
Revulsion takes classic Doom and Quake style gameplay and combines it with a loot based shooter.This involves getting better and better weapons and armor as you climb toward the level cap. In addition to that, there is a large amount of potential loot that you can discover to help you along the way.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ah, it's an odd one. There's much to like in this game, but I was always just short of actually enjoying myself. The visuals do nothing for me, there's too little playstyle customization, and for once - not my usual complaint - the game turned out to be too hard for me. I just couldn't progress at some point. But really, this is a close one. I'm giving it the thumbs-down because I just about don't feel like picking it up again, but somehow I suspect that there's not that much missing to change this.
there are many positive aspects about this game. fun looting, a large variety of loot the shooting mechanics are pretty damn good for being a pixel game fun enemies one problem causes me to not recommend buying this: my mouse inputs frequently are not registered by the game. lmb to shoot and rmb to ads do absolutely nothing about 5-10% of the time, which is unacceptable. this causes much frustration during gameplay. i know for a fact this is not a problem on my end. i tried with an old mouse and a brand new gaming mouse, same result, and i don't get this on any other game in my library. if it wasnt for this flaw, it would be an awesome game.
very frustating, you can lose all items and crafting materials with one dead, if you cant recover your box (or the game crash after dead)
Remember Paranutical Activity? It feels like PA, but looter shooter. Sadly there are no updates since end of 2020. But in overall the game is good.
The small dark blobs that are the enemies fire tiny little fast moving projectiles that might as well be hitscan. I'm sure it's not a huge deal for some people but that's like my biggest pet peeve is a tiny enemy that's hard to see due to graphics and has a hard hitting fast firing weapon with good accuracy. Just frustrating for me.
A great retro FPS/looter shooter hybrid. Movement is swift and guns feel fun to shoot. +Great gun feel. +Loot feels rewarding without making guns feel like pellet shooters too quickly. +Handcrafted levels are great, with decent procedural generation bonus levels for extended play. +Some tactical thinking starts to evolve at later stages, using weapons to exploit weaknesses. +Dev is active on forum/ with community, and may extend the game (but even without updates it's worth buying) +-Replaying maps to power up will appeal to some, not others. -procedural levels are decent mechanically, but can be visually boring -early game difficulty spike might make a few people miss out on the later game, when the it begins to shine.
Kind of a confusing mess where nothing is explained. That said, don't let the graphics fool you because the gunplay is actually top tier. Its all projectile based and everything has power and impact with satisfying dismemberment and rag doll along with a fast character movement speed and a lot of weapons. In massive need of refining and simplification, but I can't not recommend it because at the end of the day it is fun to just blow up some mobs.
DOOMのような雰囲気とQaukeな操作感を持ったボクセル系ローグライクFPS ・・・しかしながら、PVは倍速早送りの詐欺動画。そして、古き良きDOOM・Quakeのような古典的FPSっぽさを 醸し出しながら、ローグライク要素がソレらを潰しているゲーム このゲームは異常にレベルキャップがキツくに設定されている。 武器・防具・敵・自分自身・・・ありとあらゆるモノにレベルが設定されている為に そのレベルと整合性が取れなくなると、被&与ダメージ、バフ&デバフが全く与えることが出来なくなる。 しかもそれがステージクリアする度に発生する・・・ 前回のステージで苦労して集めたアイテム類は、もう次のステージでは使い物にならない・・・ずっとコレの繰り返しだけなのである。 アイテム達の効果・属性はそれぞれ専用アイテムで固定されていて、集める楽しさも薄い。 武器の性能が雑で、敵は物量押し。殆どの武器はそれらを処理しきれないで押し負ける場面ばかり。 ステージも作りが良いとは言えず、物陰から撃ちながら戦えば、急に背後からリスポーンする敵に殺され 思い切って動き回りながら戦おうにも、基本的に立ち止まらず主人公達に0距離まで近づいてくる敵達に奇襲は不可能、それでいて通路と小部屋ばかりの狭苦しいマップ・・・ ジャンプの性能もクソで、どのオブジェクトもギリギリ登れない高さのモノばかりで、高さを利用した三次元の戦闘は出来ない。 と、思いきや急に高低差利用した走り回るの前提のマップが現れたり、弾幕ゲーになったり・・・それなのに照準のレティクルは少し動いただけでブレブレ狙えないし当たらない、リアル系?スポーツ系??このゲームはなんだ???と混乱してくる。 あとは、頻繁に起こる謎の処理落ち。え?クオリティ設定全て低くした上で、ボクセル系なのに何に対して動作重くなってるんだ?? ローグライク薄め、FPSとしても半端・・・ このゲームにイヤな嫌悪感を感じたなら、それは正解だ。
crappy game pfff..lvl 6 and there are lvl 10 mobs..alot of elite mobs rooms full nice crappyy
Bugs or not, after the first time I can't get to my character. I don't what is the cause of the problem but when I first run and play, game work fine. After I quit and in the next day when I hit the menu to pick my char to start the game, nothing there, only a blank space with no buttons to press. Reinstalling won't help any better and I am too lazy to call for help, so I asked for a refund.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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