。 ステージも作りが良いとは言えず、物陰から撃ちながら戦えば、急に背後からリスポーンする敵に殺され 思い切って動き回りながら戦おうにも、基本的に立ち止まらず主人公達に0距離まで近づいてくる敵達に奇襲は不可能、それでいて通路と小部屋ばかりの狭苦しいマップ・・・ ジャンプの性能もクソで、どのオブジェクトもギリギリ登れない高さのモノばかりで、高さを利用した三次元の戦闘は出来ない。 と、思いきや急に高低差利用した走り回るの前提のマップが現れたり、弾幕ゲーになったり・・・それなのに照準のレティクルは少し動いただけでブレブレ狙えないし当たらない、リアル系?スポーツ系??このゲームはなんだ???と混乱してくる。 あとは、頻繁に起こる謎の処理落ち。え?クオリティ設定全て低くした上で、ボクセル系なのに何に対して動作重くなってるんだ?? ローグライク薄め、FPSとしても半端・・・ このゲームにイヤな嫌悪感を感じたなら、それは正解だ。
Kind of a confusing mess where nothing is explained. That said, don't let the graphics fool you because the gunplay is actually top tier. Its all projectile based and everything has power and impact with satisfying dismemberment and rag doll along with a fast character movement speed and a lot of weapons. In massive need of refining and simplification, but I can't not recommend it because at the end of the day it is fun to just blow up some mobs.
crappy game pfff..lvl 6 and there are lvl 10 mobs..alot of elite mobs rooms full nice crappyy
i like it.
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